Difference between revisions of "Banjo-Kazooie"

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|accessories = [[Nintendo 64]] Rumble Pak
|accessories = [[Nintendo 64]] Rumble Pak
}}
}}
'''''Banjo-Kazooie''''' is the first game in the [[Banjo-Kazooie (series)|''Banjo-Kazooie'' series]]. It was developed by [[Rareware]] and released on the [[Nintendo 64]] in 1998. The story involves the two heroes, [[Banjo]] and [[Kazooie]], going on an adventure to rescue [[Tooty]] from [[Gruntilda]] before she steals her beauty. The game received a sequel in 2000, ''[[Banjo-Tooie]]''. In 2008, ''Banjo-Kazooie'' was ported to the [[Banjo-Kazooie (Xbox Live Arcade)|Xbox Live Arcade]], where it received updated textures, a newly implemented [[Stop 'n' Swop]] feature, and additional minor changes.
'''''Banjo-Kazooie''''' is the first game in the [[Banjo-Kazooie (series)|''Banjo-Kazooie'' series]]. It was developed by [[Rareware]] and released on the [[Nintendo 64]] in 1998. The story involves the two heroes, [[Banjo]] and [[Kazooie]], going on an adventure to rescue [[Tooty]] from [[Gruntilda]], who tries stealing Tooty's beauty. The game received a sequel in 2000, titled ''[[Banjo-Tooie]]''.


==Plot==
In 2008, ''Banjo-Kazooie'' was ported to the [[Banjo-Kazooie (Xbox Live Arcade)|Xbox Live Arcade]], where it received updated textures, a newly implemented [[Stop 'n' Swop]] feature, and additional minor changes.
 
==Story==
[[File:Gruntilda and Dingpot BK intro.png|thumb|left|Gruntilda asking Dingpot who is "the nicest looking wench"]]
[[File:Gruntilda and Dingpot BK intro.png|thumb|left|Gruntilda asking Dingpot who is "the nicest looking wench"]]
The evil witch of [[Spiral Mountain]], Gruntilda, is inside her [[Gruntilda's Lair|lair]], asking her cauldron [[Dingpot]] questions about who is the 'nicest and fairest of them all', to which Dingpot reluctantly answers, "''Why it's Grunty, any day, she really takes my breath away''". She gloats over her "beauty", until Dingpot finally breaks his 'silence' and tells the witch that Tooty, another inhabitant of Spiral Mountain, is actually the prettiest and the fairest of them all. [[Grunty]] reacts angrily and decides to kidnap Tooty in order to steal her beauty. She grabs her broom and sets off immediately.
The evil witch of [[Spiral Mountain]], Gruntilda, is inside her [[Gruntilda's Lair|lair]], asking her cauldron [[Dingpot]] questions about who is the 'nicest and fairest of them all', to which Dingpot reluctantly answers, "''Why it's Grunty, any day, she really takes my breath away''". She gloats over her "beauty", until Dingpot finally breaks his 'silence' and tells the witch that Tooty, another inhabitant of Spiral Mountain, is actually the prettiest and the fairest of them all. [[Grunty]] reacts angrily and decides to kidnap Tooty in order to steal her beauty. She grabs her broom and sets off immediately.
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Meanwhile, Tooty is running around [[Spiral Mountain]], when she is greeted by [[Bottles]] in front of [[Banjo's House]]. She eagerly tells Bottles that she is going on an adventure with her brother, [[Banjo]]. Inside the house, Banjo is sleeping soundly, with his breegull friend, [[Kazooie]], sleeping in his backpack, which is hanging on a nearby coat rack. Tooty and Bottles are still talking, until Bottles spots Grunty in the distance, but confuses her for Banjo (due to his short-sightedness). Grunty immediately goes for Tooty, and a struggle ensues. Kazooie, eager for action and adventure, overhears the clamor outside as well as Bottles' cries for help and tries to wake Banjo up. Banjo and Kazooie leave their house, only to discover that Grunty has gone off and kidnapped Tooty. Bottles tells the bear and bird that they must venture to [[Gruntilda's Lair]] to rescue Tooty. Bottles offers to prepare the duo to fight Gruntilda by teaching them some basic moves and repairing the bridge leading to the lair's entrance. Banjo and Kazooie set off on an adventure into the lair to save Tooty.
Meanwhile, Tooty is running around [[Spiral Mountain]], when she is greeted by [[Bottles]] in front of [[Banjo's House]]. She eagerly tells Bottles that she is going on an adventure with her brother, [[Banjo]]. Inside the house, Banjo is sleeping soundly, with his breegull friend, [[Kazooie]], sleeping in his backpack, which is hanging on a nearby coat rack. Tooty and Bottles are still talking, until Bottles spots Grunty in the distance, but confuses her for Banjo (due to his short-sightedness). Grunty immediately goes for Tooty, and a struggle ensues. Kazooie, eager for action and adventure, overhears the clamor outside as well as Bottles' cries for help and tries to wake Banjo up. Banjo and Kazooie leave their house, only to discover that Grunty has gone off and kidnapped Tooty. Bottles tells the bear and bird that they must venture to [[Gruntilda's Lair]] to rescue Tooty. Bottles offers to prepare the duo to fight Gruntilda by teaching them some basic moves and repairing the bridge leading to the lair's entrance. Banjo and Kazooie set off on an adventure into the lair to save Tooty.


