Difference between revisions of "Banjo-Kazooie"

5,308 bytes added ,  20:22, February 3, 2019
improved
(redid lead section)
(improved)
Line 1: Line 1:
{{cleanup|Needs to be reorganized; Wikia leftover}}
{{Infobox game
{{Infobox game
|image = Banjo-Kazooie NA box cover.png
|image = Banjo-Kazooie NA box cover.png
Line 16: Line 15:


==Plot==
==Plot==
[[File:Gruntilda and Dingpot BK intro.png|thumb|left|Gruntilda asking Dingpot who is "the nicest looking wench"]]
The evil witch of [[Spiral Mountain]], Gruntilda, is inside her [[Gruntilda's Lair|lair]], asking her cauldron [[Dingpot]] questions about who is the 'nicest and fairest of them all', to which Dingpot reluctantly answers, "''Why it's Grunty, any day, she really takes my breath away''". She gloats over her "beauty", until Dingpot finally breaks his 'silence' and tells the witch that Tooty, another inhabitant of Spiral Mountain, is actually the prettiest and the fairest of them all. [[Grunty]] reacts angrily and decides to kidnap Tooty in order to steal her beauty. She grabs her broom and sets off immediately.
The evil witch of [[Spiral Mountain]], Gruntilda, is inside her [[Gruntilda's Lair|lair]], asking her cauldron [[Dingpot]] questions about who is the 'nicest and fairest of them all', to which Dingpot reluctantly answers, "''Why it's Grunty, any day, she really takes my breath away''". She gloats over her "beauty", until Dingpot finally breaks his 'silence' and tells the witch that Tooty, another inhabitant of Spiral Mountain, is actually the prettiest and the fairest of them all. [[Grunty]] reacts angrily and decides to kidnap Tooty in order to steal her beauty. She grabs her broom and sets off immediately.
 
[[File:Tooty before kidnap BK.png|thumb|Tooty is confronted by Grunty.]]
Meanwhile, Tooty is running around [[Spiral Mountain]], when she is greeted by [[Bottles]] in front of [[Banjo's House]]. She eagerly tells Bottles that she is going on an adventure with her brother, [[Banjo]]. Inside the house, Banjo is sleeping soundly, with his breegull friend, [[Kazooie]], sleeping in his backpack, which is hanging on a nearby coat rack. Tooty and Bottles are still talking, until Bottles spots Grunty in the distance, but confuses her for Banjo (due to his short-sightedness). Grunty immediately goes for Tooty, and a struggle ensues. Kazooie, eager for action and adventure, overhears the clamor outside as well as Bottles' cries for help and tries to wake Banjo up. Banjo and Kazooie leave their house, only to discover that Grunty has gone off and kidnapped Tooty! Bottles tells the bear and bird that they must venture to [[Gruntilda's Lair]] to rescue Tooty. Bottles offers to prepare the duo to fight Gruntilda by teaching them some basic moves and repairing the bridge leading to the lair's entrance. Banjo and Kazooie set off on an adventure into the lair to save Tooty.
Meanwhile, Tooty is running around [[Spiral Mountain]], when she is greeted by [[Bottles]] in front of [[Banjo's House]]. She eagerly tells Bottles that she is going on an adventure with her brother, [[Banjo]]. Inside the house, Banjo is sleeping soundly, with his breegull friend, [[Kazooie]], sleeping in his backpack, which is hanging on a nearby coat rack. Tooty and Bottles are still talking, until Bottles spots Grunty in the distance, but confuses her for Banjo (due to his short-sightedness). Grunty immediately goes for Tooty, and a struggle ensues. Kazooie, eager for action and adventure, overhears the clamor outside as well as Bottles' cries for help and tries to wake Banjo up. Banjo and Kazooie leave their house, only to discover that Grunty has gone off and kidnapped Tooty. Bottles tells the bear and bird that they must venture to [[Gruntilda's Lair]] to rescue Tooty. Bottles offers to prepare the duo to fight Gruntilda by teaching them some basic moves and repairing the bridge leading to the lair's entrance. Banjo and Kazooie set off on an adventure into the lair to save Tooty.


