Difference between revisions of "Banjo-Tooie"

135 bytes added ,  20:47, December 8, 2012
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#The levels are more connected than before, the puzzles are now more interwoven often leaving you to complete an objective in a level to get a Jiggy from another level making it harder to clear the levels without tracking through others.
#The levels are more connected than before, the puzzles are now more interwoven often leaving you to complete an objective in a level to get a Jiggy from another level making it harder to clear the levels without tracking through others.
#The games graphics has greatly improved since the first game.
#The games graphics has greatly improved since the first game.
#*Banjo's backpack, for instance, can be seen opening as Kazooie pops out (instead of just phasing through in the first game) and moves (opposed to always be fixed to Banjo's back).
#*Banjo's backpack, for instance, can be seen opening as Kazooie pops out (instead of just phasing through in the first game) and moves (opposed to always be fixed to Banjo's back). It also has red ropes around it instead of black.
#*Also Banjo's arm hair is no longer brighter then the rest of his hair and matches.
#All worlds are at least twice the size the ones from ''[[Banjo Kazooie]]''.
#All worlds are at least twice the size the ones from ''[[Banjo Kazooie]]''.
#In Banjo-Tooie, the player can actually keep their [[Jiggy|Jiggies]] instead of using them to open new worlds.
#In Banjo-Tooie, the player can actually keep their [[Jiggy|Jiggies]] instead of using them to open new worlds.
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