Once inside the lair, Banjo and Kazooie find a [[Jiggy]], which is used to open and unlock levels around the lair by completing Jigsaw Puzzle pictures. They soon find a painting that fits their first Jiggy, opening the first level of the lair, [[Mumbo's Mountain]]. Banjo and Kazooie enter the first world and find that their quest is not as easy as they had anticipated. They discover that they need to rescue [[Jinjo]]s imprisoned by Grunty throughout each of the worlds as well as collect [[Musical Notes]], which are needed to open up [[Note Door]]s, to progress through the deeper areas of Gruntilda's Lair. They also meet [[Mumbo Jumbo]], a skull-faced shaman who offers his services to the bear and bird by transforming the adventurers into different animals with new abilities.
Once inside the lair, Banjo and Kazooie find a [[Jiggy]], which is used to open and unlock levels around the lair by completing Jigsaw Puzzle pictures. They soon find a painting that fits their first Jiggy, opening the first level of the lair, [[Mumbo's Mountain]]. Banjo and Kazooie enter the first level and find that their quest is not as easy as they had anticipated. They discover that they need to rescue [[Jinjo]]s imprisoned by Grunty throughout each of the levels as well as collect [[Musical Note]]s, which are needed to open up [[Note Door]]s, to progress through the deeper areas of Gruntilda's Lair. They also meet [[Mumbo Jumbo]], a skull-faced shaman who offers his services to the bear and bird by transforming the adventurers into different animals with new abilities.


The two continue progressing through the lair, gathering musical notes, Jiggies, and other collectibles along the way, as well as rescuing the Jinjos of each world. They also encounter Mumbo Jumbo and Bottles several times, who continue to help the heroes by transforming them and teaching them new moves, respectively. Banjo and Kazooie also get help from Gruntilda's nicer sister, [[Brentilda]], who gossips interesting facts about her ugly sister.
The two continue progressing through the lair, gathering musical notes, Jiggies, and other collectibles along the way, as well as rescuing the Jinjos of each level. They also encounter Mumbo Jumbo and Bottles several times, who continue to help the heroes by transforming them and teaching them new moves, respectively. Banjo and Kazooie also get help from Gruntilda's nicer sister, [[Brentilda]], who gossips interesting facts about her ugly sister.


After successfully surviving through all nine worlds in her lair, Banjo and Kazooie eventually reach Gruntilda but are forced to play her quiz show, [[Grunty's Furnace Fun]]. Thanks to the information provided by Brentilda's gossips, Banjo and Kazooie win Grunty's game and save Tooty. With Tooty rescued, they return home and celebrate with a barbecue. However, Tooty reminds our heroes that Grunty had escaped shortly after the game show and was still at large, plotting her wicked schemes.
After successfully surviving through all nine levels in Grunty's Lair, Banjo and Kazooie eventually reach Gruntilda but are forced to participate in her quiz show, [[Grunty's Furnace Fun]]. Thanks to the information provided by Brentilda's gossips, Banjo and Kazooie win Grunty's game and save Tooty. With Tooty rescued, they return home and celebrate with a barbecue. However, Tooty reminds our heroes that Grunty had escaped shortly after the game show and was still at large, plotting her wicked schemes.


