Difference between revisions of "Banjo-Kazooie: Nuts & Bolts"
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The idea of multiplayer options was first discussed at the Rare Witch Project, where Mayles said that there would be multiplayer capability in the game unlike that found in Banjo-Tooie. He also noted that there would not be any first-person shooter sections in the traditional action-adventure game. It was later revealed that multiplayer will be purely vehicle-based where players will be able to take their custom built vehicles to Xbox Live and compete in online races and activities.[6] An announcement stated that the game features a co-operative mode and offline multiplayer options. | The idea of multiplayer options was first discussed at the Rare Witch Project, where Mayles said that there would be multiplayer capability in the game unlike that found in Banjo-Tooie. He also noted that there would not be any first-person shooter sections in the traditional action-adventure game. It was later revealed that multiplayer will be purely vehicle-based where players will be able to take their custom built vehicles to Xbox Live and compete in online races and activities.[6] An announcement stated that the game features a co-operative mode and offline multiplayer options. | ||
===Features=== | ===Features=== | ||
*'''Multiplayer''' is available in the game. It is not the same | *'''Multiplayer''' is available in the game. It is not the same form of multiplayer as [[Banjo-Tooie]]'s multiplayer. Instead it focus' on vehicle gameplay, these are races and 14 different sporting events. | ||
*'''Vehicles''' are a major part of the game.The game centres on buiding vehicles to complete challenges with. Some of the main pre-made vehicles are: | *'''Vehicles''' are a major part of the game.The game centres on buiding vehicles to complete challenges with. Some of the main pre-made vehicles are: |