Difference between revisions of "Banjo-Kazooie: Nuts & Bolts"

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'''Banjo-Kazooie: Nuts and Bolts''' is the next game in the series, taking place eight years after the events on [[Banjo-Tooie]]. It was released on November 11, 2008. <ref>http://play.tm/wire/click/1894716</ref> It was announced at ''Microsoft's X06'' in 2006 at Barcelona, Spain. Before the name was announced, the game was commonly called ''Banjo-Threeie''.
'''Banjo-Kazooie: Nuts and Bolts''' is the third game in the series, taking place eight years after the events of [[Banjo-Tooie]]. It was announced at ''Microsoft's X06'' in 2006 at Barcelona, Spain and released on November 11, 2008. <ref>http://play.tm/wire/click/1894716</ref> Before the name was finalized, the game was commonly referred to as ''Banjo-Threeie''.


==Plot==
==Plot==
Set 8 years after [[Banjo-Tooie]], the plot of the game involves [[Banjo]] and [[Gruntilda]] competing to determine the true owner of [[Spiral Mountain]]. Banjo wishes to preserve his home while Gruntilda hatches an urban development scheme to replace the vegetated area with towers and malls. A new character named [[Lord of Games]] (also known as LOG) attempts to settle the conflict between the two by devising a series of worlds and challenges. LOG transports the other characters to Showdown Town, his headquarters, and starts the contest. The winner would be set to own Spiral Mountain; the loser must endure eternal hardship at LOG's video game factory. While Banjo and [[Kazooie]] seek to win by completing the challenges, Grunty uses her powers and abilities to try and stop the duo. An army of mechanical [[Gruntbots]] also assist the witch in her goal.
Set 8 years after [[Banjo-Tooie]], the plot of the game involves [[Banjo]] and [[Gruntilda]] competing to determine the true owner of [[Spiral Mountain]]. Banjo wishes to preserve his home while Gruntilda hatches an urban development scheme to replace the vegetated area with towers and malls. A new character named [[Lord of Games]] (also known as LOG) attempts to settle the conflict between the two by devising a series of worlds and challenges. LOG transports the other characters to Showdown Town, his headquarters, and starts the contest. The winner would be set to own Spiral Mountain; the loser must endure eternal hardship working at LOG's video game factory. While Banjo and [[Kazooie]] seek to win by completing the challenges, Grunty uses a slew of vehicles she presumably has built, as well as an army of mechanical Gruntbots to stop the duo from succeeding.
<ref>http://www.xbox.com/en-US/games/b/bknutsandbolts/</ref>
<ref>http://www.xbox.com/en-US/games/b/bknutsandbolts/</ref>


==Gameplay==
==Gameplay==
{{music|Banjo-Kazooie: Nuts & Bolts Theme|http://images.wikia.com/banjokazooie/images//1/13/Banjo-Kazooie_N&B.ogg}}
{{music|Banjo-Kazooie: Nuts & Bolts Theme|http://images.wikia.com/banjokazooie/images//1/13/Banjo-Kazooie_N&B.ogg}}
The game is not a traditional third-person action and platform game like the previous entries in the series, but instead utilizes vehicles to transport Banjo and Kazooie around the levels. According to Mayles about 20 percent of the game retains traditional platforming elements. There are however no conventional "moves" for Banjo and Kazooie to use.
The game is not a traditional third-person action and platform game like the previous entries in the series, but instead utilizes vehicles to transport Banjo and Kazooie around the levels. According to Mayles about 20 percent of the game retains traditional platforming elements. There are however no conventional "moves" for Banjo and Kazooie to use. The duo are limited to only jumping and attacking with a magical wrench while other abilities, such as firing eggs have been mapped to vehicle parts instead.




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'''Items'''
'''Items'''


The original teaser trailer showed several gameplay elements from the previous games that will be included in the upcoming game, including music notes, honeycombs, and puzzle pieces ("Jiggys"). The Jiggys are among several golden objects that are collected to progress in the Banjo-Kazooie games and will once again be used in Banjo-Kazooie: Nuts & Bolts. In an edition of Scribes, Rare said that "the player will determine the difficulty level by how they approach the Jiggy tasks", hinting at what the game would offer.[8] It was later specified that the challenge level of these tasks depends on how the player builds the vehicles. Other items include honeycomb pieces, which are used to refill Banjo and Kazooie's health gauges in the games. Musical notes can be collected in Banjo-Kazooie to unlock note doors, and in Banjo-Tooie were used to unlock new moves for Banjo and Kazooie. For Nuts & Bolts it has been stated that the notes will be used as a currency to buy parts for the vehicles, with gold, silver, and copper notes worth different amounts. A new item, tentatively called "Mumbo's magic wrench" was also revealed. It plays a significant role, as it is used to both build and move objects via a yellow beam fired from the device. The wrench is also stated to be used by Kazooie as a primary weapon for on-foot gameplay, sending enemies magic and electric bolts, and other not yet revealed features.
The original teaser trailer showed several gameplay elements from the previous games that will be included in the upcoming game, including music notes, honeycombs, and puzzle pieces ("Jiggys"). The Jiggys are among several golden objects that are collected to progress in the Banjo-Kazooie games and will once again be used in Banjo-Kazooie: Nuts & Bolts. In an edition of Scribes, Rare said that "the player will determine the difficulty level by how they approach the Jiggy tasks", hinting at what the game would offer.[8] It was later specified that the challenge level of these tasks depends on how the player builds the vehicles. Other items include honeycomb pieces, which are used to refill Banjo and Kazooie's health gauges in the games. Musical notes can be collected in Banjo-Kazooie to unlock note doors, and in Banjo-Tooie were used to unlock new moves for Banjo and Kazooie. In Nuts & Bolts notes are used as a currency and can be used to buy many things. These include vehicle parts and blueprints from Humba Wumba’s shop in Showdown Town, tips from [[Bottles]], black-market Jiggys from [[Jolly Roger]], bribes for the police force and powered up abilities, such as increased speed and lifting ability from [[Boggy]]. There are three different types of notes that are worth different amounts. From greatest to least they are gold, silver, and copper. A new item, tentatively called "Mumbo's magic wrench" is also used in the game. It plays a significant role, as it is used to both build and move objects via a yellow beam fired from the device. The wrench is also used by Kazooie as a primary weapon for on-foot gameplay, which allows the breegull to attack nearby enemies by spinning around in a circle from inside Banjo’s backpack.  


'''Abilities'''
'''Abilities'''
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*One of the parts is named "Fulgore's Fist" Fulgore, which was the name of a fighter in '''Killer Instinct''', an arcade fighting game by Rare which was also ported to the SNES
*One of the parts is named "Fulgore's Fist" Fulgore, which was the name of a fighter in '''Killer Instinct''', an arcade fighting game by Rare which was also ported to the SNES
</poem>
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==References to Pop Culture==
During one of the Jinjo hurling challenges the Jinjo calls himself Hurley and tells Banjo and Kazooie that he's lost on the island, an obvious reference to the TV show LOST.


==Trailers==
==Trailers==
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