Banjo and Kazooie make their way back up the lair until they finally reach the roof with a little help from Dingpot. On the roof, Gruntilda challenges them to a more direct confrontation and an epic battle ensues. But, with the help of the Jinjos they rescued in the various worlds of Gruntilda's Lair, Banjo and Kazooie defeat Gruntilda and ultimately knock her off her tower. She crashes into the ground, creating a crater of her shape, which is then covered by a large boulder that falls from the tower and traps her beneath it. Banjo and Kazooie finally take a well-deserved break at the beach, where the bear and bird and their friends anticipate a sequel, ''[[Banjo-Tooie]]''. Meanwhile, Gruntilda, whose loyal minion [[Klungo]] is trying to rescue her, swears her revenge.
Banjo and Kazooie make their way back up the lair until they finally reach the roof with a little help from Dingpot. On the roof, Gruntilda challenges them to a more direct confrontation and an epic battle ensues. But, with the help of the Jinjos they rescued in the various levels in Gruntilda's Lair, Banjo and Kazooie defeat Gruntilda and ultimately knock her off her tower. She crashes into the ground, creating a crater of her shape, which is then covered by a large boulder that falls from the tower and traps her beneath it. Banjo and Kazooie finally take a well-deserved break at the beach, where the bear and bird and their friends anticipate a sequel, ''[[Banjo-Tooie]]''. Meanwhile, Gruntilda, whose loyal minion [[Klungo]] is trying to rescue her, swears her revenge.


== Gameplay ==
== Gameplay ==
{{cleanup|RareWiki section}}
{{cleanup|RareWiki section}}
[[File:Mumbo Mountain BK bridge.png|thumb|Gameplay showing Banjo in the first level, Mumbo's Mountain]]
[[File:Mumbo Mountain BK bridge.png|thumb|Gameplay showing Banjo in the first level, Mumbo's Mountain]]
''Banjo-Kazooie'' adopted many of its central game play mechanics from Nintendo's groundbreaking title ''[[mariowiki:Super Mario 64|Super Mario 64]]''. For instance, the player must similarly explore non-linear 3D worlds and gather tokens in the form of jigsaws (like Super Mario 64's stars) to unlock new worlds. However, Banjo-Kazooie is often considered an evolution of ''Super Mario 64'' as it introduced a number of innovative features. These included the ability for Banjo and Kazooie, with the aid of Mumbo's magical powers, to transform into other creatures such as a termite, crocodile, walrus, pumpkin, and bee; the ability for the characters to learn new moves (as taught by Bottles); the game's extensive use of textures for surfaces where other N64 games would have used plain colors, extensive lighting, and music that dynamically changes style in order to reflect the environment and dangers to the characters. The Banjo-Kazooie central theme music, heard in the main play area, changed to reflect the environment entrance (levels) the player was near, such as taking on music box instrumental-style play near the ice level entrance. The music's notes and play never changed though, producing a seamless integration into the new instruments without stopping the forever-looping song.
''Banjo-Kazooie'' adopted many of its central game play mechanics from Nintendo's groundbreaking title ''[[mariowiki:Super Mario 64|Super Mario 64]]''. For instance, the player must similarly explore non-linear 3D levels and gather tokens in the form of jigsaws (like Super Mario 64's stars) to unlock new levels. However, Banjo-Kazooie is often considered an evolution of ''Super Mario 64'' as it introduced a number of innovative features. These included the ability for Banjo and Kazooie, with the aid of Mumbo's magical powers, to transform into other creatures such as a termite, crocodile, walrus, pumpkin, and bee; the ability for the characters to learn new moves (as taught by Bottles); the game's extensive use of textures for surfaces where other N64 games would have used plain colors, extensive lighting, and music that dynamically changes style in order to reflect the environment and dangers to the characters. The Banjo-Kazooie central theme music, heard in the main play area, changed to reflect the environment entrance (levels) the player was near, such as taking on music box instrumental-style play near the ice level entrance. The music's notes and play never changed though, producing a seamless integration into the new instruments without stopping the forever-looping song.


