Difference between revisions of "Banjo-Kazooie: Nuts & Bolts"

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After entering different game worlds created by L.O.G., Banjo and Kazooie collect the amount of [[Jiggy|Jiggies]] needed to return [[Spiral Mountain|home]]. There, they will face Gruntilda to terminate this crazy adventure, but the witch will not be willing to lose.
After entering different game worlds created by L.O.G., Banjo and Kazooie collect the amount of [[Jiggy|Jiggies]] needed to return [[Spiral Mountain|home]]. There, they will face Gruntilda to terminate this crazy adventure, but the witch will not be willing to lose.


However (and as usual), Grunty fails miserably, and, as agreed at the beginning of the game, is forced to work in L.O.G.'s factory until the end of her days. Gruntilda promises that it will launch its own game, since she has all the necessary tools.
However, as usual, Grunty fails miserably and is forced to work in L.O.G.'s factory until the end of her days, as agreed at the beginning of the game. Gruntilda promises that she will launch her own game, since she has all the necessary tools.


[[Video:Nuts |thumb|300px|right|Banjo-Kazooie: Nuts and Bolts Theme Song]]
[[Video:Nuts |thumb|300px|right|Banjo-Kazooie: Nuts and Bolts Theme Song]]


==Gameplay==
==Gameplay==
The game is not a traditional third-person action and platform game like the previous entries in the series, but instead utilizes vehicles to transport Banjo and Kazooie around the levels and complete challenges for Jiggies. According to Gregg Mayles about 20 percent of the game retains traditional platforming elements. There are however no conventional "moves" for Banjo and Kazooie to use. The duo are limited to only jumping and attacking with the [[Magic Wrench]] while other abilities, such as firing eggs have been mapped to vehicle parts instead.
The game is not a traditional third-person platform game like the previous instalments in the series, but instead utilizes vehicles to transport Banjo and Kazooie around the levels and complete challenges for Jiggies. According to Gregg Mayles about 20 percent of the game retains traditional platforming elements. There are however few "moves" for Banjo and Kazooie to use. The duo are limited to climbing, swimming, jumping and attacking with the [[Magic Wrench]] while other abilities, such as firing eggs have been mapped to vehicle parts instead.


==='''Vehicles'''===
==='''Vehicles'''===
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The game features six worlds (excluding Spiral Mountain) where the player can pick up [[Notes]], [[Jiggy|Jiggies]] and T.T. Trophies.
The game features six worlds (excluding Spiral Mountain) where the player can pick up [[Notes]], [[Jiggy|Jiggies]] and T.T. Trophies.


The notes have a use quite different from previous installments. Banjo can use as currency in Humba Wumba's shop in Showdown Town. Anyway, the notes also have a use quite 'dirty'. If [[Pikelet]] and his police bother too much, the player can bribe the corrupt sheriff. In addition, there are three different types of notes: copper, silver and gold. The silver notes will be worth five copper notes, while the gold will be worth ten. There 5,230 notes in the game. With [[L.O.G.'s Lost Challenges]] the player can get 120 more notes.
The notes have a use quite different from previous installments. They are the game's currency, used in Showdown Town. The notes can be used to buy vehicle parts, vehicle blueprints, hints, and even bribe the corrupt sheriff. In addition, there are three different types of notes: copper, silver and gold, which are worth one, five, and ten notes respectively. There 5,230 notes in the game. With [[L.O.G.'s Lost Challenges]] the player can get 120 more notes.


The Jiggies have the same use as in previous games. When Banjo win a Jiggy in a game world challenge, this puzzle piece is moved to the respective Jig'O'Vend of that world. Kazooie, using her Magic Wrench, collect the Jiggies entered into the machine and Banjo will lead the [[Trolley]] to enter the gold pieces in the [[Jiggy Bank]]. There are a total of 131 Jiggies in the game.
The Jiggies have the same use as in previous games. When Banjo win a Jiggy in a game world challenge, this puzzle piece is moved to that world's respective Jig-O-Vend. Kazooie, using her Magic Wrench, collects the Jiggies from the machine and Banjo takes them to the [[Jiggy Bank]] in the middle of Showdown Town. There are a total of 131 Jiggies in the game.


The T.T. Trophies are the most difficult items to get. [[Trophy Thomas]], a super competitive cheetah, is the 'best in all the challenges of the game' and is willing to challenge Banjo for those who can do it faster. Banjo must complete the proposed test in a time limit to get all the prizes available. If the player gets four Trophies, these will be exchanged for a Jiggy on the Jig'O'Vend Trophy Thomas. In total, there are 92 Trophies in the game (but the player can get all the Jiggies with 91).
The T.T. Trophies are the most difficult items to get. [[Trophy Thomas]], a super competitive cheetah, is the 'best in all the challenges of the game' and is willing to challenge Banjo for those who can do it faster. Banjo must complete the proposed test in a time limit to get all the prizes available. Four trophies will get the player a Jiggy. In total, there are 92 Trophies in the game (but the player can get all the Jiggies with 91).


==='''Abilities'''===
==='''Abilities'''===


Various abilities from Banjo-Kazooie and Banjo-Tooie will not be at Banjo and Kazooie's disposal for Banjo-Kazooie: Nuts & Bolts. This approach was first mentioned in the December 20 of Rare's Scribes column, which stated, "Banjo and Kazooie haven't got many of the abilities that they used in previous games".[8] The ability introduced in Banjo-Tooie to split up Banjo and Kazooie as separate playable characters will be unavailable in Banjo-Kazooie: Nuts & Bolts. A previous Scribes mentioned that they "thought about using two different controllers" to account for the new moves and all the old moves as well, but that a simpler system had been used for the game. It was eventually revealed that the approach involves using vehicles instead of the previous attack moves. According to Rare, the in-game explanation is that most of the older abilities were forgotten after eight years of not using them and LOG did not allow the duo to remember them. The only move you can still do are the Grip Grab (no attack), Swim (Banjo only), Climb, and Single Jump. The Magic Wrench is used as a new attack, for the platforming elements of the game.
Almost all abilities learned in previous games will not be at Banjo and Kazooie's disposal for Banjo-Kazooie: Nuts & Bolts. This approach was first mentioned in the December 20 of Rare's Scribes column, which stated, "Banjo and Kazooie haven't got many of the abilities that they used in previous games".[8] The ability introduced in Banjo-Tooie to split up Banjo and Kazooie as separate playable characters will be unavailable in Banjo-Kazooie: Nuts & Bolts. A previous Scribe mentioned that they "thought about using two different controllers" to account for the new moves and all the old moves as well, but that a simpler system had been used for the game. It was eventually revealed that the approach involves using vehicles instead of the previous attack moves. According to Rare, the in-game explanation is that most of the older abilities were forgotten after eight years of not using them and LOG did not allow the duo to remember them. The only abilities Banjo still has are the grip grab (no attack), swimming (Banjo only), climbing, and the single jump. The Magic Wrench is used as a new attack, for the platforming elements of the game.


The player can disembark from a vehicle and explore the environment in a manner similar to that of the previous games. In a screenshot, Banjo and Kazooie are seen walking on a tightrope crossing a river.
The player can disembark from a vehicle and explore the environment in a manner similar to that of the previous games. In a screenshot, Banjo and Kazooie are seen walking on a tightrope crossing a river.
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*G-Zero
*G-Zero
*Hurdles
*Hurdles
*Triathlon  
*Triathlon
*Nutty Cruises
*Nutty Cruises


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There are 6 new levels (not including Showdown Town and Spiral Mountain). Each new world is split into 6 acts each with a number of Jiggies obtainable (L.O.G.'s Lost Challenges has no Jiggies to obtain, since they go to the picture). Like the other console games, the levels can be accessed from the hub world and themed music will play when neared. Each world has its own intro that plays when you enter the world for the first time.
There are 6 new levels (not including Showdown Town and Spiral Mountain). Each new world is split into 6 acts each with a number of Jiggies obtainable (L.O.G.'s Lost Challenges has no Jiggies to obtain, since they go to the picture). Like the other console games, the levels can be accessed from the hub world and themed music will play when neared. Each world has its own intro that plays when you enter the world for the first time.
*[[Showdown Town]] - The new hub world, a huge city with seven different districts and people not very different in appearance but very different in their views (depending on which part of the city they live). The [[Lord of Games' Videogame Factory]] is here, located at its highest point. Mumbo has his [[Mumbo's Motors|workshop]] in the city square, [[Humba Wumba]] runs a shop where she sells blueprints and vehicle part, [[Bottles]] working as a tour guide and [[Boggy]] operates his own [[Boggy's Gym|gym]].
*[[Showdown Town]] - The new hub world, a huge city with seven different districts and people not very different in appearance but very different in their views (depending on which part of the city they live). The [[Lord of Games' Videogame Factory]] is here, located at its highest point. Mumbo has his [[Mumbo's Motors|workshop]] in the city square, [[Humba Wumba]] runs a shop where she sells blueprints and vehicle parts, [[Bottles]] works as a tour guide and [[Boggy]] operates his own [[Boggy's Gym|gym]].
*[[Nutty Acres]] - An artificial grassland level located in Nutty Island. A tropical setting where coconuts grow bigger and stronger in the world, because it has a great reputation. In the center of the island is Mumbo's farm, south of there the shaman has his own coconut plantation.
*[[Nutty Acres]] - An artificial grassland level located in Nutty Island. A tropical setting where coconuts have a reputation as the biggest and best in the world. In the center of the island is Mumbo's farm, to south of which the shaman has his own coconut plantation.
In the swamp, growing on a tree, the Coco Loco grows. Gruntilda try to steal it, but her plans will again be frustrated. Nutty Acres also has its own volcano, where the player can get an Achievement if a bull is pull inside it.
In the swamp, growing on a tree, the Coco Loco grows. Gruntilda tries to steal it, but this is prevented by Banjo. Nutty Acres also has its own volcano, where the player can get an Achievement if a bull is pull inside it.
*[[LOGBOX 720]] - A level that resembles the inside of a video game console (obviously the Xbox 360). It has 6 levels, and has its own power supply system (grape flavored). Much data is processed and, occasionally, the firewall removes any trace of life. The LogBox also is full of small green creatures, which are bugs. Is the next-next gen console.
*[[LOGBOX 720]] - A level that resembles the inside of a video game console (obviously the Xbox 360). It has 6 levels, and has its own power supply system (grape flavored). Much data is processed and, occasionally, the firewall removes any trace of life. The LogBox also is full of small green creatures, which are bugs.
*[[Banjoland]] - A museum of levels, people, and scenery from the first 2 games.
*[[Banjoland]] - A museum of levels, people, and scenery from the first 2 games. The music changes
*[[Jiggosseum]] - A level taking place in a large colosseum that is themed around sports.
*[[Jiggosseum]] - A level taking place in a large sports-themed colusseum.
*[[Terrarium of Terror]] - A space-themed level, taking place in a series of domes filled with overgrown plants.
*[[Terrarium of Terror]] - A space-themed level, taking place in a series of domes filled with overgrown plants.
*[[Spiral Mountain]] - The home world from the original Banjo-Kazooie
*[[Spiral Mountain]] - The home world from the original Banjo-Kazooie
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