Difference between revisions of "Banjo X"

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The main idea behind ''Banjo X'' was for it to be advertised as a remake with minimal changes. However, the game would change drastically as the player progressed. The characters would be self-aware of being in a remake and would change their behavior accordingly. In the Rare Revealed video, [[Gregg Mayles]] cited [[Conga]] as an example of this.
The main idea behind ''Banjo X'' was for it to be advertised as a remake with minimal changes. However, the game would change drastically as the player progressed. The characters would be self-aware of being in a remake and would change their behavior accordingly. In the Rare Revealed video, [[Gregg Mayles]] cited [[Conga]] as an example of this.


[[Humba Wumba]] would have appeared somewhere in the game, even though her debut was in ''[[Banjo-Tooie]]''.<ref name=ebtweet1>[https://twitter.com/mingellasfella/status/1001163031492136963 Tweet from Ed Bryan]</ref> She and a couple of other characters were modeled by Ed Bryan, including [[Mumbo Jumbo]], [[Tiptup]], a [[Jinjo]], and a [[Bigbutt|"Bully"]].<ref name=ebtweet1/>
[[Humba Wumba]] would have appeared somewhere in the game, even though her debut was in ''[[Banjo-Tooie]]''.<ref name=ebtweet1>[https://twitter.com/mingellasfella/status/1001163031492136963 Tweet from Ed Bryan (#1001163031492136963)]</ref> She and a couple of other characters were modeled by Ed Bryan, including [[Mumbo Jumbo]], [[Tiptup]], a [[Jinjo]], and a [[Bigbutt|"Bully"]].<ref name=ebtweet1/> The Mumbo animation, circa 2004, was used to test if the lipsyncing would match up to the characters' mumbling.<ref>[https://twitter.com/mingellasfella/status/630777927374893057 Tweet from Ed Bryan (#630777927374893057)]</ref>


The art style for ''Banjo X'' strongly resembled the block-shaped art style in ''Nuts & Bolts''. Ed Bryan even mentioned that they attempted a smoother, higher-polygon approach at first, but they decided to scrap it because they felt that it did not retain the charm from the original games.
The art style for ''Banjo X'' strongly resembled the block-shaped art style in ''Nuts & Bolts''. Ed Bryan even mentioned that they attempted a smoother, higher-polygon approach at first, but they decided to scrap it because they felt that it did not retain the charm from the original games.
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