Once inside the lair, Banjo and Kazooie find a [[Jiggy]], which is used to open and unlock levels around the lair by completing Jigsaw Puzzle pictures. They soon find a painting that fits their first Jiggy, opening the first level of the lair, [[Mumbo's Mountain]]. Banjo and Kazooie enter the first world and find that their quest is not as easy as they had anticipated. They discover that they need to rescue [[Jinjo]]s imprisoned by Grunty throughout each of the worlds as well as collect [[Musical Notes]], which are needed to open up [[Note Door]]s, to progress through the deeper areas of Gruntilda's Lair. They also meet [[Mumbo Jumbo]], a skull-faced shaman who offers his services to the bear and bird by transforming the adventurers into different animals with new abilities.
Once inside the lair, Banjo and Kazooie find a [[Jiggy]], which is used to open and unlock levels around the lair by completing Jigsaw Puzzle pictures. They soon find a painting that fits their first Jiggy, opening the first level of the lair, [[Mumbo's Mountain]]. Banjo and Kazooie enter the first world and find that their quest is not as easy as they had anticipated. They discover that they need to rescue [[Jinjo]]s imprisoned by Grunty throughout each of the worlds as well as collect [[Musical Notes]], which are needed to open up [[Note Door]]s, to progress through the deeper areas of Gruntilda's Lair. They also meet [[Mumbo Jumbo]], a skull-faced shaman who offers his services to the bear and bird by transforming the adventurers into different animals with new abilities.
Line 27: Line 27:


