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{{ | {{italic title}} | ||
{{Infobox game | {{Infobox game | ||
|image = Banjo Tooie NA box cover.png | |image = Banjo Tooie NA box cover.png | ||
|size = 250px | |size = 250px | ||
|developer = [[ | |developer = [[Rare Ltd.]] | ||
|publisher = [[Nintendo]] | |publisher = [[Nintendo]] | ||
|designer = [[Gregg Mayles]]<br>[[Steve Malpass]] | |designer = [[Gregg Mayles]]<br>[[Steve Malpass]] | ||
|console = [[Nintendo 64]] | |console = [[Nintendo 64]] | ||
|released = <small>[[wikipedia:North America|NA]]:</small> November 19, 2000<br><small>[[wikipedia: | |released = <small>[[wikipedia:North America|NA]]:</small> November 19, 2000<br><small>[[wikipedia:Japan|JA]]:</small> November 27, 2000<br><small>[[wikipedia:Europe|EU]]:</small> April 12, 2001 | ||
|genre = Platformer, action-adventure | |genre = Platformer, action-adventure | ||
|mode = Single player, Multiplayer | |mode = Single player, Multiplayer | ||
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|input = Nintendo 64 Controller | |input = Nintendo 64 Controller | ||
}} | }} | ||
'''''Banjo-Tooie''''' | '''''Banjo-Tooie''''' is the second game in the [[Banjo-Kazooie (series)|''Banjo-Kazooie'' series]] and the direct sequel to ''[[Banjo-Kazooie]]''. Like the previous game, ''Banjo-Tooie'' was developed by [[Rare, Ltd.]] and published by [[Nintendo]]. It was released for the [[Nintendo 64]] in late 2000, or 2001 in Europe. It was ported to the [[Banjo-Tooie (Xbox Live Arcade)|Xbox Live Arcade]] in 2009. "Tooie" is a portmanteau of Kazooie and "two," owing to it being the second ''Banjo-Kazooie'' title. | ||
''Banjo-Tooie'' takes place after the events of ''[[Banjo-Kazooie: Grunty's Revenge]]'', chronologically placing it as the third title of the series. ''Banjo-Tooie'' also takes place two years after the events of ''Banjo-Kazooie''. In it, [[Mingella]] and [[Blobbelda]] free [[Gruntilda]] from the boulder she was trapped under, and they then attempt to help Grunty recover from her skeletal appearance with their [[Big-O-Blaster]] invention, which sucks the life from characters and objects in the [[Isle o' Hags]]. Banjo and Kazooie go on an adventure to stop Grunty and her sisters. ''Banjo-Tooie'' has a more cynical tone than its predecessor and introduced darker elements to the series, such [[Bottles]]'s death. | ''Banjo-Tooie'' takes place after the events of ''[[Banjo-Kazooie: Grunty's Revenge]]'', chronologically placing it as the third title of the series. ''Banjo-Tooie'' also takes place two years after the events of ''Banjo-Kazooie''. In it, [[Mingella]] and [[Blobbelda]] free [[Gruntilda]] from the boulder she was trapped under, and they then attempt to help Grunty recover from her skeletal appearance with their [[Big-O-Blaster]] invention, which sucks the life from characters and objects in the [[Isle o' Hags]]. [[Banjo]] and [[Kazooie]] go on an adventure to stop Grunty and her sisters. ''Banjo-Tooie'' has a more cynical tone than its predecessor and introduced darker elements to the series, such [[Bottles]]'s death. | ||
==Story== | ==Story== | ||
Two years later after Gruntilda fell off her tower and was buried in Spiral Mountain, her loyal minion [[Klungo]] is still trying to push the boulder. Meanwhile, Banjo, Kazooie, Bottles and [[Mumbo Jumbo]] are playing poker inside [[Banjo's House]]. To cheat, Kazooie says that Gruntilda has returned and grabs Bottles' poker chips while he looks away. Suddenly, the four hear a noise outside, and the shaman goes to check what could've caused it. He ends up spotting Gruntilda's sisters, [[Mingella]] and [[Blobbelda]], arriving in Spiral Mountain on their [[Hag 1]] to free the witch. They use a spell to break the rock and Gruntilda comes out of her grave as a skeleton, mad about her current state. The sisters explain they have a plain to restore her body and go back to the drilling machine, heading to [[Cauldron Keep]]. Gruntilda, however, spots the shaman who runs away from her back to Banjo's home. He warns the three inside about the threat, but Bottles does not believe him and thinks its just a trick, like Kazooie did earlier. As he was telling the truth, Gruntilda casts a spell on the building and kills Bottles who was inside, leaving his burnt body outside with his soul leaving it. Banjo and Kazooie then set out on an adventure to avenge the mole and stop whatever plan the witches might have. | |||
