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Difference between revisions of "Warp Pad"

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[[Image:Warp_Pad.png|right|thumb]]
[[Image:Warp_Pad.png|right|thumb]]
'''Warp Pads''' are pads that were introduced in [[Banjo-Tooie]]. Warp Pads are used to teleport the player to any other pad in the same world. They are activated by pressing {{B}} while standing on them, and then the player can choose which pad to warp to. They are usually found at the world's entrance, near Humba Wumba's wigwam, and Mumbo Jumbo's skull.
'''Warp Pads''' are pads that were introduced in [[Banjo-Tooie]]. Warp Pads are used to teleport the player to any other previously-visited pad in the same world. They are activated by pressing {{B}} while standing on them, and then the player can choose which active pad to warp to. There are usually five in a world, and are usually found at the world's entrance, near [[Humba Wumba]]'s [[Wumba's Wigwam|wigwam]], and [[Mumbo Jumbo]]'s [[Mumbo's Skull|skull]]. The only three worlds to not have five Warp Pads are the [[Isle O' Hags]] (uses [[Silo]]s instead), [[Cloud Cuckooland]], and [[Cauldron Keep]] (which only have two each).
 
Warp Pads reappear in [[Banjo-Kazooie: Nuts & Bolts]] as large golden pads in [[Showdown Town]]. Their function has not changed.


[[Category:Objects]]
[[Category:Objects]]

Revision as of 14:03, December 20, 2008

Warp Pad.png

Warp Pads are pads that were introduced in Banjo-Tooie. Warp Pads are used to teleport the player to any other previously-visited pad in the same world. They are activated by pressing Template:B while standing on them, and then the player can choose which active pad to warp to. There are usually five in a world, and are usually found at the world's entrance, near Humba Wumba's wigwam, and Mumbo Jumbo's skull. The only three worlds to not have five Warp Pads are the Isle O' Hags (uses Silos instead), Cloud Cuckooland, and Cauldron Keep (which only have two each).

Warp Pads reappear in Banjo-Kazooie: Nuts & Bolts as large golden pads in Showdown Town. Their function has not changed.