Banjo and Kazooie make their way back up the lair until they finally reach the roof with a little help from Dingpot. On the roof, Gruntilda challenges them to a more direct confrontation and an epic battle ensues. But, with the help of the Jinjos they rescued in the various worlds of Gruntilda's Lair, Banjo and Kazooie defeat Gruntilda and ultimately knock her off her tower. She crashes into the ground, creating a crater of her shape, which is then covered by a large boulder that falls from the tower and traps her beneath it. Banjo and Kazooie finally take a well-deserved break at the beach, where the bear and bird and their friends anticipate a sequel, ''[[Banjo-Tooie]]''. Meanwhile, Gruntilda, whose loyal minion [[Klungo]] is trying to rescue her, swears her revenge.
Banjo and Kazooie make their way back up the lair until they finally reach the roof with a little help from Dingpot. On the roof, Gruntilda challenges them to a more direct confrontation and an epic battle ensues. But, with the help of the Jinjos they rescued in the various worlds of Gruntilda's Lair, Banjo and Kazooie defeat Gruntilda and ultimately knock her off her tower. She crashes into the ground, creating a crater of her shape, which is then covered by a large boulder that falls from the tower and traps her beneath it. Banjo and Kazooie finally take a well-deserved break at the beach, where the bear and bird and their friends anticipate a sequel, ''[[Banjo-Tooie]]''. Meanwhile, Gruntilda, whose loyal minion [[Klungo]] is trying to rescue her, swears her revenge.
== Gameplay ==
{{cleanup|RareWiki section}}
[[File:Mumbo Mountain BK bridge.png|thumb|Gameplay showing Banjo in the first level, Mumbo's Mountain]]
''Banjo-Kazooie'' adopted many of its central game play mechanics from Nintendo's groundbreaking title ''[[mariowiki:Super Mario 64|Super Mario 64]]''. For instance, the player must similarly explore non-linear 3D worlds and gather tokens in the form of jigsaws (like Super Mario 64's stars) to unlock new worlds. However, Banjo-Kazooie is often considered an evolution of ''Super Mario 64'' as it introduced a number of innovative features. These included the ability for Banjo and Kazooie, with the aid of Mumbo's magical powers, to transform into other creatures such as a termite, crocodile, walrus, pumpkin, and bee; the ability for the characters to learn new moves (as taught by Bottles); the game's extensive use of textures for surfaces where other N64 games would have used plain colors, extensive lighting, and music that dynamically changes style in order to reflect the environment and dangers to the characters. The Banjo-Kazooie central theme music, heard in the main play area, changed to reflect the environment entrance (levels) the player was near, such as taking on music box instrumental-style play near the ice level entrance. The music's notes and play never changed though, producing a seamless integration into the new instruments without stopping the forever-looping song.
Like ''Super Mario 64'' before it, the player proceeds through the game by finding tokens. There are three kinds of tokens that help the player progress through the game, namely jigsaw pieces, musical notes, and [[Mumbo Token]]s. Jigsaw pieces open doors to new worlds by collecting enough to complete the corresponding jigsaw puzzle. There are ten Jiggies in each world: nine must be sought and found, and one is granted by finding all five Jinjos on each world. Unlike ''Super Mario 64'', Banjo doesn't have to exit the world every time he collects a [[Jiggy]].) Musical notes open magic note doors that allow Banjo and Kazooie to progress further into Gruntilda's lair. There are 100 notes in each world, and 900 total in the game. Mumbo's tokens grant the player magical transformations at Mumbo's hut when the player collects a sufficient amount. These transformations include termite, crocodile, walrus, pumpkin and bee.
Banjo and Kazooie may also collect items which are used in performing certain moves. Bottles the Mole must teach Banjo and Kazooie the move before the item can be utilized. Items include blue eggs, red feathers and gold feathers, which can be held in quantities up to 100, 50 and 10, respectively. Blue eggs are fired as projectiles or ejected from Kazooie's rear, and bounce slowly until they either hit an enemy, or break on their own; red feathers are utilized in flight and flying attacks; and gold feathers are for the most powerful attack, [[Wonderwing]], which uses Kazooie's wings to make her and Banjo invincible and can defeat almost any enemy, or at least protect them both. Furthermore, rarer temporary items can be found which have specialized use in puzzle-solving, namely wading boots, which enable the crossing of hazardous terrain, and running shoes, which grant extra running speed, often as part of a race or a time-based puzzle. Finally, there are power-ups such as extra lives, which look like golden Banjo statues and grant one extra life each, and honeycomb energy, which incrementally increases the player's health and can be found in each level. Collecting six extra [[Honeycomb Piece]]s and gives Banjo and Kazooie a permanent increase of one honeycomb of health.
A notable part of the gameplay was the speech-like sounds made by the characters as they talked. Gruntilda the witch always spoke in rhymes (which she would declare inexplicably as Banjo and Kazooie wandered about her lair), such as, "''It really does sound quite absurd, adventure of a bear and bird!''" Kazooie was always very annoyed at Bottles the Mole, and various other smaller characters made memorable appearances. Nearly every object, including wrapped presents, mines, and vegetables, had eyes.
=== Stop 'n' Swop ===
{{main|Stop 'n' Swop}}
Stop 'n' Swop is an incomplete feature in ''Banjo-Kazooie''. Six colored eggs and a key made of ice were discovered in the game that would be viewable in a menu titled Stop 'N' Swop. In the 100% completion ending, Mumbo Jumbo would tell the players that secret areas would be accessible via a link with the sequel, Banjo-Tooie. Stop 'N' Swop was never fully realized in Banjo-Tooie. The special items can still be collected in Banjo-Kazooie using a cheat cartridge or in-game cheat codes, though the purpose they would have served in Banjo-Tooie, as well as how the games were meant to link, has not been specified.


==Characters==
==Characters==
Line 39: Line 54:


