Editing Cauldron Keep

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{{Cleanup|Wikia}}
{{Cleanup|Wikia; missing information}}
{{Infobox world
{{Infobox world
|image = [[File:Cauldron Keep.png|250px]]
|image = [[File:Cauldron Keep.png|250px]]
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{{Quote|Yes, plan to help we have, so back to our castle we must go!|[[Blobbelda]]|[[Banjo-Tooie]]}}
{{Quote|Yes, plan to help we have, so back to our castle we must go!|Blobbelda|[[Banjo Tooie]]}}
'''Cauldron Keep''' is a recurring location in the [[Banjo-Kazooie (series)|''Banjo-Kazooie'' series]].
'''Cauldron Keep''' is the ninth and final world found in ''[[Banjo-Tooie]]'', and it features the [[Tower of Tragedy Quiz]] and the final boss fight against [[Gruntilda]].


==Features and overview==
In outside is a cylindrical steel tower, a cauldron form in upper, transparent roof, iron drawbridge, 3 doors, one window where is the [[B.O.B.]] and moat with purple toxic slime. Inside is full with pipes, lights, electrical lamps in roof and a elevator. In different floors contains gatehouse in lower, gun chamber in middle and garage in upper.
In outside is a cylindrical steel tower, a cauldron form in upper, transparent roof, iron drawbridge, 3 doors, one window where is the [[B.O.B.]] and moat with purple toxic slime. Inside is full with pipes, lights, electrical lamps in roof and a elevator. In different floors contains gatehouse in lower, gun chamber in middle and garage in upper.


===''Banjo-Tooie''===
[[Banjo]] and [[Kazooie]] must have at least 70 [[Jiggy|Jiggies]] to fight Gruntilda.
The Cauldron Keep is the ninth and final world found in ''[[Banjo-Tooie]]'', and it features the [[Tower of Tragedy Quiz]] and the final boss fight against [[Gruntilda]], which requires that they have at least 70 [[Jiggy|Jiggies]]. The entrance is found on a ledge in [[Quagmire]], [[Isle O' Hags]] and is accessible from either climbing a pole or using [[Claw Clamber Boots]] to climb the cliff. The latter is required first, as the switch for the Shock Spring Pad needed to reach the pole is located at the cliff itself. After [[Gruntilda's Lair]] had been blocked and abandoned by the witches, Cauldron Keep became their new lair. The entrance to the castle interior is surrounded by a moat of plasma and the main entrance is blocked by blue lasers. The duo must split up and step foot on the buttons to activate the bridge and disable the lasers. The Tower of Tragedy Quiz game is found when first entering the castle. Another door inside leads upstairs to the Gun Chamber, where the duo must use the B.O.B. to restore [[Bottles]] and [[King Jingaling]]. In the Gun Chamber, the opening where the B.O.B.'s beam blaster is leads to the top of the tower, where a door that requires a number of Jiggies leads to a lift that leads to a glass dome at the very top, where Hag-1 is found. The duo must destroy Hag-1 and defeat Gruntilda.


====Areas====
==History==
===''Banjo Tooie''===
The entrance is found on a ledge in [[Quagmire]], [[Isle O' Hags]] and is accessible from either climbing a pole or using [[Claw Clamber Boots]] to climb the cliff. The latter is required first, as the switch for the Shock Spring Pad needed to reach the pole is located at the cliff itself. After [[Gruntilda's Lair]] had been blocked and abandoned by the witches, Cauldron Keep became their new lair. The entrance to the castle interior is surrounded by a moat of plasma and the main entrance is blocked by blue lasers. The duo must split up and step foot on the buttons to activate the bridge and disable the lasers. The Tower of Tragedy Quiz game is found when first entering the castle. Another door inside leads upstairs to the Gun Chamber, where the duo must use the B.O.B. to restore [[Bottles]] and [[King Jingaling]]. In the Gun Chamber, the opening where the B.O.B.'s beam blaster is leads to the top of the tower, where a door that requires a number of Jiggies leads to a lift that leads to a glass dome at the very top, where Hag-1 is found. The duo must destroy Hag-1 and defeat Gruntilda.
==Points of interest==
* Entrance/Exit and Moat
* Entrance/Exit and Moat
* Klungo Final Fight Chamber
* Klungo Final Fight Chamber
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* [[B.O.B.]]
* [[B.O.B.]]
* Top of Cauldron Keep
* Top of Cauldron Keep
* [[Hag 1 Boss Area|Hag 1 Battle]]


