Difference between revisions of "Beak Bomb"

128 bytes removed ,  22:11, March 21, 2020
forgot this because i was in a rush
(trim fluffy writing)
(forgot this because i was in a rush)
Line 7: Line 7:
}}
}}
{{quote|Use the devastating Beak Bomb aerial attack by pressing {{button|N64|B}} while [[Kazooie]] is [[Flight|flying]].|[[Bottles]]|[[Banjo-Kazooie]]}}
{{quote|Use the devastating Beak Bomb aerial attack by pressing {{button|N64|B}} while [[Kazooie]] is [[Flight|flying]].|[[Bottles]]|[[Banjo-Kazooie]]}}
The '''Beak Bomb''' is an aerial attack in ''[[Banjo-Kazooie]]'' and ''[[Banjo-Tooie]]''. To execute the move, the player must press {{button|N64|B}} while [[Kazooie]] is [[flight|flying]] in midair. By doing so, [[Banjo]] and Kazooie quickly charge at a target like a missile, although this costs them one [[Red Feather]] each time the move is used.
The '''Beak Bomb''' is an aerial attack in ''[[Banjo-Kazooie]]'' and ''[[Banjo-Tooie]]''. To execute the move, the player must press {{button|N64|B}} while [[Kazooie]] is [[flight|flying]] in midair. By doing so, [[Banjo]] and Kazooie pull themselves back and then quickly charge like a missile at their target. One [[Red Feather]] is used each time they perform the attack.


One should use this move cautiously, however, for should the pair hit anything which was not intended to be struck with the Beak Bomb, they will suffer injuries and may be forced to land from the sudden drop in altitude if used too close to the ground. Beak Bombing the ground also results in a long period of slowdown as the two slide a fair distance, as well as a loss of health. The Beak Bomb gives off its own death animation if Banjo and Kazooie accidentally lose all their health by crashing into a wall or the ground.
Performing the Beak Bomb can result in Banjo and Kazooie getting hurt if they use it on certain objects, the ground, or walls. If Beak Bomb is used too close to the ground, Banjo and Kazooie crash on land and lose health; this also results in a period of slowdown as they slide across the ground. The Beak Bomb gives off its own death animation if Banjo and Kazooie accidentally lose all their health by crashing into a wall or the ground.


==Game appearances==
===''Banjo-Kazooie''===
In ''Banjo-Kazooie'', the duo learn Beak Bomb in [[Freezeezy Peak]]. It the only attack capable of defeating [[Sir Slush]]es. Its other purpose is to charge into distant switch and targets. The Beak Bomb is required to hit a moving target in the final boss battle against [[Gruntilda]].
In ''Banjo-Kazooie'', the duo learn Beak Bomb in [[Freezeezy Peak]]. It the only attack capable of defeating [[Sir Slush]]es. Its other purpose is to charge into distant switch and targets. The Beak Bomb is required to hit a moving target in the final boss battle against [[Gruntilda]].


===''Banjo-Tooie''===
In ''Banjo-Tooie'', Beak Bomb returns as a default move, like the other ''Banjo-Kazooie'' moves. The player can now hold {{button|N64|B}} to continue using the Beak Bomb, but this uses a Red Feather every second. Tilting the Control Stick also gives the Beak Bomb limited direction in mid-air.  
In ''Banjo-Tooie'', Beak Bomb returns as a default move, like the other ''Banjo-Kazooie'' moves. The player can now hold {{button|N64|B}} to continue using the Beak Bomb, but this uses a Red Feather every second. Tilting the Control Stick also gives the Beak Bomb limited direction in mid-air.  


15,584

edits