==Worlds==
==Worlds==
{| class="wikitable"
{| class="wikitable" width=70%
|-
|-
!colspan=3 | Hub worlds
!colspan=2 | Hub worlds
|-
|-
!Image
!World
!World
!Summary
!Summary
|-
|-
|[[File:Spiral Mountain (Banjo-Kazooie).png|200px]]
|[[File:Spiral Mountain (Banjo-Kazooie).png|200px]]<br>[[Spiral Mountain]]
|[[Spiral Mountain]]
|Spiral Mountain acts as a training level and is featured as the home to many characters, including [[Banjo]] and [[Kazooie]]. This is where a player must learn all the basic moves. Banjo's house lies on the outer part of Spiral Mountain. The area serves as a tutorial level before entering Gruntilda's Lair.
|Spiral Mountain acts as a training level and is featured as the home to many characters, including [[Banjo]] and [[Kazooie]]. This is where a player must learn all the basic moves. Banjo's house lies on the outer part of Spiral Mountain. The area serves as a tutorial level before entering Gruntilda's Lair.
|-
|-
|[[File:Gruntilda's Lair B-K.png|200px]]
|[[File:Gruntilda's Lair B-K interior.png|200px]]<br>[[Gruntilda's Lair]]
|[[Gruntilda's Lair]]
|Gruntilda's Lair is the main hub world, and is where the other worlds are accessed from. Gruntilda's Lair is a large structure that houses a variety of ecosystems, each being based on a hub location for every level. Gruntilda's Lair also leads to the [[Top of the Tower]], which features the final boss battle against Gruntilda.
|Gruntilda's Lair is the main hub world, and is where the other worlds are accessed from. Gruntilda's Lair is a large structure that houses a variety of ecosystems, each being based on a hub location for every level. Gruntilda's Lair also leads to the [[Top of the Tower]], which features the final boss battle against Gruntilda.
|-
|-
!colspan=3 | Worlds
!colspan=2 | Levels
|-
|-
|[[File:Mumbos Mountain view.png|200px]]
|[[File:Mumbos Mountain view.png|200px]]<br>[[Mumbo's Mountain]]
|[[Mumbo's Mountain]]
|Mumbo's Mountain is the first world, and features a boss fight against [[Conga]], a termite mound with a collection of termites. Judging from the title, this might be the hometown of [[Mumbo Jumbo]]. [[Bottles]] teaches three abilities to [[Banjo]] and [[Kazooie]]: [[Egg Firing]], [[Beak Buster]], and [[Talon Trot]].
|Mumbo's Mountain is the first world, and features a boss fight against [[Conga]], a termite mound with a collection of termites. Judging from the title, this might be the hometown of [[Mumbo Jumbo]]. [[Bottles]] teaches three abilities to [[Banjo]] and [[Kazooie]]: [[Egg Firing]], [[Beak Buster]], and [[Talon Trot]].
|-
|-
|[[File:Treasure Trove Cove.png|200px]]
|[[File:Treasure Trove Cove.png|200px]]<br>[[Treasure Trove Cove]]
|[[Treasure Trove Cove]]
|Treasure Trove Cove is a beach island that hosts a landlocked ship, the [[Salty Hippo]], and a shark named [[Snacker]]; a lighthouse over a massive natural arch dominates the skyline. In this level [[Flying Pad]]s and [[Shock Jump Pad]]s are introduced, and a pirate hippo named [[Blubber]].
|Treasure Trove Cove is a beach island that hosts a landlocked ship, the [[Salty Hippo]], and a shark named [[Snacker]]; a lighthouse over a massive natural arch dominates the skyline. In this level [[Flying Pad]]s and [[Shock Jump Pad]]s are introduced, and a pirate hippo named [[Blubber]].
|-
|-
|[[File:Clanker's Cavern B-K.png|200px]]
|[[File:Clanker's Cavern B-K.png|200px]]<br>[[Clanker's Cavern]]
|[[Clanker's Cavern]]
|Clanker's Cavern is a world of flooded caves and disposal pipes. This world is home to the massive shark, [[Clanker]], who was used as Gruntilda's garbage disposal.