Like ''Super Mario 64'' before it, the player proceeds through the game by finding tokens. There are three kinds of tokens that help the player progress through the game, namely jigsaw pieces, musical notes, and [[Mumbo Token]]s. Jigsaw pieces open doors to new worlds by collecting enough to complete the corresponding jigsaw puzzle. There are ten Jiggies in each world: nine must be sought and found, and one is granted by finding all five Jinjos on each world. Unlike ''Super Mario 64'', Banjo doesn't have to exit the world every time he collects a [[Jiggy]].) Musical notes open magic note doors that allow Banjo and Kazooie to progress further into Gruntilda's lair. There are 100 notes in each world, and 900 total in the game. Mumbo's tokens grant the player magical transformations at Mumbo's hut when the player collects a sufficient amount. These transformations include termite, crocodile, walrus, pumpkin and bee.
Like ''Super Mario 64'' before it, the player proceeds through the game by finding tokens. There are three kinds of tokens that help the player progress through the game, namely jigsaw pieces, musical notes, and [[Mumbo Token]]s. Jigsaw pieces open doors to new levels by collecting enough to complete the corresponding jigsaw puzzle. There are ten Jiggies in each level: nine must be sought and found, and one is granted by finding all five Jinjos on each level. Unlike ''Super Mario 64'', Banjo does not have to exit the level every time he collects a [[Jiggy]].) Musical notes open magic note doors that allow Banjo and Kazooie to progress further into Gruntilda's Lair. There are 100 Musical Notes per level, meaning there are 900 in total. Mumbo's tokens grant the player magical transformations at Mumbo's hut when the player collects a sufficient amount. These transformations include termite, crocodile, walrus, pumpkin and bee.


Banjo and Kazooie must collect items that are used in performing certain moves. Bottles teach Banjo and Kazooie a move in some of the earlier worlds (the last one being [[Gobi's Valley]]) before the item can be utilized. These items include [[Blue Egg|Egg]]s, [[Red Feather]]s, and [[Golden Feather]]s, which can be held in quantities up to 100, 50 and 10, respectively. Blue eggs are fired as projectiles or ejected from Kazooie's rear, and bounce slowly until they either hit an enemy, or break on their own; red feathers are utilized in flight and flying attacks; and gold feathers are for the most powerful attack, [[Wonderwing]], which uses Kazooie's wings to make her and Banjo invincible and can defeat almost any enemy, or at least protect them both. Furthermore, rarer temporary items can be found which have specialized use in puzzle-solving, namely wading boots, which enable the crossing of hazardous terrain, and running shoes, which grant extra running speed, often as part of a race or a time-based puzzle. Finally, there are power-ups such as extra lives, which look like golden Banjo statues and grant one extra life each, and honeycomb energy, which incrementally increases the player's health and can be found in each level. Collecting six extra [[Honeycomb Piece]]s and gives Banjo and Kazooie a permanent increase of one honeycomb of health.
Banjo and Kazooie must collect items that are used in performing certain moves. Bottles teach Banjo and Kazooie a move in some of the earlier levels (the last one being [[Gobi's Valley]]) before the item can be utilized. These items include [[Blue Egg|Egg]]s, [[Red Feather]]s, and [[Golden Feather]]s, which can be held in quantities up to 100, 50 and 10, respectively. Blue eggs are fired as projectiles or ejected from Kazooie's rear, and bounce slowly until they either hit an enemy, or break on their own; red feathers are utilized in flight and flying attacks; and gold feathers are for the most powerful attack, [[Wonderwing]], which uses Kazooie's wings to make her and Banjo invincible and can defeat almost any enemy, or at least protect them both. Furthermore, rarer temporary items can be found which have specialized use in puzzle-solving, namely wading boots, which enable the crossing of hazardous terrain, and running shoes, which grant extra running speed, often as part of a race or a time-based puzzle. Finally, there are power-ups such as extra lives, which look like golden Banjo statues and grant one extra life each, and honeycomb energy, which incrementally increases the player's health and can be found in each level. Collecting six extra [[Honeycomb Piece]]s and gives Banjo and Kazooie a permanent increase of one honeycomb of health.


