Difference between revisions of "Banjo-Kazooie: Nuts & Bolts"

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==Sequel==
==Sequel==
Gavin Price, multiplayer designer of ''Banjo-Kazooie: Nuts & Bolts'', was also interviewed and expressed interest in developing a ''Banjo-Fourie'' for the Xbox 360, after the issue of ''Banjo-Threeie'''s release during November 14-18, 2008.
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To quote him: "We are still thinking of a lot of other new features and I think we were told 'you going to do a sequel' then there would be a hell of a lot just new ideas." Filecchio Savior, the programmer, who has been with the original Banjo-Tooie team echoed: "Yes, lots!" Neil Harrison, lead technical artist, added: "Yes there would be a lot of stuff we like to do."
 
September 9th UPDATE: Rare senior animator Ellipse Miller said in an interview that "[Nuts & Bolts] is like an introduction to what we could do. If we went and did some 'of us could push it. You can was accepted and people are so we can certainly push it in one direction much greater. This is like the opening of a new type of game I think. "
 
Rare lead technical artist Neill Harrison added that the team has a rare few "crazy ideas" for more Banjo mechanical work, and that will "probably" expand the concept of construction for future games.
 
"[Lead designer] Greg has had some crazy ideas [for the next game] ... I'll probably get in trouble if I mentioned them," added Harrison. "I think if [Nuts & Bolts] was successful, we certainly had a load of ideas for what could be done with the same kind of concept but expand it out.
 
So, what's next for Rare? Outside of the new Xbox 360 avatars, who are working on unannounced games. Schuneman Lee, director of manufacturing a rare, says: "Usually it is probably in about four or five titles, so there is certainly some that we have not yet spoken. And some of those who perhaps never will, because Sometimes we try out ideas and do not always come out on the market, but there's a good few."


==Trivia==
==Trivia==
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