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Difference between revisions of "Wonderwing"

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m (Text replacement - "'''''Banjo-Kazooie''''':<br>" to "'''''Banjo-Kazooie'':'''<br>")
m (Text replacement - "'''''Banjo-Kazooie: Grunty's Revenge''''':<br>" to "'''''Banjo-Kazooie: Grunty's Revenge'':'''<br>")
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|image = [[File:Wonderwing.png|200px]]
|image = [[File:Wonderwing.png|200px]]
|game = ''[[Banjo-Kazooie]]''<br>''[[Banjo-Tooie]]''<br>''[[Banjo-Kazooie: Grunty's Revenge]]''<br>''[[Super Smash Bros. Ultimate]]''
|game = ''[[Banjo-Kazooie]]''<br>''[[Banjo-Tooie]]''<br>''[[Banjo-Kazooie: Grunty's Revenge]]''<br>''[[Super Smash Bros. Ultimate]]''
|world = '''''Banjo-Kazooie'':'''<br>[[Clanker's Cavern]]<br>'''''Banjo-Tooie'''''<br>Pre-learned<br>'''''Banjo-Kazooie: Grunty's Revenge''''':<br>[[Spiller's Harbor]]
|world = '''''Banjo-Kazooie'':'''<br>[[Clanker's Cavern]]<br>'''''Banjo-Tooie'''''<br>Pre-learned<br>'''''Banjo-Kazooie: Grunty's Revenge'':'''<br>[[Spiller's Harbor]]
|buttons = '''''Banjo-Kazooie'':'''<br>{{button|N64|Z}} + {{button|N64|CRight}}<br>'''''Banjo-Tooie'':'''<br>{{button|N64|Z}} + {{button|N64|CRight}}<br>'''''Banjo-Kazooie: Grunty's Revenge''''':<br>{{button|GBA|A}} while on a [[Wonderwing Pad]]
|buttons = '''''Banjo-Kazooie'':'''<br>{{button|N64|Z}} + {{button|N64|CRight}}<br>'''''Banjo-Tooie'':'''<br>{{button|N64|Z}} + {{button|N64|CRight}}<br>'''''Banjo-Kazooie: Grunty's Revenge'':'''<br>{{button|GBA|A}} while on a [[Wonderwing Pad]]
|uses = Invincibility
|uses = Invincibility
}}
}}

Revision as of 01:25, February 27, 2021

The Wonderwing is a move in the Banjo-Kazooie series that allows Banjo and Kazooie to, in exchange of Golden Feathers, become invincible.

History

Banjo-Kazooie

In Banjo-Kazooie, Bottles teaches Banjo and Kazooie how to use the Wonderwing in Clanker's Cavern, inside Clanker. It is performed by holding Z Button and pressing Camera right Button, shielding the duo of all damage while active.

Banjo-Tooie

In Banjo-Tooie, Banjo and Kazooie start the game already knowing how to use the Wonderwing. It is performed the same way as it did previously and can be remembered in Spiral Mountain by Bottles' spirit. Most enemies now flee from Banjo and Kazooie when the move is active, sometimes forcing the duo to chase them in order to defeat them.

Banjo-Kazooie: Grunty's Revenge

In Banjo-Kazooie: Grunty's Revenge, the Wonderwing is taught to Banjo and Kazooie by Bozzeye in Spiller's Harbor for 350 Musical Notes. Unlike in previous games, the Wonderwing can only be performed by pressing A Button while standing on a Wonderwing Pad.

Super Smash Bros. Ultimate

In Super Smash Bros. Ultimate, the Wonderwing appears as the duo's side special attack. It is now performed as a barge and cancels out most other attacks used against it. However, it may only be used up to five times per life, with its remaining uses represented by Golden Feather icons over the duo's heads when they use it. If they try to use it again, they will simply trip. It is unable to damage shielding characters, simply soaring past them, potentially allowing them to hit the duo from the back. The move also does not protect from grabs.

Names in other languages

Language Name Meaning
Japanese ワンダーウィング
Wandā Uingu
Wonderwing