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{{Cleanup|Wikia import (except for the opening paragraphs)}}
{{Cleanup|Wikia import; needs a redo; too much trivia}}
{{Infobox world
{{Infobox world
|image=[[File:Rusty Bucket Bay (B-K).png|200px]]
|image=[[File:Rusty Bucket Bay (B-K).png|200px]]
|game=''[[Banjo-Kazooie]]''<br>''[[Banjo-Pilot]]''
|game=''[[Banjo-Kazooie]]''
|theme=Cargo Ship Harbor
|theme=Cargo Ship Harbor
|jiggies=54
|jiggies=12
|transformation=N/A
|transformation=N/A
}}
}}
{{Quote|My oily water, in you plunge, you'll lose air while in that gunge!|[[Gruntilda]]|[[Banjo-Kazooie]]}}
'''Rusty Bucket Bay''' is the eighth world of ''[[Banjo-Kazooie]]''. It consists of a cargo steamboat called the [[Rusty Bucket]], its dangerous internal workings and rooms, and the polluted water and harbor that surrounds it. The entrance to this world is located on the seventh floor of [[Gruntilda's Lair]], through an underwater passage. However, the water level is too low on the duo's first visit and requires the water level switch in the graveyard section of Gruntilda's Lair to be activated first. Its picture is located high above the entrance through a small alcove. This can be reached either by activating the second water switch in the same room or by swimming into the next room and finding another tunnel with a breakable grate. Both lead to the same area and the picture is behind a breakable grate. The picture requires 12 [[Jiggy|Jiggies]] to enter. 
'''Rusty Bucket Bay''' is the eighth world of ''[[Banjo-Kazooie]]''. It consists of the harbor in which [[Gruntilda]]'s cargo ship, the [[Rusty Bucket]], is docked.
 
To enter Rusty Bucket Bay, [[Banjo]] and [[Kazooie]] must first destroy a large gate near the [[Mad Monster Mansion]] entrance; they must then leave that world as [[Pumpkin Banjo]] and head to a room with [[Mumbo Jumbo]] only accessible with this transformation; Banjo must use Mumbo to turn back to normal, then perform the [[Beak Buster]] atop nearby casket to unlock a switch that raises the water level in the three rooms they had to go through to access Mad Monster Mansion's [[Jigsaw Picture]]. The duo has to then turn back into a pumpkin to leave.
 
Rusty Bucket Bay requires 54 Jiggies to enter, including 12 for the level's own jigsaw puzzle. The intended method to access the Jigsaw Picture is to go back to the Mad Monster Mansion puzzle and use the [[Rat-a-Tat Rap]] to destroy a metal grate, then walk up a metal walkway. However, in the Rusty Bucket Bay entrance, there's another switch to raise the water level even higher; hitting this switch allows Banjo to access another entrance (this switch must be pressed by the time Banjo and Kazooie finish Rusty Bucket Bay so that they can access [[Click Clock Wood]]).


==Points of interest==
==Points of interest==
*The [[Rusty Bucket]]
*The [[Rusty Bucket]]
**[[Engine Room]]
**[[Engine Room]]
**[[Captain's Cabin|Captain's Cabin]]
**[[The Captain's Quarters|Captain's Cabin]]
**[[Shipmate's Quarters]]
**[[Shipmate's Quarters]]
**[[The Galley|The Ship's Kitchen]]
**[[The Galley|The Ship's Kitchen]]
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*Storage Sheds
*Storage Sheds
*[[Snacker]]'s Pool
*[[Snacker]]'s Pool
*The [[Egg]] tollbooths
*The [[Egg]] Toll
*[[Jinjo]] Prison
*[[Jinjo]] Prison


