Difference between revisions of "Banjo-Tooie"

42 bytes added ,  18:09, February 20, 2012
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#The values of the [[Musical Notes|notes]] are different and all of the notes are found in nests. The standard note has a worth of five notes and the Treble Clef is worth twenty.
#The values of the [[Musical Notes|notes]] are different and all of the notes are found in nests. The standard note has a worth of five notes and the Treble Clef is worth twenty.
#All of the [[Eggs]] and [[Feathers]] are found in nests in (excluding [[Clockwork Kazooie Eggs]]) multiple amounts.
#All of the [[Eggs]] and [[Feathers]] are found in nests in (excluding [[Clockwork Kazooie Eggs]]) multiple amounts.
#Unlike ''[[Banjo-Kazooie]]'' where you added [[Jiggy|jigsaw]] pieces into a puzzle by a button to open new worlds, you now have to complete a jigsaw mini-game similar to [[Bottles' Moving Picture Game|Bottle's minigame]] in the original game.
#Unlike ''[[Banjo-Kazooie]]'' where you added [[Jiggy|jigsaw]] pieces into a puzzle by a button to open new worlds, you now have to complete a jigsaw mini-game similar to [[Bottles' Moving Picture Game|Bottles' minigame]] in the original game.
#There is at least one move to learn in each world.
#There is at least one move to learn in each world.
#Instead of using color coded cauldrons to travel around the main world, the game now uses silos which all interconnect allowing you to travel between all the [[Silo|silos]] that you have activated.
#Instead of using color coded cauldrons to travel around the main world, the game now uses silos which all interconnect allowing you to travel between all the [[Silo|silos]] that you have activated.
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#Five [[Jinjo]]s appear in each level, including the [[Isle o' Hags|hub world]]. There are now nine colors, each representing a family that consists of one to nine members. Once a family is completed the player is automatically awarded a Jiggy for the Isle O' Hags. The Jinjos replace the [[Witch Switch]] method from the first game which made Jiggies obtainable in its [[Gruntilda's Lair|hub world]].
#Five [[Jinjo]]s appear in each level, including the [[Isle o' Hags|hub world]]. There are now nine colors, each representing a family that consists of one to nine members. Once a family is completed the player is automatically awarded a Jiggy for the Isle O' Hags. The Jinjos replace the [[Witch Switch]] method from the first game which made Jiggies obtainable in its [[Gruntilda's Lair|hub world]].
#Not all enemies give you a honeycomb when you kill them. Also, the honeycombs disappear if you wait too long to collect them.
#Not all enemies give you a honeycomb when you kill them. Also, the honeycombs disappear if you wait too long to collect them.
#Gruntilda no longer rhymes (except at the very beginning of the game) due to her sisters threatening to not help her get her body back unless she stops, as it annoys them.
#Gruntilda no longer rhymes (except at the very beginning of the game) due to her sisters threatening to not help her get her body back unless she stops, as it annoys them. She begins rhyming again in Nuts & Bolts.
#Grunty's intentions seem much more darker and cruel than in the original, as she plans to suck the life out of the entire island.
#Grunty's intentions seem much more darker and cruel than in the original, as she plans to suck the life out of the entire island.
#There are 10 less jiggies in this game as there are only 9 worlds where you collect things.
#There are 10 less jiggies in this game as there are only 8 worlds where you collect things.
#The Jinjos now have evil counterparts called the minjos, which will attack you if you get too close.
#The Jinjos now have evil counterparts called the minjos, which will attack you if you get too close.


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