A notable part of the gameplay was the speech-like sounds made by the characters as they talked. Gruntilda the witch always spoke in rhymes (which she would declare inexplicably as Banjo and Kazooie wandered about her lair), such as, "''It really does sound quite absurd, adventure of a bear and bird!''" Kazooie was always very annoyed at Bottles the Mole, and various other smaller characters made memorable appearances. Nearly every object, including wrapped presents, mines, and vegetables, had eyes.
A notable part of the gameplay was the speech-like sounds made by the characters as they talked. Gruntilda the witch always spoke in rhymes (which she would declare inexplicably as Banjo and Kazooie wandered about her lair), such as, "''It really does sound quite absurd, adventure of a bear and bird!''" Kazooie was always very annoyed at Bottles the Mole, and various other smaller characters made memorable appearances. Nearly every object, including wrapped presents, mines, and vegetables, had eyes.
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*[[Tooty]] - Banjo's cheerful and younger sister, who was kidnapped by Grunty for her beauty.
*[[Tooty]] - Banjo's cheerful and younger sister, who was kidnapped by Grunty for her beauty.
*[[Brentilda]] - Grunty's good natured sister, who tells gossip about Grunty to Banjo and Kazooie.
*[[Brentilda]] - Grunty's good natured sister, who tells gossip about Grunty to Banjo and Kazooie.
==Worlds and levels==
{| class="wikitable" width=70%
|-
!colspan=2 | Hub worlds
|-
!World
!Summary
|-
|[[File:Spiral Mountain (Banjo-Kazooie).png|200px]]<br>[[Spiral Mountain]]
|Spiral Mountain acts as a training level and is featured as the home to many characters, including [[Banjo]] and [[Kazooie]]. This is where a player must learn all the basic moves. Banjo's house lies on the outer part of Spiral Mountain. The area serves as a tutorial level before entering Gruntilda's Lair.
|-
|[[File:Gruntilda's Lair B-K interior.png|200px]]<br>[[Gruntilda's Lair]]
|Gruntilda's Lair is the main hub world, meaning that each level can be accessed from here. Gruntilda's Lair is a large structure that houses a variety of ecosystems, each being based on a hub location for every level. Gruntilda's Lair also leads to the [[Top of the Tower]], which features the final boss battle against Gruntilda.
|-
!colspan=2 | Levels
|-
|[[File:Mumbos Mountain view.png|200px]]<br>[[Mumbo's Mountain]]
|Mumbo's Mountain is the first level, and features a boss fight against [[Conga]], a termite mound with a collection of termites. Judging from the title, this might be the hometown of [[Mumbo Jumbo]]. [[Bottles]] teaches three abilities to [[Banjo]] and [[Kazooie]]: [[Egg Firing]], [[Beak Buster]], and [[Talon Trot]].
|-
|[[File:Treasure Trove Cove.png|200px]]<br>[[Treasure Trove Cove]]
|Treasure Trove Cove is a beach island that hosts a landlocked ship, the [[Salty Hippo]], and a shark named [[Snacker]]; a lighthouse over a massive natural arch dominates the skyline. In this level [[Flying Pad]]s and [[Shock Jump Pad]]s are introduced, and a pirate hippo named [[Blubber]].
|-
|[[File:Clanker's Cavern B-K.png|200px]]<br>[[Clanker's Cavern]]
|Clanker's Cavern is a level of flooded caves and disposal pipes. This level is home to the massive shark, [[Clanker]], who was used as Gruntilda's garbage disposal.
|-
|[[File:Bubblegloop Swamp B-K.png|200px]]<br>[[Bubblegloop Swamp]]
|Bubblegloop Swamp is a swamp with piranha-infested waters, and also has [[Mr. Vile]] and [[Tiptup]] and his [[Tiptup Choir|choir]]. Mr. Vile can be found inside a crocodile head while Tiptup and his choir appear inside of a large turtle.
|-
|[[File:Freezeezy Peak snowman.png|200px]]<br>[[Freezeezy Peak]]
|Freezeezy Peak is a snowy, mountainous level with a winter holiday theme whose focal point is a large [[Snowman]] statue in the center.
|-
|[[File:Gobi's Valley (B-K).png|200px]]<br>[[Gobi's Valley]]
|Gobi's Valley is a desert level based on Ancient Egypt. The level was named after the camel [[Gobi]], and consists of pyramids, quicksand, and a bear-modeled sphinx.
|-
|[[File:Mad Monster Mansion.png|200px]]<br>[[Mad Monster Mansion]]
|Mad Monster Mansion is a spooky, haunted-themed level featuring frightening themes such as haunted houses, spooky mazes, ghosts, and tombstones.
|-
|[[File:Rusty Bucket Bay (B-K).png|200px]]<br>[[Rusty Bucket Bay]]
|Rusty Bucket Bay is centered around an old, large cargo ship named the [[Rusty Bucket]]. The ship is docked at a port, which is surrounded by several warehouses.
|-
|[[File:Click Clock Wood (B-K).png|200px]]<br>[[Click Clock Wood]]
|Click Clock Wood is the last level of the game. It is notable for its four seasons, based on which seasonal door that Banjo and Kazooie enter from. Click Clock Wood revolves around a [[The Large Tree|large tree]] in the center of the location. [[Gnawty]] and [[Nabnut]] are featured in this level.
|}


