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{{Infobox transformation
{{Infobox transformation
|image=[[File:Submarine Banjo BT.png|200px]]
|image = Minisub.png
|game=''[[Banjo-Tooie]]<br>[[Banjo-Kazooie: Nuts & Bolts]]'' (cameo)
|game = [[Banjo-Tooie]]
|world=[[Jolly Roger's Lagoon]]
|world = [[Jolly Roger's Lagoon]]
|shaman=[[Humba Wumba]]
|shaman = [[Humba Wumba]]
|attack=Torpedoes, sonar ping
|attack = Torpedoes, Sonar Ping
|ability=Swimming faster and deeper underwater
|ability = Can move faster and go deeper underwater than Banjo
|icon=[[File:BT XBLA Submarine Banjo icon.png]]}}
}}
'''Submarine Banjo''' is a transformation in ''[[Banjo-Tooie]]''.
{{cleanup}}
The Submarine is the native transformation of [[Jolly Roger's Lagoon]]. It's controlled in the same fashion as the [[Talon Torpedo]]: turn it with the {{ControlStick}} and propel it forward with {{A}}. Fire a torpedos at distant foes with {{Z}} and press {{B}} to unleash a Sonar Ping attack against closer enemies. The Submarine is the only way to get to the bottom of the Locker's Cavern and play the minigame. The Submarine can be used to fight [[Lord Woo Fak Fak]] making it the only transformation (aside from [[Dragon Kazooie]]) able to fight a boss.


==Overview==
Submarine Banjo cannot warp onto land using the [[Warp Pad]]s; however, through a possible oversight in the submarine's traversal range, it can be driven straight out of the water onto land. Simply backtrack through Atlantis towards the entrance in the bay, using the sonar ping to freeze [[Inky]] the octopus, and drive up the ramp in the bay onto dry land, allowing you to explore the town and surrounding areas as the sub. However, you can not get past the stairs, making [[Jolly Roger|Jolly's]], [[Pawno]]'s shop,[[Mumbo's Skull]]  and the exit impossible to get to, but you can still access Turtleveiw Cave, [[Captain Blubber]]'s waveracer shop, and the small pool where the pigs are. Strangely, even when on the surface the underwater theme will still play.
Submarine Banjo is the transformation of [[Jolly Roger's Lagoon]]. It is controlled in a similar manner to the [[Talon Torpedo]], by using the {{button|N64|Control Stick}} and advancing with {{button|N64|A}}. Submarine Banjo can fire torpedoes with {{button|N64|Z}}, or press {{button|N64|B}} to use a Sonar Ping attack against closer enemies. The Sonar Ping can also freeze Inkies in lieu of Ice Eggs.


Submarine Banjo moves faster than normal Banjo does, and controls more easily underwater. It is also able to resist the stronger underwater pressure found at the bottom of the Lockers Cavern, making it the only way to play [[Grunty's Submarine Challenge]]. The Submarine can be used to fight [[Lord Woo Fak Fak]], making it the only transformation (aside from [[Dragon Kazooie]]) able to fight a boss. This gives the player an advantage due to the faster and easier movement underwater, and the homing function and unlimited supplies of torpedoes.
A model of the Submarine transformation appears in [[Banjo-Kazooie: Nuts & Bolts]] as an exhibit in [[Banjoland]] near the entrance.


Submarine Banjo has infinite oxygen, although this aspect of the transformation is only relevant if the [[Oxygenate Water]] spell hasn't been used.
{{Transformations}}
 
Submarine Banjo cannot directly warp onto land using the [[Warp Pad]]s. While it can be driven out of the water and onto land by way of the entrance to the bay, the submarine's movement is very limited on dry land, being unable to jump or control efficiently.
 
In ''[[Banjo-Kazooie: Nuts & Bolts]]'', a model of Submarine Banjo appears as an exhibit in [[Banjoland]], near the entrance.
 
==Gallery==
<gallery>
Submarine Banjo NnB screenshot.jpg|A model of Submarine Banjo in Banjoland of ''Nuts & Bolts''
</gallery>
 
{{Spells}}
{{BT}}
[[Category:Vehicles]]
[[Category:Animate objects]]
[[Category:Banjo transformations]]
[[Category:Transformations in Banjo-Tooie]]

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