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Along their journey, aside from learning more moves from Bottles, the duo meet a large shaman named [[Mumbo Jumbo]], whose role is transforming Banjo into another object or creature in exchange for [[Mumbo Token]]s. The main collectibles are [[Jiggy]]s, which are required for Banjo and Kazooie to unlock later levels. They must also free five [[Jinjo]]s in each level, and collect [[Musical Note]]s to access paths in Gruntilda's Lair that were previously blocked off by [[Note Door]]s. | Along their journey, aside from learning more moves from Bottles, the duo meet a large shaman named [[Mumbo Jumbo]], whose role is transforming Banjo into another object or creature in exchange for [[Mumbo Token]]s. The main collectibles are [[Jiggy]]s, which are required for Banjo and Kazooie to unlock later levels. They must also free five [[Jinjo]]s in each level, and collect [[Musical Note]]s to access paths in Gruntilda's Lair that were previously blocked off by [[Note Door]]s. | ||
Banjo and Kazooie slowly travel up higher into Gruntilda's Lair as they unlock new levels. After finishing all nine levels, Banjo and Kazooie engage in a final battle against Gruntilda from the [[Top of the | Banjo and Kazooie slowly travel up higher into Gruntilda's Lair as they unlock new levels. After finishing all nine levels, Banjo and Kazooie engage in a final battle against Gruntilda from the [[Top of the Tower]]. With the help of [[The Mighty Jinjonator]], Gruntilda collapsed from the tower, crashed into the ground, and became trapped beneath a large boulder. | ||
As shown in the game intro, Banjo is capable of playing the banjo instrument. | As shown in the game intro, Banjo is capable of playing the banjo instrument. | ||
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===''Sonic & Sega All-Stars Racing with Banjo-Kazooie''=== | ===''Sonic & Sega All-Stars Racing with Banjo-Kazooie''=== | ||
Banjo and Kazooie appear as playable characters in ''[[Sonic & Sega All-Stars Racing with Banjo-Kazooie]]'' for the [[Xbox 360]]. One of their attacks involves dropping Jiggies on other opponents | Banjo and Kazooie appear as playable characters in ''[[Sonic & Sega All-Stars Racing with Banjo-Kazooie]]'' for the [[Xbox 360]]. One of their attacks involves dropping Jiggies on other opponents with the [[Magic Wrench]]. | ||
==Other appearances== | ==Other appearances== | ||
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===Abilities=== | ===Abilities=== | ||
[[File: | [[File:B-T Banjo Kazooie art 5.png|thumb|200px|Banjo and Kazooie often utilize an ability together, such as Egg Aiming]] | ||
Banjo cannot run very fast and his jumping often requires some bird-enabled help. When Kazooie leaves the safety of his backpack, Banjo can use it in a variety of ways, such as an [[Snooze Pack|impromptu sleeping bag]] or a [[Sack Pack|potato sack]], not to mention as his [[Pack Whack|sole offensive weapon]]. The backpack also seems to have an infinite storage capacity, containing most items with ease. Banjo, being a bear, is an excellent swimmer and has learned how to paddle faster and hold his breath longer. Unlike Kazooie, Banjo has the ability to [[Climb|climb structures]] and [[Grip Grab|grasp ledges]] with his fingers, allowing access to difficult to reach spots on the duo's adventures. | Banjo cannot run very fast and his jumping often requires some bird-enabled help. When Kazooie leaves the safety of his backpack, Banjo can use it in a variety of ways, such as an [[Snooze Pack|impromptu sleeping bag]] or a [[Sack Pack|potato sack]], not to mention as his [[Pack Whack|sole offensive weapon]]. The backpack also seems to have an infinite storage capacity, containing most items with ease. Banjo, being a bear, is an excellent swimmer and has learned how to paddle faster and hold his breath longer. Unlike Kazooie, Banjo has the ability to [[Climb|climb structures]] and [[Grip Grab|grasp ledges]] with his fingers, allowing access to difficult to reach spots on the duo's adventures. | ||
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Banjo receives assistance from two shamans, [[Mumbo Jumbo]] and [[Humba Wumba]], who are able to transform him into various creatures and objects. Each [[transformation]] has its own skills and purpose. | Banjo receives assistance from two shamans, [[Mumbo Jumbo]] and [[Humba Wumba]], who are able to transform him into various creatures and objects. Each [[transformation]] has its own skills and purpose. | ||
In ''[[Banjo-Kazooie: Nuts & Bolts]]'', Banjo and Kazooie have forgotten their abilities and have gained obesity over time. If Banjo attempts to jump in this state, he creates a small shockwave, causing the camera to shake a bit as he drops onto the ground. L.O.G. refuses to grant their abilities back, and rather has them compete against Gruntilda by creating awe-inspiring vehicles for all sorts of terrain and conditions. Kazooie is also given the | In ''[[Banjo-Kazooie: Nuts & Bolts]]'', Banjo and Kazooie have forgotten their abilities and have gained obesity over time. If Banjo attempts to jump in this state, he creates a small shockwave, causing the camera to shake a bit as he drops onto the ground. L.O.G. refuses to grant their abilities back, and rather has them compete against Gruntilda by creating awe-inspiring vehicles for all sorts of terrain and conditions. Kazooie is also given the Magic Wrench, which can be used for smacking enemies, carrying objects and turning pipes. | ||
==Gallery== | ==Gallery== |
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