|Clanker's Cavern is a world of flooded caves and disposal pipes. This world is home to the massive shark, [[Clanker]], who was used as Gruntilda's garbage disposal.
|-
|-
|[[File:Bubblegloop Swamp B-K.png|200px]]
|[[File:Bubblegloop Swamp B-K.png|200px]]<br>[[Bubblegloop Swamp]]
|[[Bubblegloop Swamp]]
|Bubblegloop Swamp is a swamp with piranha-infested waters, and also has [[Mr. Vile]] and [[Tiptup]] and his [[Tiptup Choir|choir]]. Mr. Vile can be found inside a crocodile head while Tiptup and his choir appear inside of a large turtle.
|Bubblegloop Swamp is a swamp with piranha-infested waters, and also has [[Mr. Vile]] and [[Tiptup]] and his [[Tiptup Choir|choir]]. Mr. Vile can be found inside a crocodile head while Tiptup and his choir appear inside of a large turtle.
|-
|-
|[[File:Freezeezy Peak snowman.png|200px]]
|[[File:Freezeezy Peak snowman.png|200px]]<br>[[Freezeezy Peak]]
|[[Freezeezy Peak]]
|Freezeezy Peak is a snowy, mountainous world with a winter holiday theme whose focal point is a large [[Snowman]] statue in the center.
|Freezeezy Peak is a snowy, mountainous world with a winter holiday theme whose focal point is a large [[Snowman]] statue in the center.
|-
|-
|[[File:Gobi's Valley (B-K).png|200px]]
|[[File:Gobi's Valley (B-K).png|200px]]<br>[[Gobi's Valley]]
|[[Gobi's Valley]]
|Gobi's Valley is a desert world based on Ancient Egypt. The world was named after the camel [[Gobi]], and consists of pyramids, quicksand, and a bear-modeled sphinx.
|Gobi's Valley is a desert world based on Ancient Egypt. The world was named after the camel [[Gobi]], and consists of pyramids, quicksand, and a bear-modeled sphinx.
|-
|-
|[[File:Mad Monster Mansion.png|200px]]
|[[File:Mad Monster Mansion.png|200px]]<br>[[Mad Monster Mansion]]
|[[Mad Monster Mansion]]
|Mad Monster Mansion is a spooky, haunted-themed world featuring frightening themes such as haunted houses, spooky mazes, ghosts, and tombstones.
|Mad Monster Mansion is a spooky, haunted-themed world featuring frightening themes such as haunted houses, spooky mazes, ghosts, and tombstones.
|-
|-
|[[File:Rusty Bucket Bay (B-K).png|200px]]
|[[File:Rusty Bucket Bay (B-K).png|200px]]<br>[[Rusty Bucket Bay]]
|[[Rusty Bucket Bay]]
|Rusty Bucket Bay is centered around an old, large cargo ship named the [[Rusty Bucket]]. The ship is docked at a port, which is surrounded by several warehouses.
|Rusty Bucket Bay is centered around an old, large cargo ship named the [[Rusty Bucket]]. The ship is docked at a port, which is surrounded by several warehouses.
|-
|-
|[[File:Click Clock Wood (B-K).png|200px]]
|[[File:Click Clock Wood (B-K).png|200px]]<br>[[Click Clock Wood]]
|[[Click Clock Wood]]
|Click Clock Wood is the last level of the game. It is notable for its four seasons, based on which seasonal door that Banjo and Kazooie enter from. Click Clock Wood revolves around a [[The Large Tree|large tree]] in the center of the location. [[Gnawty]] and [[Nabnut]] are featured in this world.
|Click Clock Wood is the last level of the game. It is notable for its four seasons, based on which seasonal door that Banjo and Kazooie enter from. Click Clock Wood revolves around a [[The Large Tree|large tree]] in the center of the location. [[Gnawty]] and [[Nabnut]] are featured in this world.
|}
|}
==Music==
The music was composed by [[Grant Kirkhope]]. A [[Banjo-Kazooie: The Soundtrack|CD soundtrack]] was exclusively sold to Nintendo Power subscribers or a pre-order bonus at Best Buy stores. According to an interview with OC Remix, Kirkhope stated that ''Banjo-Kazooie'' was his favourite work that he composed.