The duo go through the destroyed Spiral Mountain and enter the [[Digger Tunnel]] left by the Hag 1, encountering Klungo. They fight and the duo wins, reaching [[Jinjo Village]]. They meet its ruler, [[King Jingaling]], who gives them the game's first [[Jiggy]] and talks about [[Jiggywiggy's Temple]], where they will be able to open more worlds and reach Cauldron Keep. He then opens a tunnel in [[Bottles' House]] that leads to said place. The duo heads there, and [[King Jingaling's Throne Room]] is blasted by Mingella and Blobbelda's [[Big-O-Blaster]], the life-sucking gun they will use to restore their sister's body. The [[Jinjo]] king becomes a zombie, and [[Toots]] a pile of ashes with eyes. Inside the mole's house, they meet his wife, [[Mrs. Bottles]], who's not aware of his death and is still waiting for him to come back for dinner. Banjo is too afraid to tell her about what happened, and stops Kazooie when she attempts to. They also meet Bottles' children, [[Goggles]] and [[Speccy]]. Once they get through the [[Disciple of Jiggywiggy]] and finally meet [[Master Jiggywiggy]] himself, he tells them about the [[Crystal Jiggy]] and how it will allow them to reach Gruntilda, opening the first world, [[Mayahem Temple]]. There, they meet Bottles' drill sergeant brother [[Jamjars]] who teaches them new moves when they have enough [[Musical Note]]s. Throughout the worlds they also encounter [[Mumbo's Skull]], where Mumbo can help them, and [[Wumba's Wigwam]], where Mumbo's rival [[Humba Wumba]] lives. The shaman requests a [[Glowbo]] to help the duo with [[spell]]s while the sha-woman needs it to transform them, essentially taking Mumbo's former role. | |||
Once Banjo and Kazooie finally reach Cauldron Keep, they face off against Klungo one last time. After being defeated, he leaves and states he's off to make "[[Hero Klungo Sssavesss Teh World|ssstupid]] [[Hero Klungo Sssavesss Teh Universsse|gamesss]]." Gruntilda then puts the duo in her own game show, the [[Tower of Tragedy Quiz]], alongside her sisters Mingella and Blobbelda. They lose and get squished by 1 ton weights while Banjo escapes and runs upstairs to use the Big-O-Blaster and revive both Bottles and King Jingaling. The duo then goes to the top of the castle and fight Gruntilda in her Hag 1, answering a few more questions and exploding the drill. This leaves the witch as simply a disembodied skull, and duo leaves to celebrate at Bottles' House. The party was already over, however, so they call their friends to play kickball with the witch's remains. Gruntilda then claims she will get her revenge in "''Banjo-Threeie''" (a joke name based on "''Snakes in Space''," another joke sequel teased at the end of ''[[rarewiki:Snake Rattle 'n' Roll|Snake Rattle 'n' Roll]]''<ref>[https://twitter.com/Ghoulyboy/status/1308910112942235654 Gregg Mayles on Twitter: "@Thelostzelda @oakieland @Intonyeon @MorganKuno @grantkirkhope @ssbm_cortex Nothing to do with Microsoft. I based the joke off the ending in Snake Rattle n’ Roll" / Twitter] ([https://web.archive.org/web/20200924093712/https://twitter.com/Ghoulyboy/status/1308910112942235654 archive.org])</ref>), with [[Captain Blubber]] flying by on the [[Saucer of Peril]]. | |||
==Gameplay== | ==Gameplay== | ||
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[[Mumbo Jumbo]] is a newly playable character, whose main role is using magic spells to solve puzzles and [[Mumbo Pad]]s to open newer areas. The player can switch control to Mumbo from [[Mumbo's Pad]], if Banjo and Kazooie give a [[Glowbo]] to him in each world. Mumbo's new rival, [[Humba Wumba]], handles the world [[transformation]]s instead, and must also be provided with a Glowbo (the successor to [[Mumbo Token]]s). | [[Mumbo Jumbo]] is a newly playable character, whose main role is using magic spells to solve puzzles and [[Mumbo Pad]]s to open newer areas. The player can switch control to Mumbo from [[Mumbo's Pad]], if Banjo and Kazooie give a [[Glowbo]] to him in each world. Mumbo's new rival, [[Humba Wumba]], handles the world [[transformation]]s instead, and must also be provided with a Glowbo (the successor to [[Mumbo Token]]s). | ||
The worlds are physically connected | The worlds are physically connected at multiple points, and are effectively extensions of the [[Isle o' Hags]] hub world. [[Chuffy]] can be used to transport minor characters between two worlds that each have a [[Train Station]]. | ||