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#'''Reach the Top of the Ship: '''Follow the series of ladders and narrow pathways along the smokestacks to reach the Jiggy in one of the smokestacks. 
#'''Reach the Top of the Ship: '''Follow the series of ladders and narrow pathways along the smokestacks to reach the Jiggy in one of the smokestacks. 
#'''Raise the Crane:''' [[Beak Barge]] the switch on one of the cranes to lift the cage off the deck of the ship, then climb the crane and board the ship to snag the Jiggy before time runs out. 
#'''Raise the Crane:''' [[Beak Barge]] the switch on one of the cranes to lift the cage off the deck of the ship, then climb the crane and board the ship to snag the Jiggy before time runs out. 
#'''Blow the Whistles:''' Enter the code "''312-111''" by Beak Busting the corresponding whistle switches towards the bow of the boat. During the puzzle, the level's music changes to a version with no whistle sounds, to avoid confusion with the puzzle's whistle sounds. A Jiggy will pop out if entered correctly. 
#'''Blow the Whistles:''' Enter the code "''312-111''" by Beak Busting the corresponding whistle switches towards the bow of the boat. A Jiggy will pop out if entered correctly. 
#'''Break into the [[Captain's Quarters]]:''' Break open a porthole toward the bow of the ship and jump into the hole. Inside, Beak Barge the small closet door and jump to get the Jiggy. Beware the [[Grille Chompa]] inside the closet!
#'''Break into the [[the Captain's Quarters]]:''' Break open a porthole toward the bow of the ship and jump into the hole. Inside, Beak Barge the small closet door and jump to get the Jiggy. Beware the [[Grille Chompa]] inside the closet!
#'''Navigate the Engine Room:''' Enter the cowl ventilator on the stern of the ship and Beak Bust the fan switch inside. This will slow down the fans in the Engine Room, allowing access to the platform with the Jiggy. To enter the Engine Room, look for a small door on the smokestack closest to the stern and Beak Barge it. Once inside, carefully navigate your way through the Engine Room's obstacles to reach the Jiggy. If at any point the duo loses a life, the fan switch must be activated again.
#'''Navigate the Engine Room:''' Enter the cowl ventilator on the stern of the ship and Beak Bust the fan switch inside. This will slow down the fans in the Engine Room, allowing access to the platform with the Jiggy. To enter the Engine Room, look for a small door on the smokestack closest to the stern and Beak Barge it. Once inside, carefully navigate your way through the the Engine Room's obstacles to reach the Jiggy. If at any point the duo loses a life, the fan switch must be activated again.
#'''Swim through the Propellers:''' While inside the Engine Room, Beak Bust the two fan switches on each side of the room to halt the propellers of the ship. Once the second switch is activated, a timer will commence and the duo must reach the Jiggy behind the propellers before they reactivate. It is possible to reset the timer by Beak Busting either switch again, in case the player wants to better time it with the rotating platforms. This is commonly cited by players as the hardest Jiggy to obtain in the entire game. This is due to the sheer difficulty of navigating the Engine Room ''and'' the oily water, all while under a strict time limit. 
#'''Swim through the Propellers:''' While inside the Engine Room, Beak Bust the two fan switches on each side of the room to halt the propellers of the ship. Once the second switch is activated, a timer will commence and the duo must reach the Jiggy behind the propellers before they reactivate. It is possible to reset the timer by Beak Busting either switch again, in case the player wants to better time it with the rotating platforms. This is commonly cited by players as the hardest Jiggy to obtain in the entire game. This is due to the sheer difficulty of navigating the Engine Room ''and'' the oily water, all while under a strict time limit. 
#'''Defeat [[Boss Boom Box]]:''' Beak Barge the switch on the opposite crane to Jiggy #4 and a TNT box will destroy the cover to the cargo hold below. Defeat Boss Boom Box inside and collect the Jiggy.
#'''Defeat [[Boss Boom Box]]:''' Beak Barge the switch on the opposite crane to Jiggy #4 and a TNT box will destroy the cover to the cargo hold below. Defeat Boss Boom Box inside and collect the Jiggy.
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*'''<font color="#ff4500">Orange</font>''' - in the corner of the level behind the ship. Fire eggs in the Egg Toll.
*'''<font color="#ff4500">Orange</font>''' - in the corner of the level behind the ship. Fire eggs in the Egg Toll.
*'''<font color="fuchsia">Pink</font>''' - In a large alcove underwater, under the grate that the beehive sits upon just to the right of the exit pad.
*'''<font color="fuchsia">Pink</font>''' - In a large alcove underwater, under the grate that the beehive sits upon just to the right of the exit pad.
*'''<font color="gold">Yellow</font>''' - On a buoy with a yellow Jinjo flag on it in [[Snacker]]'s pool.
*'''<font color="#ffff00">Yellow</font>''' - On a buoy with a yellow Jinjo flag on it in [[Snacker the Shark|Snacker's]] pool.


