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Difference between revisions of "Banjo"
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In ''Banjo-Kazooie: Nuts & Bolts'', Banjo and Kazooie have forgotten their abilities and have become obese over time. If Banjo attempts to jump in this state, he creates a small shockwave, causing the camera to shake a bit as he drops onto the ground. L.O.G. refuses to grant their abilities back, and rather has them compete against Gruntilda by creating awe-inspiring vehicles for all sorts of terrain and conditions. Kazooie is also given the Magic Wrench, which can be used for attacking enemies, carrying objects and turning pipes. | In ''Banjo-Kazooie: Nuts & Bolts'', Banjo and Kazooie have forgotten their abilities and have become obese over time. If Banjo attempts to jump in this state, he creates a small shockwave, causing the camera to shake a bit as he drops onto the ground. L.O.G. refuses to grant their abilities back, and rather has them compete against Gruntilda by creating awe-inspiring vehicles for all sorts of terrain and conditions. Kazooie is also given the Magic Wrench, which can be used for attacking enemies, carrying objects and turning pipes. | ||
In ''Super Smash Bros. Ultimate'', Banjo is sporting a wealth of moves he and Kazooie had learned from the Mole family, including an upside down [[Bill Drill]] to attack opponents from above and transitioning from shooting eggs to the [[Breegull Blaster]] to become a mobile turret. Banjo has also learned new moves not recognizable against | In ''Super Smash Bros. Ultimate'', Banjo is sporting a wealth of moves he and Kazooie had learned from the Mole family, including an upside down [[Bill Drill]] to attack opponents from above and transitioning from shooting eggs to the [[Breegull Blaster]] to become a mobile turret. Banjo has also learned new moves not recognizable against previously learned from ''Banjo-Kazooie'' or ''Banjo-Tooie''. These include the ability to grab a hold of enemies with his claws, a forward haymaker punch, a grounded body slam which attacks from both sides, a high-rise kick (which requires a bit of bird assistance), and learning how to roll, dodge in the air, and guard against attacks. With Kazooie's help he even gains a third mid-air jump and can use Talon Trot or Wonderwing to get around far quicker than Banjo alone. They utilize [[The Mighty Jinjonator]] as their Final Smash, which barrages the opponents with [[Jinjos|Jinjos]] and finally crashing into the Jinjonator to send them flying. | ||
==Gallery== | ==Gallery== |