One of the minor differences is the HUD having a static headshot of Banjo and Kazooie, which would change emotion in the previous game (from happy to sad) based on the amount of health they had. Some slight visual improvements were also added, which includes animated water, better usage of lighting and shadowing, and some objects (such as [[ | One of the minor differences is the HUD having a static headshot of Banjo and Kazooie, which would change emotion in the previous game (from happy to sad) based on the amount of health they had. Some slight visual improvements were also added, which includes animated water, better usage of lighting and shadowing, and some objects (such as [[Honeycomb]]s) receiving new animations on the world map. | ||
== | ==Listings== | ||
===Characters=== | |||
[[File:BT character collage.jpg|thumb|A collage of every character from ''Banjo-Tooie''.]] | [[File:BT character collage.jpg|thumb|A collage of every character from ''Banjo-Tooie''.]] | ||
*[[Banjo]] - The game's hero, a honey bear wearing yellow shorts and a blue backpack he is always ready for adventure and happy to help people out. | *[[Banjo]] - The game's hero, a honey bear wearing yellow shorts and a blue backpack he is always ready for adventure and happy to help people out. | ||
*[[Kazooie]] - A rude and sarcastic female red-crested breegull who resides in Banjo's backpack and helps out Banjo and others at times. | *[[Kazooie]] - A rude and sarcastic female red-crested breegull who resides in Banjo's backpack and helps out Banjo and others at times. | ||
*[[Gruntilda | *[[Gruntilda]] - The game's villain, an evil witch who wrecked Banjo and Kazooie's home and plans to suck the life out of many innocent characters. | ||
*[[Mumbo Jumbo]] - A shaman with magical powers, friend of Banjo and Kazooie, Mumbo helps out the duo with magic. | *[[Mumbo Jumbo]] - A shaman with magical powers, friend of Banjo and Kazooie, Mumbo helps out the duo with magic. | ||
*[[Humba Wumba]] - A new character introduced in the game and the rival of Mumbo, Humba helps the two by transforming them into many different forms. | *[[Humba Wumba]] - A new character introduced in the game and the rival of Mumbo, Humba helps the two by transforming them into many different forms. | ||
*[[Bottles]] - Friend of Banjo and Kazooie, he was killed in the start of the game by Grunty and it is the duo's job to revive him. | *[[Bottles]] - Friend of Banjo and Kazooie, he was killed in the start of the game by Grunty and it is the duo's job to revive him. | ||
*[[Jamjars]] - Military Drill | *[[Jamjars]] - Military Drill Sergeant and Bottles' brother, Jamjars can teach Banjo and Kazooie new moves for the game if paid enough [[Musical Notes|musical notes]]. | ||
*[[Klungo]] - Gruntilda's henchman, he assists Grunty in various things and fights the two heroes three times throughout the game. | *[[Klungo]] - Gruntilda's henchman, he assists Grunty in various things and fights the two heroes three times throughout the game. | ||
*[[Mingella]] - One of Gruntilda's sisters, she and Blobbelda built the [[B.O.B.|Big-O-Blaster]] (B.O.B.). Joining magical forces with her sister, Blobbelda, she removed the rock under which Grunty was trapped, with the help of a spellbook. | *[[Mingella]] - One of Gruntilda's sisters, she and Blobbelda built the [[B.O.B.|Big-O-Blaster]] (B.O.B.). Joining magical forces with her sister, Blobbelda, she removed the rock under which Grunty was trapped, with the help of a spellbook. | ||
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*[[King Jingaling]] - King of the [[Jinjo]]s, is turned into a zombie by Gruntilda early in the game. | *[[King Jingaling]] - King of the [[Jinjo]]s, is turned into a zombie by Gruntilda early in the game. | ||
==Worlds== | ===Worlds=== | ||
Like in ''Banjo-Kazooie'', there are nine worlds, one hub world, and a starter world, equaling 11 in total. | Like in ''Banjo-Kazooie'', there are nine worlds, one hub world, and a starter world, equaling 11 in total. | ||
