Difference between revisions of "Banjo-Tooie"

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Reverted edits by 122.107.171.251 (talk) to last version by 218.237.217.166
bkwikia>Jimbo Jambo
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The two soon find the (closed) entrance to the first level, [[Mayahem Temple]], and [[Master Jiggywiggy|Master Jiggywiggy's]] temple. They learn that Jiggywiggy is a powerful sorcerer (with a Jiggy-shaped head), who will help them on their adventure (by opening worlds), but needs Jiggies to do so, as his race was cursed by Grunty, and cannot touch them. With the first Jiggy at hand, they can start, and Mayahem Temple is opened.
The two soon find the (closed) entrance to the first level, [[Mayahem Temple]], and [[Master Jiggywiggy|Master Jiggywiggy's]] temple. They learn that Jiggywiggy is a powerful sorcerer (with a Jiggy-shaped head), who will help them on their adventure (by opening worlds), but needs Jiggies to do so, as his race was cursed by Grunty, and cannot touch them. With the first Jiggy at hand, they can start, and Mayahem Temple is opened.


On their journey they collect a total of 90 Jiggies, and receive help from old and new friends. They often stumble upon Mumbo's hut, where he agrees to go out and use his magic to open up new passageways for them. They also encounter [[Drill Sargeant Jamjars]], Bottles' soldier brother, who agrees to teach the duo new attacks (if, of course, they can present the proper number of [[Musical Notes|musical notes]]). They also meet [[Humba Wumba]], a female Native American and Mumbo's arch-rival in magic who requests magical [[Glowbo|Glowbos]] in exchange for transforming Banjo and Kazooie into something else.
On their journey they collect a total of 90 Jiggies, and receive help from old and new friends. They often stumble upon Mumbo's hut, where he agrees to go out and use his magic to open up new passageways for them. They also encounter [[Drill Sergeant Jamjars]], Bottles' soldier brother, who agrees to teach the duo new attacks (if, of course, they can present the proper number of [[Musical Notes|musical notes]]). They also meet [[Humba Wumba]], a female Native American and Mumbo's arch-rival in magic who requests magical [[Glowbo|Glowbos]] in exchange for transforming Banjo and Kazooie into something else.


Finally, the pair reaches Cauldron Keep. After facing her henchman Klungo and taking her "Tower of Tragedy" quiz (where Grunty isn't afraid to kill off her sisters), they hurry upstairs to reverse the effects of B.O.B., thus reviving Bottles and Jingaling. They then rush to the top of the tower and face off with Grunty in her Hag 1 machine. The duo eventually destroy the Hag 1 with the witch trapped inside as it explodes. The explosion destroys most of her body, leaving her nothing more than a talking head. Banjo and Kazooie return to the Isle o' Hags to celebrate with their friends, as well as kicking around Grunty's head, much to her own disgust. She vows to have her revenge in the game's sequel, "[[Banjo-Kazooie: Nuts & Bolts|Banjo-Threeie]]."
Finally, the pair reaches Cauldron Keep. After facing her henchman Klungo and taking her "Tower of Tragedy" quiz (where Grunty isn't afraid to kill off her sisters), they hurry upstairs to reverse the effects of B.O.B., thus reviving Bottles and Jingaling. They then rush to the top of the tower and face off with Grunty in her Hag 1 machine. The duo eventually destroy the Hag 1 with the witch trapped inside as it explodes. The explosion destroys most of her body, leaving her nothing more than a talking head. Banjo and Kazooie return to the Isle o' Hags to celebrate with their friends, as well as kicking around Grunty's head, much to her own disgust. She vows to have her revenge in the game's sequel, "[[Banjo-Kazooie: Nuts & Bolts|Banjo-Threeie]]."
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