Difference between revisions of "Split-Up"

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{{quote|Separate skills are what [[Banjo|you]] lack, so let's get [[Kazooie]] out of your pack! Find your [[Split-up Pad|pads]] is what you do, pressing {{button|N64|A}} makes one become two!|[[Jamjars]]|[[Banjo-Tooie]]}}
{{quote|Separate skills are what [[Banjo|you]] lack, so let's get [[Kazooie]] out of your pack! Find your [[Split-up Pad|pads]] is what you do, pressing {{button|N64|A}} makes one become two!|[[Jamjars]]|[[Banjo-Tooie]]}}
'''Split-Up''' is a move in ''[[Banjo-Tooie]]'' that allows [[Banjo]] and [[Kazooie]], when on [[Split-up Pad]]s, to separate the two and allow both to walk around by themselves, giving them a mostly new moveset to do things the two together normally wouldn't be able to. It is taught to by [[Jamjars]] in [[Witchyworld]] for 160 [[Musical Note]]s, and is performed by pressing {{button|N64|A}} while on Banjo's pad. To switch to Kazooie, Banjo must press {{button|n64|a}} again on his pad (it does not have to be the same pad he split up on). To switch back to Banjo, Kazooie must press {{button|n64|a}} on one of her pads. There are also sparkly "[[Swap Cloud]]s" at various points that allow Banjo and Kazooie to switch.
'''Split-Up''' is a move in ''[[Banjo-Tooie]]'' that allows [[Banjo]] and [[Kazooie]], when on [[Split-up Pad]]s, to separate the two and allow both to walk around by themselves, giving them a mostly new moveset to do things the two together normally wouldn't be able to. It is taught to by [[Jamjars]] in [[Witchyworld]] for 160 [[Musical Note]]s, and is performed by pressing {{button|N64|A}} while on Banjo's pad. To switch to Kazooie, Banjo must press {{button|n64|a}} again on his pad (it does not have to be the same pad he split up on). To switch back to Banjo, Kazooie must press {{button|n64|a}} on one of her pads. There are also sparkly "[[Swap Cloud]]s" at various points that allow Banjo and Kazooie to switch. To bring the two back together, one simply has to touch the other.


By default, Banjo starts with three honeycombs of HP by himself, while Kazooie only has two. [[Honey B.]]'s upgrades will add honeycombs to their health until Banjo has eight and Kazooie has seven. Banjo initially has no attacks but retains his ability to do the [[Grip Grab]] (albeit without an attack). He can still swim, but the loss of Kazooie causes him to swim slower. He can also do a variant of the [[Flap Flip]] in which he "flaps" his arms. Kazooie initially has an attack as she retains her ability to use Eggs (as well as moves related to them) as well as the [[Beak Bomb]], but she can't swim underwater, locking her out of a majority of [[Jolly Roger's Lagoon]]. When using the [[Shock Spring Jump]] or [[Springy Step Shoes]], Kazooie goes much higher by herself than she would with Banjo. She can also run faster with the [[Turbo Trainers]], which is needed to beat one of [[Mr. Fit]]'s challenges. The [[Beak Buster]], [[Bill Drill]], [[Breegull Blaster]], and [[Talon Torpedo]] cannot be performed while Banjo and Kazooie are split up.
By default, Banjo starts with three honeycombs of HP by himself, while Kazooie only has two. [[Honey B.]]'s upgrades will add honeycombs to their health until Banjo has eight and Kazooie has seven. Banjo initially has no attacks but retains his ability to do the [[Grip Grab]] (albeit without an attack). He can still swim, but the loss of Kazooie causes him to swim slower. He can also do a variant of the [[Flap Flip]] in which he "flaps" his arms. Kazooie initially has an attack as she retains her ability to use Eggs (as well as moves related to them) as well as the [[Beak Bomb]], but she can't swim underwater, locking her out of a majority of [[Jolly Roger's Lagoon]]. When using the [[Shock Spring Jump]] or [[Springy Step Shoes]], Kazooie goes much higher by herself than she would with Banjo. She can also run faster with the [[Turbo Trainers]], which is needed to beat one of [[Mr. Fit]]'s challenges. The [[Beak Buster]], [[Bill Drill]], [[Breegull Blaster]], and [[Talon Torpedo]] cannot be performed while Banjo and Kazooie are split up.
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*[[Glide]]
*[[Glide]]


While Split-Up, neither characters can leave the worlds they are currently in without the other, except for one Jiggy in [[Hailfire Peaks]] that falls into [[Grunty Industries]] but requires the Sack Pack to get.
While Split-Up, neither characters can leave the worlds they are currently in without the other, except for one Jiggy in [[Hailfire Peaks]] that falls into [[Grunty Industries]] but requires the Shack Pack to get.


{{BT}}
{{BT}}