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{{ | {{Cleanup|Wikia import; needs image}} | ||
|image = | {{Infobox move | ||
|image = | |||
|game = ''[[Banjo-Tooie | |game = ''[[Banjo-Tooie]]'' | ||
|world = [[Grunty Industries]] | |world = [[Grunty Industries]] | ||
|buttons = Hold {{Z}} and press {{C- | |buttons = Hold {{button|N64|Z}} and press {{button|N64|C-Right}} when [[split-up]] as Banjo-only | ||
|uses = Allow Banjo to sleep and recover [[Honeycomb|health]] | |uses = Allow Banjo to sleep and recover [[Honeycomb|health]] | ||
}} | }} | ||
The '''Snooze Pack''' is an ability which [[Banjo]] learns from [[Jamjars]] in [[Grunty Industries]]. This move is executed by holding {{Z}} and pressing {{C- | The '''Snooze Pack''' is an ability which [[Banjo]] learns from [[Jamjars]] in [[Grunty Industries]]. This move is executed by holding {{button|N64|Z}} and pressing {{button|N64|C-Right}} and allows Banjo to sleep in his backpack to recover health at a rate of about one [[honeycomb]] per second. This is extremely useful, especially when crushing hazards, such as [[Stomponadon]], (which deplete all except one or two honeycombs) are present. This can also be used to heal whenever a [[Split-Up Pad]] is around; simply split up, Snooze Pack, and rejoin for a health boost. The move's main downside is that it takes about a second to jump out of the backpack, which is bad if you are surprise attacked. | ||
==Jamjars' Rhyme== | |||
:When you're feeling | :When you're feeling | ||
:rather low, | :rather low, | ||
:I know a place | :I know a place | ||
:that you can go! | :that you can go! | ||
:{{Z}} followed by {{C- | :{{button|N64|Z}} followed by {{button|N64|C-Right}} | ||
:removes your pack, | :removes your pack, | ||
:have a nap | :have a nap | ||
:to get energy back! | :to get energy back! | ||
{{BTAbilities}} | {{BTAbilities}} | ||
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