Difference between revisions of "Banjo-Pilot Voxel"

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==General differences==
==General differences==
The 2004 build of ''Banjo-Pilot'' has quite a lot of changes in the game from the one we currently know. First of all, this build, as stated before, runs with a voxel engine, meaning that all of the courses are three demensional. As the [[Game Boy Advance]] is unable to support that much memory, many lags happen in the course. A second different is that the game lacks music, despite there still being the music remains from ''[[w:c:donkeykong:Diddy Kong Pilot|Diddy Kong Pilot]]''.
The 2004 build of ''Banjo-Pilot'' is significantly different than the final released version. The primary difference is that the game's race courses are rendered using a [[wikipedia:voxel|voxel]] engine, producing 3D graphics on a strictly 2D system. At the time of the game's demos, this was considered very impressive. However, the addition of elements such as items and course obstacles proved too much for the GBA hardware, causing unacceptable amounts of lag. The game's final release hence used the more traditional [[wikipedia:Mode 7|Mode 7]] technique of rendering a racecourse.


Some other differences include this build lacking a Quick Race options or the ability to shoot bullets. The Options menu has two other options removed in the final build; Multiplayer Weapons and Reverse Controls. Also, the "Erase Save Data" option has been removed. This build also includes a corrupted debug menu.
Some other differences include this build lacking a Quick Race options or the ability to shoot bullets. The Options menu has two other options removed in the final build; Multiplayer Weapons and Reverse Controls. Also, the "Erase Save Data" option has been removed. This build also includes a corrupted debug menu.
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