===[[Extra Honeycombs]]===
===[[Extra Honeycombs]]===
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===[[Witch Switch]]===
===[[Witch Switch]]===
*On top of a tower near the stern (or back) of ''[[The Rusty Bucket]]''. It is reached by double-jumping from the tip of the nearby crane (although this is difficult and requires precise timing of the second jump). The Jiggy appears in the "icy" room prior to the entrance to this world. The water must be raised to reach it.
*On top of a tower near the stern (or back) of ''[[The Rusty Bucket]]''. It is reached by double-jumping from the tip of the nearby crane (although this is difficult and requires precise timing of the second jump). A Jiggy appears in the room prior to the entrance to this world. The water must be raised to reach it.


===[[Mumbo Token]]s===
===[[Mumbo Token]]s===
*On a barrel in the toxic green pool.
*There is a Mumbo Token by the Green Jinjo in the toxic green pool.
*Inside of the oven in the kitchen room (BUT BE WARNED, you will be burnt upon entering).
*Fire 6 eggs instead of just 2 into the 2 egg toll. The bridge will extend far enough for a normal Flap-Flip to reach the floating Mumbo Token.
*Fire 6 eggs instead of just 2 into the 2 egg toll. The bridge will extend far enough for a normal Flap-Flip to reach the floating Mumbo Token.
*On a plank in the 1st blue warehouse.
*Two tokens in the Engine Room (stop the engines before you get them!).
*On a yellow box in the 2nd blue warehouse.
*In a boat to the side of the ''[[Rusty Bucket]].''
*At the very front of the ship, on the raised area.
*Inside the room with the four beds and the [[Seaman Grublin]].
*At the top of the smokestack that doesn't have a Jiggy, accessed using a [[Shock Jump Pad]] on the highest narrow pathway around the smokestacks.
*At the top of the smokestack that doesn't have a Jiggy, accessed using a [[Shock Jump Pad]] on the highest narrow pathway around the smokestacks.
*Behind the platform that holds the [[Witch Switch]], guarded by a [[Grille Chompa]].
*In the lifeboat at the furthest back of the ''[[Rusty Bucket]].''
*Inside an oven in the kitchen room.
*Inside the navigation room.
*On a cardboard box in the room with pipes and shelves.
*On a blue bed in the crew quarters.
*On the first C-shaped platform in the Engine Room.
*Two tokens in the Engine Room (stop the engines before you get them!).


===[[Extra Life|Extra Lives]]===
===[[Extra Life|Extra Lives]]===
*Destroy all of the Boom Boxes in one of the teal storage containers.
*Destroy all of the Boom Boxes in one of the teal storage containers.
*Near the back of the Engine Room is a window with the propeller slowing switch visible. In front of it is the 1-up and 4 eggs.
*At the entrance-opposing side of the Engine Room is a window with the propeller slowing switch visible. In front of it is the 1-up and 4 eggs.
*Inside the storage hut between the entrance pad and Snacker's pool, on the top shelf.
*Inside the storage hut between the entrance pad and Snacker's pool, on the top shelf.


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*'''<font color="red">Red Mystery Egg</font>''' - After entering the code to unlock it, the [[Red Mystery Egg]] is found on the bed in the Captain's Cabin.
*'''<font color="red">Red Mystery Egg</font>''' - After entering the code to unlock it, the [[Red Mystery Egg]] is found on the bed in the Captain's Cabin.


