Difference between revisions of "Stop 'n' Swop"

(archive.org links, and tried to fix up the DK64 trivia a bit.)
(→‎Trivia: typo)
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
[[File:Stop N Swop XBLA.png|thumb|The Stop 'n' Swop menu with all seven items from the Xbox Live Arcade port of ''Banjo-Kazooie''.]]
[[File:Stop N Swop XBLA.png|thumb|The Stop 'n' Swop menu with all seven items from the Xbox Live Arcade port of ''Banjo-Kazooie''.]]
'''Stop 'n' Swop''' is an infamous scrapped feature from ''[[Banjo-Kazooie]]''. The intention behind it was to find the hidden locations of six [[Mystery Egg]]s and the [[Ice Key]], which the player could then transfer to ''[[Banjo-Tooie]]''.
'''Stop 'n' Swop''' is an infamous scrapped feature from ''[[Banjo-Kazooie]]''. The intention behind it was to find the hidden locations of six [[Mystery Egg]]s and the [[Ice Key]], which the player could then transfer to ''[[Banjo-Tooie]]''. Stop 'n' Swop was eventually implemented into the Xbox Live Arcade port of both games. The Xbox Live Arcade port of ''[[Banjo-Tooie (Xbox Live Arcade)|Banjo-Tooie]]'' also featured the [[Stop 'n' Swop II]] menu, with a use of unlocking game pictures and themes for the Xbox 360.


Stop 'n' Swop was eventually implemented into the Xbox Live Arcade port of both games. The Xbox Live Arcade port of ''[[Banjo-Tooie (Xbox Live Arcade)|Banjo-Tooie]]'' also featured the [[Stop 'n' Swop II]] menu, with a use of unlocking game pictures and themes for the Xbox 360.
==Overview==
 
==History==
=== ''Banjo-Kazooie'' ===
=== ''Banjo-Kazooie'' ===
[[File:Stop N Swop.png|thumb|200px|The Stop 'n' Swop menu in the original ''Banjo-Kazooie''.]]
[[File:Stop N Swop.png|thumb|200px|The Stop 'n' Swop menu in the original ''Banjo-Kazooie''.]]
Line 32: Line 30:
[[Bottles]] also offers a "Stop 'n' Swop Truth" in exchange for 6,000 [[Musical Note]]s. It is impossible to obtain this amount since only 5,230 Music Notes appear in the game (not including the additional 120 in L.O.G.'s Lost Challenges). An unused text string reveals that by purchasing this advice, Bottles would have told Banjo: "I could tell you, but then I'd have to kill you, and we couldn't show that in a game with this rating. Put it out of your mind and think happy thoughts! Thanks for the notes!"<ref>[https://tcrf.net/Banjo-Kazooie:_Nuts_%26_Bolts Banjo-Kazooie: Nuts & Bolts - The Cutting Room Floor]</ref>
[[Bottles]] also offers a "Stop 'n' Swop Truth" in exchange for 6,000 [[Musical Note]]s. It is impossible to obtain this amount since only 5,230 Music Notes appear in the game (not including the additional 120 in L.O.G.'s Lost Challenges). An unused text string reveals that by purchasing this advice, Bottles would have told Banjo: "I could tell you, but then I'd have to kill you, and we couldn't show that in a game with this rating. Put it out of your mind and think happy thoughts! Thanks for the notes!"<ref>[https://tcrf.net/Banjo-Kazooie:_Nuts_%26_Bolts Banjo-Kazooie: Nuts & Bolts - The Cutting Room Floor]</ref>