====Enemies====
==Enemies==
*[[Minjo]]
*[[Minjo]]
*[[Klungo]] (first boss)
*[[Klungo]] (first boss)
*[[Hag 1]]/[[Gruntilda]] (final boss)
*[[Hag 1]]/[[Gruntilda]] (final boss)
===''Banjo-Pilot''===
In ''[[Banjo-Pilot]]'', Cauldron Keep appears as the final course in the [[Feather Cup]] of the [[Bottles GP]]. An altered version of the same track called, '''Cauldron Keep R''', also appears in the [[Broomstick Cup]] of the [[Grunty GP]]. Here, Cauldron Keep is completely covered in ice and snow, despite there not being any in Banjo-Tooie.
==Gallery==
==Gallery==
===Pictures===
===Pictures===
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Cauldron Keep (gun's chamber).png|Gun Chamber
Cauldron Keep (gun's chamber).png|Gun Chamber
Cauldron Keep (rooftop).png|Rooftop
Cauldron Keep (rooftop).png|Rooftop
Cauldron Keep (rooftop battle variant).png|Rooftop (Hag 1 Fighting Area)
</gallery>
</gallery>
===Screenshots===
===Screenshots===
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*On the right side of the entrance to the world, a sign that says "Cauldron Keep Secret Exit" is seen. This means that the area Banjo and Kazooie enter the world from is not the actual entrance. However, it is unknown where the real entrance would be.
*On the right side of the entrance to the world, a sign that says "Cauldron Keep Secret Exit" is seen. This means that the area Banjo and Kazooie enter the world from is not the actual entrance. However, it is unknown where the real entrance would be.
*This level has an equivalent in ''Donkey Kong 64'' named Hideout Helm.
*This level has an equivalent in ''Donkey Kong 64'' named Hideout Helm.
*This level was originally going to be a fuller world like the other 8 levels in the game. Due to time constraints, it was simplified to Cauldron Keep.
*This level was originally going to be a fuller world like the other 8 levels in the game (see [['Castle' world (Banjo-Tooie)|Castle World]]); however, due to time constraints, it was simplified to Cauldron Keep.
*For the top part of the world's tower, there are differences between the normal version (that's part of the world geometry) and the boss version (for the Hag 1 battle). In the boss version, most of the polygons including part of the B.O.B. are removed, it has a narrower boundry box, pressing "{{button|N64|B}}" on the elevator floor does nothing, making the area unable to be escaped, and it uses a similar skybox without the fog at the bottom and black background instead. Also, this area is a point of no return and cannot be entered again after Gruntilda has been defeated; instead, they will enter the usual variant part of the world's geometry so it can let them leave anytime by pressing "{{button|N64|B}}" on the elevator floor.
*For the top part of the world's tower, there are differences between the normal version (that's part of the world geometry) and the boss version (for the Hag 1 battle). In the boss version, most of the polygons including part of the B.O.B. are removed, it has a narrower boundry box, pressing "{{button|N64|B}}" on the elevator floor does nothing, making the area unable to be escaped, and it uses a similar skybox without the fog at the bottom and black background instead. Also, this area is a point of no return and cannot be entered again after Gruntilda has been defeated; instead, they will enter the usual variant part of the world's geometry so it can let them leave anytime by pressing "{{button|N64|B}}" on the elevator floor.


{{BT}}
{{BT}}
{{BP}}
[[Category:Volcanoes]]
[[Category:Worlds in Banjo-Tooie]]
[[Category:Courses in Banjo-Pilot]]

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