Difference between revisions of "Dream: Land of Giants"

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There was a demo of the SNES version with a full introduction sequence and one level, and according to composer Grant Kirkhope, if it still exists, it may be locked away somewhere at Rare's headquarters. Mr. Kirkhope had also commented this on the demo, "I was blown away. It looked beautiful and a step up above the ''Donkey Kong Country'' games."
There was a demo of the SNES version with a full introduction sequence and one level, and according to composer Grant Kirkhope, if it still exists, it may be locked away somewhere at Rare's headquarters. Mr. Kirkhope had also commented this on the demo, "I was blown away. It looked beautiful and a step up above the ''Donkey Kong Country'' games."


At one point during development, it was determined that ''Dream'' was too big a game for the SNES to handle, so it was moved to the Nintendo 64DD, to be redeveloped as a 3D RPG in the style of ''[http://en.wikipedia.org/wiki/The_Legend_of_Zelda:_Ocarina_of_Time%7CThe Legend of Zelda: Ocarina of Time] ''(which was first shown at Nintendo Space World in December 1995), featuring a unique 3D terrain system with environments created by stretching out the polygons.
At one point during development, it was determined that ''Dream'' was too ambitious for the SNES, so it was moved to the Nintendo 64DD, to be redeveloped as a 3D RPG in the style of ''[http://en.wikipedia.org/wiki/The_Legend_of_Zelda:_Ocarina_of_Time%7CThe Legend of Zelda: Ocarina of Time] ''(which was first shown at Nintendo Space World in December 1995), featuring a unique 3D terrain system with environments created by stretching out the polygons.


However, the Nintendo 64 lacked the processing power needed to maintain these types of environments at a steady frame rate. Taking inspiration from ''Twelve Tales: Conker 64'' (which was being developed by the ''[http://en.wikipedia.org/wiki/Killer_Instinct_(1994_video_game)%7C Killer Instinct]'' team, and would eventually become the adult-oriented ''[http://en.wikipedia.org/wiki/Conker%27s_Bad_Fur_Day Conker's Bad Fur Day]''), along with Rareware's previous experience with platforming games, ''Dream'' was remade by the development team (whose members had also worked on ''Donkey Kong Country'') into a 3D platformer in the vein of ''[http://en.wikipedia.org/wiki/Super_Mario_64%7C Super Mario 64]'', but kept some of the elements of the RPG. 
However, the Nintendo 64 lacked the processing power needed to maintain these types of environments at a steady frame rate. Taking inspiration from ''Twelve Tales: Conker 64'' (which was being developed by the ''[http://en.wikipedia.org/wiki/Killer_Instinct_(1994_video_game)%7C Killer Instinct]'' team, and would eventually become the adult-oriented ''[http://en.wikipedia.org/wiki/Conker%27s_Bad_Fur_Day Conker's Bad Fur Day]''), along with Rareware's previous experience with platforming games, ''Dream'' was remade by the development team (whose members had also worked on ''Donkey Kong Country'') into a 3D platformer in the vein of ''[http://en.wikipedia.org/wiki/Super_Mario_64%7C Super Mario 64]'', but kept some of the elements of the RPG. 
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