Difference between revisions of "Banjo-Tooie"

31 bytes added ,  13:42, April 6, 2016
→‎Differences in gameplay from Banjo-Kazooie: some text fixes, including typos and bullet structure fixes
bkwikia>Banjokaboom
(→‎Differences in gameplay from Banjo-Kazooie: broke up one bullet into two lines since it described two different changes)
bkwikia>Banjokaboom
(→‎Differences in gameplay from Banjo-Kazooie: some text fixes, including typos and bullet structure fixes)
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#In each level of this game, the boss battles are more pronounced than those in the original game, Unlike in the original, all of ''Banjo-Tooie'''s boss battles have a music intro and an on-screen title. You are then locked into the area where the boss is during the fight. The battles now require more thought and take longer.
#In each level of this game, the boss battles are more pronounced than those in the original game, Unlike in the original, all of ''Banjo-Tooie'''s boss battles have a music intro and an on-screen title. You are then locked into the area where the boss is during the fight. The battles now require more thought and take longer.
#The levels are more connected than before and the puzzles are now more interwoven, often leaving you to complete an objective in a level to get a Jiggy from another level, making it harder to clear the levels without tracking through others.
#The levels are more connected than before and the puzzles are now more interwoven, often leaving you to complete an objective in a level to get a Jiggy from another level, making it harder to clear the levels without tracking through others.
#The games graphics has greatly improved since the first game.
#The game's graphics and animations have greatly improved since the first game:
#*The game features greatly improved and more dynamic animations:
#*Banjo's backpack jumps up and down on his back and opens whenever Kazooie pops out.
#*Banjo's backpack jumps up and down on his back and opens whenever Kazooie pops out.
#*Kazooie's head becomes momentarily bigger when performing attacks that involves her beak.
#*Kazooie's head becomes momentarily bigger when performing attacks that involves her beak.
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#There are more characters in ''Banjo-Tooie, ''many of whom talk more than those in ''Banjo-Kazooie''.
#There are more characters in ''Banjo-Tooie, ''many of whom talk more than those in ''Banjo-Kazooie''.
#When you enter an area/world, it will display name of the current location.
#When you enter an area/world, it will display name of the current location.
#All enemies have some sort of battle cry or noise upon discovering Banjo & Kazooie, altering the player that he/she is being targeted.
#All enemies have some sort of battle cry or noise upon discovering Banjo & Kazooie, alerting the player that he/she is being targeted.
#Banjo and Kazooie no longer stop and show an animation when collecting a Jiggy; instead, it rotates around Banjo when grabbed, allowing the player to still move freely.
#Banjo and Kazooie no longer stop and show an animation when collecting a Jiggy; instead, it rotates around Banjo when grabbed, allowing the player to still move freely.
#Five [[Jinjo]]s appear in each level, including the [[Isle o' Hags|hub world]]. There are now nine colors, each representing a family that consists of one to nine members. Once a family is completed, the player is automatically awarded a Jiggy from the Isle O' Hags. The Jinjos replace the [[Witch Switch]] method from the first game which made Jiggies obtainable in its [[Gruntilda's Lair|hub world]].
#Five [[Jinjo]]s appear in each level, including the [[Isle o' Hags|hub world]]. There are now nine colors, each representing a family that consists of one to nine members. Once a family is completed, the player is automatically awarded a Jiggy from the Isle O' Hags. The Jinjos replace the [[Witch Switch]] method from the first game which made Jiggies obtainable in its [[Gruntilda's Lair|hub world]].
#Not all enemies give you a honeycomb when you kill them. Also, the honeycombs disappear if you wait too long to collect them.
#Not all enemies give you a honeycomb when you kill them. Also, the honeycombs disappear if you wait too long to collect them.
#Gruntilda no longer rhymes (except at the very beginning of the game) due to her sisters threatening to not help her get her body back unless she stops, as it annoys them. She begins rhyming again in ''Nuts & Bolts''.
#Gruntilda no longer rhymes (except at the very beginning of the game) due to her sisters threatening to not help her get her body back unless she stops, as it annoys them. She begins rhyming again in ''Nuts & Bolts''.
#Coincedentally, Jamjars rhymes in all of his lessons.
#Coincidentally, Jamjars rhymes in all of his lessons.
#Grunty's intentions seem much darker and more cruel than in the original, as she plans to suck the life out of the entire island.
#Grunty's intentions seem much darker and more cruel than in the original, as she plans to suck the life out of the entire island.
#There are ten fewer Jiggies in this game, due to the worlds being significantly larger than ''Banjo-Kazooie''<nowiki/><nowiki>'s.</nowiki>
#There are ten fewer Jiggies in this game, due to the worlds being significantly larger than ''Banjo-Kazooie''<nowiki/><nowiki>'s.</nowiki>
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#Banjo no longer does the "claw swipe" move while the B button is being pressed. Instead, Kazooie comes out and pecks at the enemy. As a dragon, Kazooie breathes fire in place of this move.
#Banjo no longer does the "claw swipe" move while the B button is being pressed. Instead, Kazooie comes out and pecks at the enemy. As a dragon, Kazooie breathes fire in place of this move.
#The image of Banjo and Kazooie in the HUD (which in ''Banjo-Kazooie'' animated as honeycombs decreased, faces going from happy to sad) is changed to a static, non-changing image. The head icon will also change depending on what character the player is playing as.
#The image of Banjo and Kazooie in the HUD (which in ''Banjo-Kazooie'' animated as honeycombs decreased, faces going from happy to sad) is changed to a static, non-changing image. The head icon will also change depending on what character the player is playing as.
#[[Dingpot]] no longer transports you to the final battle, instead a elevator transports you to the final battle. He does, however, appear just before the final battle, like in ''Banjo-Kazooie.''
#[[Dingpot]] no longer transports you to the final battle, instead a elevator transports you to the final battle. He does, however, appear just before the final battle, like in ''Banjo-Kazooie'', where the player can jump inside of him to replenish health, feathers and eggs.
#When the player holds down "A" when a character is speaking, while it does make the character's speech go faster just as it did in the first game, the character's voice no longer goes higher pitched.
#When the player holds down "A" when a character is speaking, while it does make the character's speech go faster just as it did in the first game, the character's voice no longer goes higher pitched.


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