==Items==
==Items==
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|[[File:BK Extra Honeycomb Piece art.png|100px]]
|[[File:BK Extra Honeycomb Piece art.png|100px]]
|[[Empty Honeycomb Piece]]
|[[Empty Honeycomb Piece]]
|Items that are hidden in each world. By collecting a certain number of them, an extra honeycomb is added into Banjo and Kazooie's health bar.
|Items that are hidden in every level. By collecting a certain number of them, an extra honeycomb is added into Banjo and Kazooie's health bar.
|-
|-
|[[File:BK Jiggy art.png|100px]]
|[[File:BK Jiggy art.png|100px]]
|[[Jiggy]]
|[[Jiggy]]
|Jiggies are the main collectible item, and are required to finish the incomplete [[Jigsaw Picture]]s throughout Grunty's Lair. If the duo complete a picture, a new world is unlocked.
|Jiggies are the main collectible item, and are required to finish the incomplete [[Jigsaw Picture]]s throughout Grunty's Lair. If the duo complete a picture, its corresponding level is unlocked.
|-
|-
|[[File:BK Green Jinjo art.png|100x100px]]
|[[File:BK Green Jinjo art.png|100x100px]]
|[[Jinjo]]
|[[Jinjo]]
|Jinjos are small, colorful creatures, and five of them are located throughout each world. By rescuing all of them in a world, Banjo and Kazooie are rewarded with a Jiggy.
|Jinjos are small, colorful creatures, and five of them are located throughout each level. By rescuing all of them in a level, Banjo and Kazooie are rewarded with a Jiggy.
|-
|-
|[[File:BK Mumbo Token art.jpg|100px]]
|[[File:BK Mumbo Token art.jpg|100px]]
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|[[File:BK Musical Note art.png|100px]]
|[[File:BK Musical Note art.png|100px]]
|[[Musical Note]]
|[[Musical Note]]
|There are 100 Musical Notes on each world. Collecting them adds up to a best score within the world, and the combined total allows Banjo and Kazooie to open [[Note Door]]s throughout [[Gruntilda's Lair]]. If the duo lose a life or leave the world, all Musical Notes are reset back to their original positions.
|Each level features 100 Musical Notes. Collecting them adds up to a best score within the level, and the combined total allows Banjo and Kazooie to open [[Note Door]]s throughout [[Gruntilda's Lair]]. If the duo lose a life or leave the level, all Musical Notes are reset back to their original positions.
|}
|}