==Profiles==
==''Banjo-Kazooie: Nuts & Bolts''==
{{Quote|The cackling old crone has even got her own ship, though you'd be right to suspect that it's not the most cheerful vessel in the world. Everything on board seem to have a grudge against you, from the goblin crew right down to the very scenery including the funnel up on deck and the crates in the cargo hold! So be on your guard when exploring the ship its surrounding harbour...|''Banjo-Kazooie'', instruction booklet, page 30}}
In [[Banjo-Kazooie: Nuts & Bolts]], a ship that bears some resemblance to the [[Rusty Bucket]] can be seen floating across the ocean beyond [[Showdown Town]]. It also appears in [[Banjoland]] as an exhibit. It has a hole in its hull to allow a view at its engine.
 
==Glitches==
*With some fast moving in and out of the areas the game has to load on, you can glitch the main world music. The music will play without the horns, whistles, and metronome.


{{Quote|Don’t rock the boat! Stay away from my ship! You’ll be better off if this world you skip. Like the oil and water inside of the bay, you won’t mix well in this shipyard’s fray. My sailor boys will be sure to make you panic, and then you will sink like the boat named Titanic. And to me Tooty’s beauty then will go, to make me as pretty as that Leonardo DiCaprio!|Gruntilda|''Banjo-Kazooie'' Player's Guide, page 97}}
==Characters==
==Characters==
*[[Snorkel]]
*[[Snorkel]]
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|FraM=Rusty Bucket Bay
|FraM=Rusty Bucket Bay
|Jap = サビサビみなと
|Jap = サビサビみなと
|JapR = Sabisabi Minato
|JapR = Sabi Sabi Minato
|JapM = Rusty Harbor
|JapM = Rusty Harbor
|Ita = La Baia del Rusty Bucket
|Ita = La Baia del Rusty Bucket
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|GerM = Rusty Bucket Bay
|GerM = Rusty Bucket Bay
}}
}}
==Trivia==
*An underwater variation of the Engine Room exists in the game's data, despite the room having no water. Using Gameshark codes, it is possible to hear this music in action. 
*On the Nintendo Power promotional video, narrator Jon Lovitz states that ship's name is the "H.M.S. Gruntilda".
*Beneath the ''[[Rusty Bucket]]'''s name on the stern is the name of the city "Twycross, England", where [[Rare]]ware is based.
*In [[Banjoland]], the model of the ship has three chimneys, instead of the two it actually has.
*Rusty Bucket Bay's [[Engine Room]] is commonly cited by players as the most difficult, complex, and frustrating part of any world in ''[[Banjo-Kazooie]]''; indeed, the whole world is also commonly cited by players to be the most frustrating world in the game due to the difficulty rising from aforementioned Engine Room and the oily water. Conversely, some more experienced players cite Rusty Bucket Bay as their favorite Banjo-Kazooie level due to the challenges it presents.
*Many players believe the garage door behind the entrance pad was once meant to take the player to Quagmire, an area in Banjo-Tooie, via Stop & Swop, since a similar door can be seen in the area.
*When doing the whistle puzzle, the level's music changes to a version which has no whistle sounds as to not add any confusion in the memorization of the ''puzzle's'' whistle sounds.
*It is not possible to complete the game without entering this world, because of the 810 note door in Gruntilda's lair.
**It is possible to complete [[Grunty's Furnace Fun]] and see the credits without having stepped foot in this world, a trait shared with [[Click Clock Wood]].
*This is the only world to feature neither [[Bottles]] nor [[Mumbo Jumbo]].
*While most Jinjos in other worlds (except Click Clock Wood) seem to be placed in random locations, all the Jinjos of Rusty Bucket Bay are located along the borders of the world. In fact, 4 of the 5 are found at each corner of the bay. 
{{BK}}
{{BK}}
[[Category:Worlds in Banjo-Kazooie]]
[[Category:Worlds in Banjo-Kazooie]]

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