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The main idea behind ''Banjo X'' was for it to be advertised as a remake with minimal changes, in a similar vein to ''Conker: Live & Reloaded''. However, the game would change drastically as the player progressed. The characters would be self-aware of being in a remake and would change their behavior accordingly. In the Rare Revealed video, [[Gregg Mayles]] cited [[Conga]] as an example of this. | The main idea behind ''Banjo X'' was for it to be advertised as a remake with minimal changes, in a similar vein to ''Conker: Live & Reloaded''. However, the game would change drastically as the player progressed. The characters would be self-aware of being in a remake and would change their behavior accordingly. In the Rare Revealed video, [[Gregg Mayles]] cited [[Conga]] as an example of this. | ||
[[Humba Wumba]] would have appeared somewhere in the game, even though her debut was in ''[[Banjo-Tooie]]''.<ref name=ebtweet1>[https://twitter.com/mingellasfella/status/1001163031492136963 | [[Humba Wumba]] would have appeared somewhere in the game, even though her debut was in ''[[Banjo-Tooie]]''.<ref name=ebtweet1>[https://twitter.com/mingellasfella/status/1001163031492136963 Ed Bryan on Twitter: Did a Jinjo, Humba, the little baddie from Spiral Mountain, Bully as I remember.]</ref> She and a couple of other characters were modeled by Ed Bryan, including [[Mumbo Jumbo]], [[Tiptup]], a [[Jinjo]], and a [[Bigbutt|"Bully"]].<ref name=ebtweet1/> The Mumbo animation, circa 2004, was used to test if the lipsyncing would match up to the characters' mumbling.<ref>[https://twitter.com/mingellasfella/status/630777927374893057 Ed Bryan on Twitter: Mumbo, circa 2004 thinks it's great the #rarereplay got to number 1 https://vine.co/v/edz6LaaBMEi]</ref> | ||
The art style for ''Banjo X'' strongly resembled the block-shaped art style in ''Banjo-Kazooie: Nuts & Bolts''. Ed Bryan even mentioned that they attempted a smoother, higher-polygon approach at first, but they decided to scrap it because they felt that it did not retain the charm from the original games. | The art style for ''Banjo X'' strongly resembled the block-shaped art style in ''Banjo-Kazooie: Nuts & Bolts''. Ed Bryan even mentioned that they attempted a smoother, higher-polygon approach at first, but they decided to scrap it because they felt that it did not retain the charm from the original games. |