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Difference between revisions of "Twinkly Packing Challenge"

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[[File:Twinkly Packing Challenge rules.png|thumb]]
[[File:Twinkly Packing Challenge rules.png|thumb|Banjo is given instructions for the mini-game.]]
The '''Twinkly Packing Challenge''' is a mini-game within [[Grunty Industries]] in ''[[Banjo-Tooie]]''. It can be played after a [[Bazza! Superlife Battery]] is used to open the room, and its objective is to collect 40 points worth of [[Twinkly|Twinklies]] that appear from the mesh floor and place them in the correct loading chutes in under 60 seconds. Blue Twinklies are worth 3 points, green ones are worth 2 points and red ones are worth only point. When the mini-game is successfully won, the [[loudspeaker]] rewards [[Banjo]] and [[Kazooie]] with a [[Jiggy]].
The '''Twinkly Packing Challenge''' is a minigame located on the third floor of [[Grunty Industries]]. A battery is required to open the room, so [[Banjo]] must split up to find the battery and place it in its socket before the room will be accessible. It is the only mini-game he can do without [[Kazooie]].


==The Rules==
Due to the Twinklies weighting, the Twinkly Packing Challenge is much easier if it is being played as [[Kazooie]] due to both her speed and the fact she can wear the [[Turbo Trainers]] in the room.
Here is the full quote from the mini-game instructions:


"Twinklies appear from the mesh floor. The packer must collect them before they disappear and take them to the correct loading chutes. Stand on the platform near the chute to load them. Twinklies are heavy, so the more you carry, the slower you run. Blue ones are worth 3 points, Green ones are worth 2, and Red are only worth 1. Score 40 points to earn a basic packer's bonus."
Players are given 60 seconds to complete the challenge. It is much easier if the player enters the room as Kazooie solo, as she runs much faster. A pair of [[Turbo Trainers]] sits in the back right corner of the room, to enable even faster running (as long as the player does not enter as Banjo solo, in which case the Trainers cannot be worn).
==The Prize==
If 40 points are scored in 60 seconds, a Jiggy is awarded.
{{Minigames}}
{{Minigames}}
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[[Category:Minigames in Banjo-Tooie]]
[[Category:Minigames in Banjo-Tooie]]

Revision as of 18:38, May 2, 2021

Twinkly Packing Challenge rules.png

The Twinkly Packing Challenge is a mini-game within Grunty Industries in Banjo-Tooie. It can be played after a Bazza! Superlife Battery is used to open the room, and its objective is to collect 40 points worth of Twinklies that appear from the mesh floor and place them in the correct loading chutes in under 60 seconds. Blue Twinklies are worth 3 points, green ones are worth 2 points and red ones are worth only point. When the mini-game is successfully won, the loudspeaker rewards Banjo and Kazooie with a Jiggy.

Due to the Twinklies weighting, the Twinkly Packing Challenge is much easier if it is being played as Kazooie due to both her speed and the fact she can wear the Turbo Trainers in the room.