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|Spiral Mountain is the home to Banjo and Kazooie. Like ''Banjo-Kazooie'', it is the starting area of the game. The location was heavily damaged in the intro, from the [[Hag 1]] drilling and Grunty casting a spell on [[Banjo's House]]. The area has since appeared as dull and ruined. Banjo and Kazooie can still enter [[Gruntilda's Lair]], where [[Cheato]] is located. | |Spiral Mountain is the home to Banjo and Kazooie. Like ''Banjo-Kazooie'', it is the starting area of the game. The location was heavily damaged in the intro, from the [[Hag 1]] drilling and Grunty casting a spell on [[Banjo's House]]. The area has since appeared as dull and ruined. Banjo and Kazooie can still enter [[Gruntilda's Lair]], where [[Cheato]] is located. | ||
|- | |- | ||
|[[File:Jinjo Village | |[[File:Jinjo Village.png|200px]]<br>[[Isle o' Hags]] | ||
|The hub world of the game, divided into seven regions: [[Jinjo Village]], [[Wooded Hollow]], [[Plateau]], [[Pine Grove]], [[Cliff Top]], [[Wasteland]], and [[Quagmire]]. It is where every level can be accessed from. | |The hub world of the game, divided into seven regions: [[Jinjo Village]], [[Wooded Hollow]], [[Plateau]], [[Pine Grove]], [[Cliff Top]], [[Wasteland]], and [[Quagmire]]. It is where every level can be accessed from. | ||
|- | |- | ||
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|A highly unsafe and previously condemned fairground, endorsed by Gruntilda, featuring dangerous rides and rude employees. | |A highly unsafe and previously condemned fairground, endorsed by Gruntilda, featuring dangerous rides and rude employees. | ||
|- | |- | ||
|[[File:Jolly Roger's Lagoon | |[[File:Jolly Roger's Lagoon.png|200px]]<br>[[Jolly Roger's Lagoon]] | ||
|This world is comprised of two areas, a nautical village and a lagoon with [[Atlantis]]. With the aid of Mumbo, the characters can breathe underwater and explore the sea bottom. | |This world is comprised of two areas, a nautical village and a lagoon with [[Atlantis]]. With the aid of Mumbo, the characters can breathe underwater and explore the sea bottom. | ||
|- | |- | ||
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|- | |- | ||
|[[File:Cauldron Keep view.jpg|200px]]<br>[[Cauldron Keep]] | |[[File:Cauldron Keep view.jpg|200px]]<br>[[Cauldron Keep]] | ||
|This level is Grunty's hideout and the final level. It is much smaller than the previous levels and does not feature any collectibles or the supporting characters. It is where the [[Tower of Tragedy Quiz]] takes place and where the [[Big-O-Blaster]] is located. The final boss fight against Gruntilda and the [[Hag 1]] takes place here. | |This level is Grunty's hideout and the final level. It is much smaller than the previous levels and does not feature any collectibles or the supporting characters. It is where the [[Tower of Tragedy Quiz]] takes place and where the [[Big-O-Blaster]] is located. The final boss fight against Gruntilda and the [[Hag 1]] takes place [[Hag 1 Boss Area|here]]. | ||
|} | |} | ||
===Spells=== | |||
Mumbo Jumbo can perform a certain spell in each world, provided that Banjo and Kazooie have given him a Glowbo. | |||
*[[Isle o' Hags]] - [[Heal]] | |||
*[[Mayahem Temple]] - [[Summon]] | |||
*[[Glitter Gulch Mine]] - [[Levitate]] | |||
*[[Witchyworld]] - [[Power]] | |||
*[[Jolly Roger's Lagoon]] - [[Oxygenate Water|Sunlight]] | |||
*[[Terrydactyland]] - [[Enlarge]] | |||
*[[Grunty Industries]] - [[EMP]] | |||
*[[Hailfire Peaks]] - [[Life Force]] | |||
*[[Cloud Cuckooland]] - [[Rain Dance]] | |||
==Reception== | ==Reception== | ||
''Banjo-Tooie'' was critically and commercially successful | ''Banjo-Tooie'' was both critically and commercially successful, recieving high scores and selling more than three million copies worldwide. It was praised for its gameplay and graphics, considered one of the best the Nintendo 64 could offer, but were criticized for the inconsistent frame rate at certain parts. Many reviewers often compared the game to ''[[mariowiki:Donkey Kong 64|Donkey Kong 64]]'', saying ''Banjo-Tooie'' featured much less backtracking. | ||
: | {| class="wikitable review_template" style="border:2px solid black; width:100%; font-size:100%; text-align:center; margin-bottom:5px;" cellpadding="4" | ||
:GameSpot | !colspan="4" style="font-size:120%; text-align:center; background-color:#FFCF3F;"|Reviews | ||
:IGN | |-style="background-color:#E6E6E6" | ||
: | |Release | ||
: | |Reviewer, Publication | ||
: | |Score | ||
|Comment | |||
|- | |||
|[[Nintendo 64]] | |||
|Shane Satterfield,<br>[https://www.gamespot.com/reviews/banjo-tooie-review/1900-2657255/ GameSpot] | |||
|9.6/10 | |||
