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|icon=[[File:BT XBLA Clockwork Kazooie Egg icon.png]]}} | |icon=[[File:BT XBLA Clockwork Kazooie Egg icon.png]]}} | ||
{{Quote|The ultimate egg for you to hold, a clockwork bomb that's remote-controlled!|[[Jamjars]]}} | {{Quote|The ultimate egg for you to hold, a clockwork bomb that's remote-controlled!|[[Jamjars]]}} | ||
'''Clockwork Kazooie Eggs''' are large, red-spotted ammunition | '''Clockwork Kazooie Eggs''' are large, red-spotted ammunition [[egg]]s in ''[[Banjo-Tooie]]''. [[Jamjars]] teaches [[Kazooie]] how to use them at the [[Isle o' Hags]]' [[Wasteland]], if she has 315 [[Musical Note]]s. Clockwork Kazooie Eggs are the fifth and final egg that Kazooie learns how to use. | ||
In ''[[Banjo-Kazooie: Nuts & Bolts]]'', a Clockwork Kazooie Egg appears as a weapon capable of firing red homing bullets. In [[Banjoland]], there is a Clockwork Kazooie behind a glass case, and it retains its appearance from ''Banjo-Tooie''. | In ''[[Banjo-Kazooie: Nuts & Bolts]]'', a Clockwork Kazooie Egg appears as a weapon capable of firing red homing bullets. In [[Banjoland]], there is a Clockwork Kazooie behind a glass case, and it retains its appearance from ''Banjo-Tooie''. | ||
== | ==Description== | ||
[[File:Clockwork Kazooie.jpg|thumb|left]] | [[File:Clockwork Kazooie.jpg|thumb|left]] | ||
Clockwork Kazooie Eggs | Clockwork Kazooie Eggs have a similar use to [[Grenade Egg]]s in that both are explosives. Unlike other eggs, Clockwork Kazooie Eggs are not used as projectiles. Rather, they contain a Clockwork Kazooie, which are small, controllable, mechanized bombs in the likeness of Kazooie. Banjo and Kazooie can only pick up one Clockwork Kazooie Egg from a nest. They can carry up to ten Clockwork Kazooie Eggs at once, although a certain [[Cheato]] spell doubles the maximum capacity to twenty. | ||
When Kazooie uses a Clockwork Kazooie Egg, it falls into a low arc and then cracks upon hitting the ground, revealing the Clockwork Kazooie. By using the {{button|N64|Control Stick}}, the player can move it around. After 20 seconds, the Clockwork Kazooie explodes automatically, although the player can press {{button|N64|B}} to detonate it prematurely. The Clockwork Kazooie also explodes if it either hits an enemy, touches a body of water, or if [[Banjo]] and Kazooie are hit by an enemy or obstacle. The Clockwork Kazooie has a limited jumping ability, and it can pick up items, including those in tight areas that Banjo and Kazooie cannot reach. | |||
Because enemies ignore Clockwork Kazooie, it can sneak up on one to defeat it; this is required to defeat the [[Rocknut Tribe]]. Clockwork Kazooie Eggs must be used to open the [[Superstash Deluxe]]. In the final boss battle, when [[Gruntilda]] tries to cool down the [[Hag 1]], Kazooie must fire a Clockwork Kazooie Egg into the tailpipe to blow up one of the Hag 1's batteries. | |||
==Names in other languages== | ==Names in other languages== | ||
{{ | {{foreign names | ||
|Spa=Huevos Teledirigidos<br>Kaz Mecánico (''Nuts & Bolts'') | |Spa=Huevos Teledirigidos<br>Kaz Mecánico (''Nuts & Bolts'') | ||
|SpaM=Remote Control Eggs<br>Mechanical Kaz | |SpaM=Remote Control Eggs<br>Mechanical Kaz | ||
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==Trivia== | ==Trivia== | ||
*Several [[List of Banjo-Tooie glitches#Clockwork Kazooie|glitches]] in ''Banjo-Tooie'' are possible because of the Clockwork Kazooie Egg. The most notable of them is the ability to enter [[Grunty Industries]] without [[Chuffy]]. | *Several [[List of Banjo-Tooie glitches#Clockwork Kazooie|glitches]] in ''Banjo-Tooie'' are possible because of the Clockwork Kazooie Egg. The most notable of them is the ability to enter [[Grunty Industries]] without [[Chuffy]]. Clockwork Kazooies can cause a few sequence breaks, such as collecting an out-of-reach [[Jiggy]] without using the [[Springy Step Shoes]]. | ||
{{Items}} | {{Items}} | ||
{{BT}} | {{BT}} | ||
[[Category:Eggs]] | [[Category:Eggs]] | ||
[[Category:Items in Banjo-Tooie]] | [[Category:Items in Banjo-Tooie]] |
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