Difference between revisions of "Banjo"

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In ''Banjo-Kazooie: Nuts & Bolts'', Banjo and Kazooie have forgotten their abilities and have become obese over time. If Banjo attempts to jump in this state, he creates a small shockwave, causing the camera to shake a bit as he drops onto the ground. L.O.G. refuses to grant their abilities back, and rather has them compete against Gruntilda by creating awe-inspiring vehicles for all sorts of terrain and conditions. Kazooie is also given the Magic Wrench, which can be used for attacking enemies, carrying objects and turning pipes.
In ''Banjo-Kazooie: Nuts & Bolts'', Banjo and Kazooie have forgotten their abilities and have become obese over time. If Banjo attempts to jump in this state, he creates a small shockwave, causing the camera to shake a bit as he drops onto the ground. L.O.G. refuses to grant their abilities back, and rather has them compete against Gruntilda by creating awe-inspiring vehicles for all sorts of terrain and conditions. Kazooie is also given the Magic Wrench, which can be used for attacking enemies, carrying objects and turning pipes.


In ''Super Smash Bros. Ultimate'', Banjo is sporting a wealth of moves he and Kazooie had learned from the Mole family, including an upside down [[Bill Drill]] to attack opponents from above and transitioning from shooting eggs to the [[Breegull Blaster]] to become a mobile turret. Banjo has also learned new moves not recognizable against moves previously learned from ''Banjo-Kazooie'' or ''Banjo-Tooie''. These include the ability to grab a hold of enemies with his claws, a forward haymaker punch, a grounded body slam which attacks from both sides, a high-rise kick (which requires a bit of bird assistance), and learning how to roll, dodge in  the air, and guard against attacks. With Kazooie's help he even gains a third mid-air jump and can use Talon Trot or Wonderwing to get around far quicker than Banjo alone. They utilize [[The Mighty Jinjonator]] as their Final Smash, which barrages the opponents with [[Jinjos|Jinjos]] and finally crashing into the Jinjonator to send them flying.
In ''Super Smash Bros. Ultimate'', Banjo is sporting a wealth of moves he and Kazooie had learned from the Mole family, including an upside down [[Bill Drill]] to attack opponents from above and transitioning from shooting eggs to the [[Breegull Blaster]] to become a mobile turret. Banjo has also learned new moves not recognizable against previously learned from ''Banjo-Kazooie'' or ''Banjo-Tooie''. These include the ability to grab a hold of enemies with his claws, a forward haymaker punch, a grounded body slam which attacks from both sides, a high-rise kick (which requires a bit of bird assistance), and learning how to roll, dodge in  the air, and guard against attacks. With Kazooie's help he even gains a third mid-air jump and can use Talon Trot or Wonderwing to get around far quicker than Banjo alone. They utilize [[The Mighty Jinjonator]] as their Final Smash, which barrages the opponents with [[Jinjos|Jinjos]] and finally crashing into the Jinjonator to send them flying.


==Gallery==
==Gallery==
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