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Difference between revisions of "Water Raise Switch"

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[[File:Water Raise Switch texture.png|thumb]]
[[File:Water Raise Switch texture.png|thumb]]
The '''Water Raise Switch''' is a switch in ''[[Banjo-Kazooie]]'' used for raising the water level in certain areas.
The '''Water Raise Switches''' are three switches in ''[[Banjo-Kazooie]]'', used for raising the water level in certain areas of Gruntilda's Lair. The first two switches' effects are permanent, and allow Banjo and Kazooie to reach more areas inside the lair.


There are three of them altogether. One is inside the [[Mumbo's Skull|hut]] with the cracked door behind the iron gate near [[Mad Monster Mansion]]'s entrance. The second is opposite [[Rusty Bucket Bay]]. The third is in the first room after the 450 [[Note Door]]; however, unlike the other switches, this one only works for 30 seconds at a time.
The first switch is inside the [[Mumbo's Skull|hut]] with the cracked door behind the iron gate near [[Mad Monster Mansion]]'s entrance. It allows access to [[Rusty Bucket Bay]], as well as the path leading to [[Click Clock Wood]].
 
The second switch is opposite Rusty Bucket Bay. It allows access to an alcove where a Jiggy appears if said level's Witch Switch has been pressed.
 
The third and final switch is in the first room after the 450 [[Note Door]]. Unlike the other two switches, this one is temporary, only working for 30 seconds at a time. It allows access to a high alcove in the Rusty Bucket Bay entrance room, leading to one of [[Cheato]]'s hiding spots.


==Notes==
==Notes==
A wire mesh divides the Mad Monster Mansion puzzle area and the Rusty Bucket Bay puzzle area. It is only possible to reach and smash this if only the first switch has been pressed, because after the second switch has been pressed the mesh goes under water leaving it indestructible.
A wire mesh divides the Mad Monster Mansion puzzle area and the Rusty Bucket Bay puzzle area. It is only possible to reach and smash this if only the first switch has been pressed, because after the second switch has been pressed the mesh goes under water, leaving it indestructible.


{{BK}}
{{BK}}
[[Category:Objects]]
[[Category:Objects]]
[[Category:Objects in Banjo-Kazooie]]
[[Category:Objects in Banjo-Kazooie]]

Revision as of 15:40, September 11, 2019

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Water Raise Switch texture.png

The Water Raise Switches are three switches in Banjo-Kazooie, used for raising the water level in certain areas of Gruntilda's Lair. The first two switches' effects are permanent, and allow Banjo and Kazooie to reach more areas inside the lair.

The first switch is inside the hut with the cracked door behind the iron gate near Mad Monster Mansion's entrance. It allows access to Rusty Bucket Bay, as well as the path leading to Click Clock Wood.

The second switch is opposite Rusty Bucket Bay. It allows access to an alcove where a Jiggy appears if said level's Witch Switch has been pressed.

The third and final switch is in the first room after the 450 Note Door. Unlike the other two switches, this one is temporary, only working for 30 seconds at a time. It allows access to a high alcove in the Rusty Bucket Bay entrance room, leading to one of Cheato's hiding spots.

Notes

A wire mesh divides the Mad Monster Mansion puzzle area and the Rusty Bucket Bay puzzle area. It is only possible to reach and smash this if only the first switch has been pressed, because after the second switch has been pressed the mesh goes under water, leaving it indestructible.