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Difference between revisions of "Talon Trot"

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In ''[[Banjo-Tooie]]'', the move is retained from the first game. Kazooie can use also use this ability while [[Split-up|separated]] from Banjo.
In ''[[Banjo-Tooie]]'', the move is retained from the first game. Kazooie can use also use this ability while [[Split-up|separated]] from Banjo.


In ''[[Banjo-Kazooie: Grunty's Revenge]]'', [[Bozzeye]] teaches Talon Trot at [[Breegull Beach]] for 140 [[Musical Note]]s. The Talon Trot works the same as in the [[Nintendo 64]] games, but for Banjo and Kazooie to use it, the player must hold down {{button|GBA|L}} and press {{button|GBA|R}}. Once the move is active, the player can release both buttons.
In ''[[Banjo-Kazooie: Grunty's Revenge]]'', [[Bozzeye]] teaches Talon Trot at [[Breegull Beach]] for 140 [[Musical Note]]s, although he only teaches it once the duo are reunited. The Talon Trot works the same as in the [[Nintendo 64]] games, but for Banjo and Kazooie to use it, the player must hold down {{button|GBA|L}} and press {{button|GBA|R}}. Once the move is active, the player can release both buttons.


At the start of ''[[Banjo-Kazooie: Nuts & Bolts]]'', Kazooie mentions that she would use Talon Trot if she remembered how to. Later, [[Lord of Games]] gives Banjo and Kazooie a [[Trolley]] instead of teaching them Talon Trot again, deeming it a worthless ability.
At the start of ''[[Banjo-Kazooie: Nuts & Bolts]]'', Kazooie mentions that she would use Talon Trot if she remembered how to. Later, [[Lord of Games]] gives Banjo and Kazooie a [[Trolley]] instead of teaching them Talon Trot again, deeming it a worthless ability.

Revision as of 19:25, September 24, 2020

The Talon Trot is an ability learned from Bottles on Mumbo's Mountain in Banjo-Kazooie and which carries over to Banjo-Tooie. It is one of the earliest moves that Banjo and Kazooie learn, and is required for them to continue past the first floor of Gruntilda's Lair.

For the duo perform a Talon Trot, the player must hold Z Button and press Camera left Button, causing Kazooie to stick her legs out of the backpack and carry Banjo around. The Talon Trot's main purpose is to climb steep slopes, but it also allows the duo to move around faster. As a termite, Banjo can go up more steep slopes than the Talon Trot allows for, specifically the slopes in Ticker's Tower.

In Banjo-Tooie, the move is retained from the first game. Kazooie can use also use this ability while separated from Banjo.

In Banjo-Kazooie: Grunty's Revenge, Bozzeye teaches Talon Trot at Breegull Beach for 140 Musical Notes, although he only teaches it once the duo are reunited. The Talon Trot works the same as in the Nintendo 64 games, but for Banjo and Kazooie to use it, the player must hold down L Button and press R Button. Once the move is active, the player can release both buttons.

At the start of Banjo-Kazooie: Nuts & Bolts, Kazooie mentions that she would use Talon Trot if she remembered how to. Later, Lord of Games gives Banjo and Kazooie a Trolley instead of teaching them Talon Trot again, deeming it a worthless ability.

In Super Smash Bros. Ultimate, the Talon Trot returns as the duo's dash action.

Gallery

Names in other languages

Language Name Meaning
Japanese カズーイダッシュ
Kazūi Dasshu
Kazooie Dash

Trivia