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|[[Witch Switch]]
|[[Witch Switch]]
|There is a Witch Switch in each level. Banjo and Kazooie can use [[Beak Buster]] on it, causing a Jiggy to spawn in the level's corresponding room within Grunty's Lair.
|There is a Witch Switch in each level. Banjo and Kazooie can use [[Beak Buster]] on it, causing a Jiggy to spawn in the level's corresponding room within Grunty's Lair.
|}
==Worlds==
{| class="wikitable" width=70%
|-
!colspan=2 | Hub worlds
|-
!World
!Summary
|-
|[[File:Spiral Mountain (Banjo-Kazooie).png|200px]]<br>[[Spiral Mountain]]
|Spiral Mountain acts as a training level and is featured as the home to many characters, including [[Banjo]] and [[Kazooie]]. This is where a player must learn all the basic moves. Banjo's house lies on the outer part of Spiral Mountain. The area serves as a tutorial level before entering Gruntilda's Lair.
|-
|[[File:Gruntilda's Lair B-K interior.png|200px]]<br>[[Gruntilda's Lair]]
|Gruntilda's Lair is the main hub world, and is where the other worlds are accessed from. Gruntilda's Lair is a large structure that houses a variety of ecosystems, each being based on a hub location for every level. Gruntilda's Lair also leads to the [[Top of the Tower]], which features the final boss battle against Gruntilda.
|-
!colspan=2 | Levels
|-
|[[File:Mumbos Mountain view.png|200px]]<br>[[Mumbo's Mountain]]
|Mumbo's Mountain is the first world, and features a boss fight against [[Conga]], a termite mound with a collection of termites. Judging from the title, this might be the hometown of [[Mumbo Jumbo]]. [[Bottles]] teaches three abilities to [[Banjo]] and [[Kazooie]]: [[Egg Firing]], [[Beak Buster]], and [[Talon Trot]].
|-
|[[File:Treasure Trove Cove.png|200px]]<br>[[Treasure Trove Cove]]
|Treasure Trove Cove is a beach island that hosts a landlocked ship, the [[Salty Hippo]], and a shark named [[Snacker]]; a lighthouse over a massive natural arch dominates the skyline. In this level [[Flying Pad]]s and [[Shock Jump Pad]]s are introduced, and a pirate hippo named [[Blubber]].
|-
|[[File:Clanker's Cavern B-K.png|200px]]<br>[[Clanker's Cavern]]
|Clanker's Cavern is a world of flooded caves and disposal pipes. This world is home to the massive shark, [[Clanker]], who was used as Gruntilda's garbage disposal.
|-
|[[File:Bubblegloop Swamp B-K.png|200px]]<br>[[Bubblegloop Swamp]]
|Bubblegloop Swamp is a swamp with piranha-infested waters, and also has [[Mr. Vile]] and [[Tiptup]] and his [[Tiptup Choir|choir]]. Mr. Vile can be found inside a crocodile head while Tiptup and his choir appear inside of a large turtle.
|-
|[[File:Freezeezy Peak snowman.png|200px]]<br>[[Freezeezy Peak]]
|Freezeezy Peak is a snowy, mountainous world with a winter holiday theme whose focal point is a large [[Snowman]] statue in the center.
|-
|[[File:Gobi's Valley (B-K).png|200px]]<br>[[Gobi's Valley]]
|Gobi's Valley is a desert world based on Ancient Egypt. The world was named after the camel [[Gobi]], and consists of pyramids, quicksand, and a bear-modeled sphinx.
|-
|[[File:Mad Monster Mansion.png|200px]]<br>[[Mad Monster Mansion]]
|Mad Monster Mansion is a spooky, haunted-themed world featuring frightening themes such as haunted houses, spooky mazes, ghosts, and tombstones.
|-
|[[File:Rusty Bucket Bay (B-K).png|200px]]<br>[[Rusty Bucket Bay]]
|Rusty Bucket Bay is centered around an old, large cargo ship named the [[Rusty Bucket]]. The ship is docked at a port, which is surrounded by several warehouses.
|-
|[[File:Click Clock Wood (B-K).png|200px]]<br>[[Click Clock Wood]]
|Click Clock Wood is the last level of the game. It is notable for its four seasons, based on which seasonal door that Banjo and Kazooie enter from. Click Clock Wood revolves around a [[The Large Tree|large tree]] in the center of the location. [[Gnawty]] and [[Nabnut]] are featured in this world.
|}
|}


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==Gallery==
==Gallery==
{{Main|Banjo-Kazooie/gallery}}
{{Main|Banjo-Kazooie/gallery}}
==Names in other languages==
{{Foreign names
|Jap=バンジョーとカズーイの大冒険
|JapR=Banjo to Kazooie no Daibouken
|JapM=
}}


==References==
==References==
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