Be sure to read our policy on citing sources before editing!
Difference between revisions of "Hag 1"
From Jiggywikki, a Banjo-Kazooie wiki
Jump to navigationJump to search
→Stage 8 - The Flying Minions
Line 78: | Line 78: | ||
Grunty ponders whether or not there's anything left the Hag 1 can do, and indeed, there are still a couple of tricks you haven't seen. Grunty sends minions to hop out of the hatch and attack you. | Grunty ponders whether or not there's anything left the Hag 1 can do, and indeed, there are still a couple of tricks you haven't seen. Grunty sends minions to hop out of the hatch and attack you. | ||
The minions can actually be a good thing. First of all, if you keep moving, you probably won't get hit by them. Second of all, they sometimes drop honeycombs, and | The minions can actually be a good thing. First of all, if you keep moving, you probably won't get hit by them. Second of all, they sometimes drop honeycombs, and we bet you'll be needing them now. If they're getting on your nerves and you're down to ice eggs, freeze them. They'd just keep coming otherwise anyway. Strafe to avoid the spells and blast Grunty down. In between spells (you have to be really fast), grab a honeycomb or kill off a minion. This is of superb importance. | ||
When you lower her to 15 HP, stop. She drops a honeycomb and starts the next stage. | When you lower her to 15 HP, stop. She drops a honeycomb and starts the next stage. |