|Jiggywikki was recently forked from Banjo-Kazooie FANDOM, and is currently under heavy renovation. Take note that most of the articles, images, and categories are currently being reworked for the new wiki.|
|This article/section requires cleanup in order to qualify for Jiggywikki's standards. |
Reason: Wikia; needs rewrite & image
You can discuss this issue on the talk page or this page to improve it.
|World Learned||Witchyworld (after Pack Whack has been learned)|
|Used with|| to jump, to Pack Whack, to jump again|
|Uses||Jump large gaps as Banjo only|
The Pack Jump is a move performed by Banjo when alone in Banjo-Tooie. It allows him to jump in the air while using the Pack Whack. This double-jump gives Banjo a total height that exceeds his Failed Flip, as well as allowing him to jump large distances, climb near-vertical slopes, and even nab items in alcoves above water that would normally force Kazooie to use the Turbo Trainers to get them.
Usually, the move is performed by pressing to jump and to use the Pack Whack, followed by again while Banjo is swinging the pack.
A variant of the trick involves repeatedly using the move against a sloped surface, allowing Banjo to climb steep slopes. There are two ways to do this. The first method is to alternate between and quickly, allowing speed, but may wear down the player's hand. The second method is to press and wait for Banjo to completely (or almost) finish the move, then press to jump and repeat.