== History ==
== Legacy ==
For a few years, the feature remained hidden in ''Banjo-Kazooie''. There is evidence suggesting that the feature was never implemented entirely because of some hardware revisions done to the [[Nintendo 64]] in 1999. Originally, the player had up to ten seconds to swap the cartridges, but the circuitry in later revisions dropped the limit to one second, theoretically making this impossible.<ref>[https://web.archive.org/web/20120208101018/http://multiplayerblog.mtv.com/2008/05/23/stop-n-swop-thing/ Why I Finally Accept What Happened To That "Banjo-Kazooie" Stop N Swop Thing - MTV Multiplayer Blog]</ref>
For a few years, the feature remained hidden in ''Banjo-Kazooie''. There is evidence suggesting that the feature was never implemented entirely because of some hardware revisions done to the [[Nintendo 64]] in 1999. Originally, the player had up to ten seconds to swap the cartridges, but the circuitry in later revisions dropped the limit to one second, theoretically making this impossible.<ref>[https://web.archive.org/web/20120208101018/http://multiplayerblog.mtv.com/2008/05/23/stop-n-swop-thing/ Why I Finally Accept What Happened To That "Banjo-Kazooie" Stop N Swop Thing - MTV Multiplayer Blog]</ref>


Line 57: Line 55:
==Trivia==
==Trivia==
*In ''[[rarewiki:Grabbed by the Ghoulies|Grabbed by the Ghoulies]]'', a chalkboard in the [[rarewiki:Classroom|Classroom]] has a mathematical equation referencing Stop 'n' Swop: "[egg] + [egg] + [egg] + [egg] + [key] = ?."
*In ''[[rarewiki:Grabbed by the Ghoulies|Grabbed by the Ghoulies]]'', a chalkboard in the [[rarewiki:Classroom|Classroom]] has a mathematical equation referencing Stop 'n' Swop: "[egg] + [egg] + [egg] + [egg] + [key] = ?."
*Stop 'n' Swop was going to be used in more games than just ''Banjo-Kazooie'' and ''Banjo-Tooie'', them being ''[[mariowiki:Donkey Kong 64|Donkey Kong 64]]'', ''[[conkerwiki:Twelve Tales Conker 64|Twelve Tales Conker 64]]'', while there's conflicting statements for the last two games being ''[[rarewiki:Jet Force Gemini|Jet Force Gemini]]'' and ''[[rarewiki:Perfect Dark|Perfect Dark]]'' or ''[[rarewiki:Blast Corps|Blast Corps]]'' and ''[[rarewiki:GoldenEye 007|GoldenEye 007]]''. Out of the mentionned games, ''Donkey Kong 64'' is the only one known to have any remnants of the feature left over in the game data, it being an unused entry in the Totals menu for the Ice Key. Early screenshots of DK's treehouse shows a refrigerator with Banjo and Kazooie magnets on it, that apparently formed a warp to Crystal Caves to an area that, in the final game, is useful only to Chunky Kong (it has one of his pads, which can be used to access one of his Golden Bananas).<ref>[https://tcrf.net/Donkey_Kong_64#Stop_'n'_Swop_Leftovers Donkey Kong 64 - The Cutting Room Floor]</ref>
*Stop 'n' Swop was going to be used in more games than just ''Banjo-Kazooie'' and ''Banjo-Tooie'', them being ''[[mariowiki:Donkey Kong 64|Donkey Kong 64]]'', ''[[conkerwiki:Twelve Tales Conker 64|Twelve Tales Conker 64]]'', while there's conflicting statements for the last two games being ''[[rarewiki:Jet Force Gemini|Jet Force Gemini]]'' and ''[[rarewiki:Perfect Dark|Perfect Dark]]'' or ''[[rarewiki:Blast Corps|Blast Corps]]'' and ''[[rarewiki:GoldenEye 007|GoldenEye 007]]''. Out of the mentioned games, ''Donkey Kong 64'' is the only one known to have any remnants of the feature left over in the game data, it being an unused entry in the Totals menu for the Ice Key. Early screenshots of DK's treehouse shows a refrigerator with Banjo and Kazooie magnets on it, that apparently formed a warp to Crystal Caves to an area that, in the final game, is useful only to Chunky Kong (it has one of his pads, which can be used to access one of his Golden Bananas).<ref>[https://tcrf.net/Donkey_Kong_64#Stop_'n'_Swop_Leftovers Donkey Kong 64 - The Cutting Room Floor]</ref>


==References==
==References==