Difference between revisions of "Banjo-Kazooie"

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==Development from Dream: Land of Giants==
==Development from Dream: Land of Giants==
After Rare scrapped the idea of [[Project Dream|Dream]] (after Rare saw a early version of the 3D-Platformer pioneering game, Super Mario 64), they shifted their focus onto a 3D Platformer which is know as Banjo-Kazooie. Within the first week of changing their idea, they built the first "recognisable Banjo-Kazooie level" (It is inferred as 'Spiral Mountain' from [https://www.youtube.com/watch?v=w72kj20YNA0 this video]). From this point, they developed the game into what it is today. They built a test level (Known as the 'Temple Test Level') for which they tested their mechanics. As well as this, the Talon Trot (possibly the most signature move in Banjo-Kazooie and Banjo-Tooie) was not implemented until after the design of the levels (unless they did not add the variable which deduces if a slope needs Talon trot to be scaled).
After Rare scrapped the idea of [[Project Dream|Dream]] (after Rare saw a early version of the 3D-Platformer pioneering game, Super Mario 64), they shifted their focus onto a 3D Platformer which is know as Banjo-Kazooie. Within the first week of changing their idea, they built the first "recognisable Banjo-Kazooie level" (It is inferred as 'Spiral Mountain' from [https://www.youtube.com/watch?v=w72kj20YNA0 this video]). From this point, they developed the game into what it is today. They built a test level (Known as the 'Temple Test Level') for which they tested their mechanics. As well as this, the Talon Trot (possibly the most signature move in Banjo-Kazooie and Banjo-Tooie) was not implemented until after the design of the levels (unless they did not add the variable which deduces if a slope needs Talon trot to be scaled).
==Trivia==
*This was Grant Kirkhope's favorite game to work on, as stated in an interview with OCRemix.


==Gallery==
==Gallery==
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