Be sure to read our policy on citing sources before editing!

Difference between revisions of "Jamjars' Silo"

From Jiggywikki, a Banjo-Kazooie wiki
Jump to navigationJump to search
bkwikia>Matthew Cenance
m
m (Results May Vary moved page Import:Silo to Silo without leaving a redirect: mainspace)
(2 intermediate revisions by the same user not shown)
Line 1: Line 1:
[[File:Silo.png|thumb|300px|The silo is located in [[Isle o' Hags]]. [[Banjo]] and [[Kazooie]] insert themselves inside the wrap thing when the lights are green in more than one location.]]In ''[[Banjo-Tooie]]'', [[Banjo]] and [[Kazooie]] can utilize [[Jamjars]]' networks of '''silos''' to make their way around the [[Isle o' Hags]] much quicker than on foot. The Silos are spherical shaped and have a row of red lights around them when inactive. Approaching a Silo causes it to open and the lights will turn to green, activating it for use. Silos appear in every main area of the hub overworld. At least two different Silos must be activated for the network to be usable. However, silos are not located in [[Digger Tunnels]] and cannot be warped into. They replace the [[Warp Cauldron]]s from the Previous Game. Even if a silo is activated, if the player tries to approuch it as either Banjo or Kazooie seperated, as a [[Clockwork Kazooie]] or as [[Mumbo]], the silo will not open for them, as only Banjo and Kazooie together may use the silos. Kazooie's [[Dragon Kazooie|dragon]] transformation does not apply to this rule unless she is without Banjo.
{{Cleanup|Wikia}}
In ''[[Banjo-Tooie]]'', [[Banjo]] and [[Kazooie]] can utilize [[Jamjars]]' networks of '''silos''' to make their way around the [[Isle o' Hags]] much quicker than on foot. The Silos are spherical shaped and have a row of red lights around them when inactive. Approaching a Silo causes it to open and the lights will turn to green, activating it for use. Silos appear in every main area of the hub overworld. At least two different Silos must be activated for the network to be usable. However, silos are not located in [[Digger Tunnels]] and cannot be warped into. They replace the [[Warp Cauldron]]s from the Previous Game. Even if a silo is activated, if the player tries to approuch it as either Banjo or Kazooie seperated, as a [[Clockwork Kazooie]] or as [[Mumbo]], the silo will not open for them, as only Banjo and Kazooie together may use the silos. Kazooie's [[Dragon Kazooie|dragon]] transformation does not apply to this rule unless she is without Banjo.


==Silo Icons==
==Silo Icons==
Line 10: Line 11:
*Wasteland: [[Scrotty]]
*Wasteland: [[Scrotty]]
*Quagmire: [[Grunty]]
*Quagmire: [[Grunty]]
[[Category:Objects]]
[[Category:Objects]]

Revision as of 19:55, January 8, 2019

This article requires cleanup in order to qualify for Jiggywikki's standards.
Reason: Wikia
You can discuss this issue on the talk page or edit this page to improve it.

In Banjo-Tooie, Banjo and Kazooie can utilize Jamjars' networks of silos to make their way around the Isle o' Hags much quicker than on foot. The Silos are spherical shaped and have a row of red lights around them when inactive. Approaching a Silo causes it to open and the lights will turn to green, activating it for use. Silos appear in every main area of the hub overworld. At least two different Silos must be activated for the network to be usable. However, silos are not located in Digger Tunnels and cannot be warped into. They replace the Warp Cauldrons from the Previous Game. Even if a silo is activated, if the player tries to approuch it as either Banjo or Kazooie seperated, as a Clockwork Kazooie or as Mumbo, the silo will not open for them, as only Banjo and Kazooie together may use the silos. Kazooie's dragon transformation does not apply to this rule unless she is without Banjo.

Silo Icons

These are the faces of certain people's heads which will appear to the left of the names of the places you can go through the silos: