Difference between revisions of "Banjo-Kazooie: Grunty's Revenge"

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==Plot==
==Plot==
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In the game, Gruntilda Winkybunion the witch is still trapped under the giant boulder that fell on her in Banjo-Kazooie. After several weeks of trying to push the boulder off, her loyal henchman Klungo decides that a different plan of action is required: he builds a Gruntilda-shaped robot, Mecha-Grunty, into which Gruntilda's spirit transfers. While her real body would still be stuck underground, she could now initiate a revenge scheme against Banjo and Kazooie at will. Kidnapping Kazooie, she goes back in time two decades with the plan to prevent the bear and bird duo from ever meeting, therefore erasing her prior defeat from history and restoring her. Springing into action, Mumbo Jumbo used his own powers to send Banjo back to the same time to put a stop to Gruntilda's time-space continuum altering desires. Banjo then meets up with Bozzeye, a mole who will teach him moves in this game.
 
Banjo quickly reunites with Kazooie and, in the end, dismantles Grunty's mechanical body, forcing her spirit back into her real body underground. Grunty tells Klungo to send for her sisters' assistance, setting the events of Banjo-Tooie in motion
 


==Trivia==
==Trivia==
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