Difference between revisions of "Beak Bomb"

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Performing the Beak Bomb can result in Banjo and Kazooie getting hurt if they use it on certain objects, the ground, or walls. If Beak Bomb is used too close to the ground, Banjo and Kazooie crash on land and lose health; this also results in a period of slowdown as they slide across the ground. The Beak Bomb gives off its own death animation if Banjo and Kazooie accidentally lose all their health by crashing into a wall or the ground.
Performing the Beak Bomb can result in Banjo and Kazooie getting hurt if they use it on certain objects, the ground, or walls. If Beak Bomb is used too close to the ground, Banjo and Kazooie crash on land and lose health; this also results in a period of slowdown as they slide across the ground. The Beak Bomb gives off its own death animation if Banjo and Kazooie accidentally lose all their health by crashing into a wall or the ground.


In ''Banjo-Kazooie'', the duo learn Beak Bomb in [[Freezeezy Peak]]. It the only attack capable of defeating [[Sir Slush]]es. Its other purpose is to charge into distant switch and targets. The Beak Bomb is required to hit a moving target in the final boss battle against [[Gruntilda]].
In ''Banjo-Kazooie'', the duo learn Beak Bomb in [[Freezeezy Peak]]. It the only attack capable of defeating [[Sir Slush]]es. Its other purpose is to charge into distant switch and targets. The Beak Bomb is required to hit a moving target in the final boss battle against [[Gruntilda]]. It is possible for Banjo and Kazooie to learn Beak Bomb even if they have not learned Flight.


In ''Banjo-Tooie'', Beak Bomb returns as a default move, like the other ''Banjo-Kazooie'' moves. {{button|N64|B}} can now also be held to continue using the Beak Bomb, but this uses a Red Feather every second. Tilting the Control Stick also gives the Beak Bomb limited direction in mid-air.  
In ''Banjo-Tooie'', Beak Bomb returns as a default move, like the other ''Banjo-Kazooie'' moves. {{button|N64|B}} can now also be held to continue using the Beak Bomb, but this uses a Red Feather every second. Tilting the Control Stick also gives the Beak Bomb limited direction in mid-air.  
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{{BK}}
{{BK}}
{{BT}}
{{BT}}
[[Category:Aerial abilities]]
[[Category:Abilities in Banjo-Kazooie]]
[[Category:Abilities in Banjo-Kazooie]]
[[Category:Abilities in Banjo-Tooie]]
[[Category:Abilities in Banjo-Tooie]]
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