Difference between revisions of "Banjo-Kazooie"

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''Banjo-Kazooie'' started development in the mid-1990s as a completely different game for the Super Nintendo, ''[[Dream: Land of Giants]]''. Most details regarding the game's development were unknown until 2015, when Rare uploaded a YouTube video of their Rare Revealed series, "Rare Revealed: A Rare Look at Dream".<ref>[https://www.youtube.com/watch?v=w72kj20YNA0 Rare Revealed: A Rare Look at Dream - YouTube]</ref>
''Banjo-Kazooie'' started development in the mid-1990s as a completely different game for the Super Nintendo, ''[[Dream: Land of Giants]]''. Most details regarding the game's development were unknown until 2015, when Rare uploaded a YouTube video of their Rare Revealed series, "Rare Revealed: A Rare Look at Dream".<ref>[https://www.youtube.com/watch?v=w72kj20YNA0 Rare Revealed: A Rare Look at Dream - YouTube]</ref>


Sometime during development, ''Dream'' shifted its development to Nintendo 64. The main character, [[Edison]], was changed into Banjo, as they believed that Edison was losing relevance. The game was reworked into a 2.5D platformer, starring Banjo, who would collect fruit around the world map. The development team eventually saw an early version of ''[[mariowiki:Super Mario 64|Super Mario 64]]'' and felt that their game looked old and obsolete in comparison.
Sometime during development, ''Dream'' shifted its development to Nintendo 64. The main character, [[Edson]], was changed into Banjo, as they believed that Edison was losing relevance. The game was reworked into a 2.5D platformer, starring Banjo, who would collect fruit around the world map. The development team eventually saw an early version of ''[[mariowiki:Super Mario 64|Super Mario 64]]'' and felt that their game looked old and obsolete in comparison.


The team entirely redid the game using a 3D engine. Within a week, they programmed in the first area, a preliminary version of [[Spiral Mountain]]. An area for testing the levels was added, known as the [[Temple Test Level]]. With about 16 months of additional development, ''Banjo-Kazooie'' (originally titled ''Banjo-Kazoo'') was completed and published on store shelves.
The team entirely redid the game using a 3D engine. Within a week, they programmed in the first area, a preliminary version of [[Spiral Mountain]]. An area for testing the levels was added, known as the [[Temple Test Level]]. With about 16 months of additional development, ''Banjo-Kazooie'' (originally titled ''Banjo-Kazoo'') was completed and published on store shelves.
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