==Reception==
==Reception==
''Banjo-Kazooie'' was highly successful when it was released, selling nearly two million copies in the United States. It also received the following ratings:
''Banjo-Kazooie'' was highly successful when it was released, selling over 1.8 million copies in the United States.<ref>[https://web.archive.org/web/20110716215431/http://www.the-magicbox.com/Chart-USPlatinum.shtml US Platinum Videogame Chart - The Magic Box]</ref> At the 1999 Interactive Achievement Awards, ''Banjo-Kazooie'' won in the Console Action/Adventure and Art Direction categories, and was a nominee for the "Console Adventure Game of the Year" and "Game of the Year" categories.
 
It also received the following ratings:


*IGN: 9.6
*IGN: 9.6
Line 104: Line 112:
*Game Rankings: 91% (based on 14 reviews)
*Game Rankings: 91% (based on 14 reviews)


==Awards==
==Development==
At the 1999 Interactive Achievement Awards, ''Banjo-Kazooie'' won in the Console Action/Adventure and Art Direction categories, and was nominated for Console Adventure Game of the Year and Game of the Year. In an episode of ''Reviews On The Run'', ''Banjo-Kazooie'' was ranked number 1 on the list of the "5 classic Rare games you should try", beating out ''Sabre Wulf'', ''Conker's Bad Fur Day'', and ''Kameo: Elements of Power'', which were also running for the same award.
[[File:Spiral Mountain preliminary.png|thumb|Banjo exploring an early location that eventually became Spiral Mountain.]]
 
''Banjo-Kazooie'' started development in the mid-1990s as a completely different game for the Super Nintendo, ''[[Dream: Land of Giants]]''. Most details regarding the game's development were unknown until 2015, when Rare uploaded a YouTube video of their Rare Revealed series, "Rare Revealed: A Rare Look at Dream".<ref>[https://www.youtube.com/watch?v=w72kj20YNA0 Rare Revealed: A Rare Look at Dream - YouTube]</ref>
==Music==
The music from the game was composed by [[Grant Kirkhope]]. A [[Banjo-Kazooie: The Soundtrack|CD Soundtrack]] was also available exclusively to Nintendo Power Subscribers and sold at Best Buy stores. Two additional tracks were included on the CD that Nintendo Power Subscribers received.


During an interview with OC Remix, Kirkhope had stated that Banjo-Kazooie was his favourite work he ever composed, he even got teary eyed when he saw the follow up [[Banjo-Tooie]] again after ten years.
Sometime during development, ''Dream'' shifted its development to Nintendo 64. The main character, [[Edison]], was changed into Banjo, as they believed that Edison was losing relevance. The game was reworked into a 2.5D platformer, starring Banjo, who would collect fruit around the world map. The development team eventually saw an early version of ''[[mariowiki:Super Mario 64|Super Mario 64]]'' and felt that their game looked old and obsolete in comparison.


==Development from Dream: Land of Giants==
The team entirely redid the game using a 3D engine. Within a week, they programmed in the first area, a preliminary version of [[Spiral Mountain]]. An area for testing the levels was added, known as the [[Temple Test Level]]. With about 16 months of additional development, ''Banjo-Kazooie'' (originally titled ''Banjo-Kazoo'') was completed and published on store shelves.
After Rare scrapped the idea of [[Project Dream|Dream]] (after Rare saw a early version of the 3D-Platformer pioneering game, Super Mario 64), they shifted their focus onto a 3D Platformer which is know as Banjo-Kazooie. Within the first week of changing their idea, they built the first "recognisable Banjo-Kazooie level" (It is inferred as 'Spiral Mountain' from [https://www.youtube.com/watch?v=w72kj20YNA0 this video]). From this point, they developed the game into what it is today. They built a test level (Known as the 'Temple Test Level') for which they tested their mechanics. As well as this, the Talon Trot (possibly the most signature move in Banjo-Kazooie and Banjo-Tooie) was not implemented until after the design of the levels (unless they did not add the variable which deduces if a slope needs Talon trot to be scaled).


==Gallery==
==Gallery==
{{Main|Banjo-Kazooie/gallery}}
{{Main|Banjo-Kazooie/gallery}}
==References==
<references/>
==External links==
*''{{w|Banjo-Kazooie}}'' on Wikipedia
{{Games}}
{{Games}}
[[Category:Banjo-Kazooie]]
[[Category:Banjo-Kazooie]]
[[Category:Banjo-Kazooie series]]
[[Category:Banjo-Kazooie series]]
15,584

edits