Difference between revisions of "Banjo-Tooie"
→Differences in gameplay from Banjo-Kazooie
bkwikia>Learner4 |
bkwikia>Learner4 |
||
Line 32: | Line 32: | ||
#In this game, enemies actually respawn after a set amount of time passes. | #In this game, enemies actually respawn after a set amount of time passes. | ||
#In this game, Banjo and Kazooie have infinite lives, as opposed to having to find Banjo statues in the first game. | #In this game, Banjo and Kazooie have infinite lives, as opposed to having to find Banjo statues in the first game. | ||
#There are no note doors. Musical notes are instead used to learn new moves from Jam-Jars. | |||
#All of the eggs and notes are found in nests. Excluding Treble notes and Clockwork Kazooie eggs, they all have a value of 5. | |||
#As opposed to the original way of opening new worlds, which was simply filling up jigsaw puzzles located at random locations, you now have to actually complete the jigsaw picture. | |||
#There is at least one world to learn in each world. | |||
#Instead of using color coded cauldrons to travel to higher in the tower, you now have to use silos which all interconnect. | |||
#There are now warps to help you travel from area to area inside worlds. | |||
#Once you beat the boss in it, you can use Chuffy the train to travel between worlds and areas. | |||
#You now have to collect Glowbos instead of Mumbo Tokens. | |||
#You can now control Mumbo outside of his skull outside of his skull once you give him a Glowbo. | |||
==Main Characters== | ==Main Characters== |