|''The great thing about 3D platformers is that they are so free flowing in nature that the gameplay variety has no limits. It's possible to include first-person shooting, racing, minigames, you name it. Banjo-Tooie has all these and much more. The platform-jumping elements do not present much of a hurdle, but the demanding puzzle elements more than make up for it. Some of the puzzles are straightforward "flip a switch and open a door" deals, while others are just evil. Banjo-Tooie is difficult enough without obscure puzzles to solve and few clues to go by. The majority of the level design is top-notch, and some of the task progressions take things even higher. It's that feeling of "I have to get just one more jiggy" that keeps the controller glued to your hand and your eyes in a fixed gaze. Then that jiggy leads to four. The next thing you know, it's almost 4am and you've rubbed your eyes raw. Banjo-Tooie is that kind of game.'' | |||
|- | |||
|Nintendo 64 | |||
|Daemon Hatfield,<br>[https://www.ign.com/articles/2009/04/29/banjo-tooie-review IGN] | |||
|9.4/10 | |||
|''The amount of things to do in this game is nothing short of staggering. Each of the enormous nine levels has 10 jiggies to be won by completing brief quests and objectives. Then there are 100 musical notes to be found, three honeycomb pieces (for extra life), five stranded jinjo characters, missing pages of Cheato's cheat book, and new abilities and magic spells to be learned -- all in every level. The N64's cartridges definitely suffered from a memory shortage compared to the PlayStation's disc medium, but this is still one gigantic game and it is now one of the deepest experiences on XBLA. Compared to the first game, Tooie is basically a super-sized copy with the same play mechanics, progression, and visuals. Banjo begins the sequel with all the moves he learned the first time around and immediately begins adding to his repertoire.'' | |||
|- | |||
|Nintendo 64 | |||
|Thomas Bowskill,<br>[https://www.nintendolife.com/reviews/2009/10/banjo_tooie_retro Nintendo Life] | |||
|9/10 | |||
|''From the outset, just like the story, everything in Tooie seems grandiose, large and slightly overwhelming when compared to its humble predecessor. Arriving in the Jinjo village for the first time will register the sheer magnitude of this game: there's a lot to do and explore here, and this is just the first area outside of the levels – and there are countless other parts of Hag Island that could swallow Spiral Mountain in one gulp! Entering a level in Tooie is a little like it was in Kazooie; each world's size is quite a surprise (sorry, Grunty's rhymes are contagious - I know our readers find this outrageous!). Instead of having levels that can be completed in one sitting, all Tooie's stages have been specifically designed to tie in with each other, meaning you can't actually finish a level until you're most of the way through the game, when you can then access the linked areas. This is puzzling at first, as it's not clear that hopping between levels is required – you'll be wondering how to get some Jiggies, only to find that you gain access to them via another level a few hours later. But this design to connect all the levels together is befitting of the expansive approach of the game and good fuel for your typical completionist – there's easily over 10 hours of content here, and while it can get overwhelming, it's still thoroughly enjoyable.'' | |||
|- | |||
|colspan=2|Metacritic | |||
|colspan=2 style="background-color:lightgreen"|[https://www.metacritic.com/game/nintendo-64/banjo-tooie 90] | |||
|} | |||
==Pre-release and unused content== | |||
{{Main|List of Banjo-Tooie pre-release and unused content}} | |||
==Gallery== | ==Gallery== | ||
{{Main | {{Main-gallery}} | ||
==Names in other languages== | ==Names in other languages== | ||
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}} | }} | ||
{{ | ==External links== | ||
*[https://www.nintendo.co.uk/Games/Nintendo-64/Banjo-Tooie-269426.html Banjo Tooie | Nintendo 64 | Games | Nintendo] | |||
*[https://web.archive.org/web/20001206220700/http://www.banjo-tooie.com:80/info.htm Banjo-Tooie] (English) on Wayback Machine | |||
==References== | |||
<references/> | |||
{{Banjo-Kazooie series}} | |||
{{BT}} | {{BT}} | ||
[[Category:Games]] | |||
[[Category:Banjo-Tooie]] | [[Category:Banjo-Tooie]] | ||
[[Category:Banjo-Kazooie series]] | [[Category:Banjo-Kazooie series]] |
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