Difference between revisions of "Rare Ltd."

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However, prior to both of these events, Rare had already publicly lost staff from other teams. In 1997 a small number of employees (Oliver Davies, Oliver Norton, Steve Patrick, Jeff Stafford, Christopher Gage, and Adrian Smith) left and formed a new studio to be known as Eighth Wonder. They were signed with Sony Computer Entertainment Europe (who made sure this defection was well publicised in the games press) and were all set to develop a new PlayStation game. There were high hopes that this would produce an amazing game; provisionally titled "Popcorn". EDGE magazine even profiled the project, showing a game that looked like a 3D version of Bomberman. However, despite being shown by SCEE at the 1998 ECTS, the game was never released. Eighth Wonder are believed to have experienced a number of internal problems and, by 1999, the studio no longer existed.
However, prior to both of these events, Rare had already publicly lost staff from other teams. In 1997 a small number of employees (Oliver Davies, Oliver Norton, Steve Patrick, Jeff Stafford, Christopher Gage, and Adrian Smith) left and formed a new studio to be known as Eighth Wonder. They were signed with Sony Computer Entertainment Europe (who made sure this defection was well publicised in the games press) and were all set to develop a new PlayStation game. There were high hopes that this would produce an amazing game; provisionally titled "Popcorn". EDGE magazine even profiled the project, showing a game that looked like a 3D version of Bomberman. However, despite being shown by SCEE at the 1998 ECTS, the game was never released. Eighth Wonder are believed to have experienced a number of internal problems and, by 1999, the studio no longer existed.
===Microsoft era===
===Microsoft era===
Up from the end of 2000, people from Activision and Microsoft visited Rare. In November 2001, Microsoft trademarked It's Mr. Pants, a game that was released three years later. In September 2002, the Stamper brothers sold their 51% interest in Rare to Microsoft; following this, Nintendo sold their 49% stake in the company as well. Microsoft paid a total of $375 million for the company. Because of this, Rare is now a first-party developer for Microsoft's Xbox and its successors. This left Donkey Kong Racing, which was due to be released for the Nintendo GameCube, unreleased. The trademarks of the characters from the games that Rare made for Nintendo consoles (such as Conker of Conker's Bad Fur Day and Banjo of the Banjo-Kazooie series) were retained by Rare (apart from intellectual properties originally developed by Nintendo, including Donkey Kong and Star Fox). Despite the acquisition, Rare still developed games for Game Boy Advance, and now develops for the Nintendo DS, as Microsoft is currently not participating in the hand-held video game console market. Rare has never developed for Sony platforms.
Up from the end of 2000, people from Activision and Microsoft visited Rare. In November 2001, Microsoft trademarked It's Mr. Pants, a game that was released three years later. In September 2002, the Stamper brothers sold their 51% interest in Rare to Microsoft; following this, Nintendo sold their 49% stake in the company as well. Microsoft paid a total of $375 million for the company. Because of this, Rare is now a first-party developer for Microsoft's Xbox and its successors. This left Donkey Kong Racing, which was due to be released for the Nintendo GameCube, unreleased. The trademarks of the characters from the games that Rare made for Nintendo consoles (such as Conker of Conker's Bad Fur Day and Banjo of the Banjo-Kazooie series) were retained by Rare (apart from intellectual properties originally developed by Nintendo, including Donkey Kong and Star Fox). Despite the acquisition, Rare still developed games for Game Boy Advance, and now develops for the Nintendo DS, as Microsoft is currently not participating in the hand-held video game console market. Rare has never developed for Sony platforms.
In 2002, Star Fox Adventures became the only Rare game released on the Nintendo GameCube with an average Metacritic score of 82/100. Rare's first Xbox game, Grabbed by the Ghoulies, was a beat 'em up action game.
In 2002, Star Fox Adventures became the only Rare game released on the Nintendo GameCube with an average Metacritic score of 82/100. Rare's first Xbox game, Grabbed by the Ghoulies, was a beat 'em up action game.
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At E3 in May 2004, Microsoft's Ken Lobb stated that Rare had obtained Nintendo DS development kits and was working on two games for the Nintendo DS.[5] Shortly after, Microsoft issued a statement saying that the company and its studios had no plans for Nintendo DS development. However, on 8 July 2005, Rare posted job openings for Nintendo DS development on its official website, and stated that it was "creating key DS titles". The first of these games is Diddy Kong Racing DS, an online-capable port of [[Diddy Kong Racing]].
At E3 in May 2004, Microsoft's Ken Lobb stated that Rare had obtained Nintendo DS development kits and was working on two games for the Nintendo DS.[5] Shortly after, Microsoft issued a statement saying that the company and its studios had no plans for Nintendo DS development. However, on 8 July 2005, Rare posted job openings for Nintendo DS development on its official website, and stated that it was "creating key DS titles". The first of these games is Diddy Kong Racing DS, an online-capable port of [[Diddy Kong Racing]].
In 2005, Rare released Conker: Live and Reloaded, a remake of the N64's Conker's Bad Fur Day with updated graphics and sound to suit the Xbox and a reworked multiplayer option. Previously due to be known as Conker: Live and Uncut. The game has an average Metacritic score of 78/100.
In 2005, Rare released Conker: Live and Reloaded, a remake of the N64's Conker's Bad Fur Day with updated graphics and sound to suit the Xbox and a reworked multiplayer option. Previously due to be known as Conker: Live and Uncut. The game has an average Metacritic score of 78/100.
Rare made something of a resurgence when Microsoft's Xbox 360 console was released in late 2005. Two of the Xbox 360's launch games were developed by Rare, Kameo and Perfect Dark Zero, with Viva Piñata released the next year. Their latest game, Banjo-Kazooie: Nuts and Bolts, was released in November 2008.
Rare made something of a resurgence when Microsoft's Xbox 360 console was released in late 2005. Two of the Xbox 360's launch games were developed by Rare, Kameo and Perfect Dark Zero, with Viva Piñata released the next year. The third Banjo-Kazooie game, Banjo-Kazooie: Nuts and Bolts, was released in November 2008.
On January 2, 2007, Rare founders Chris and Tim Stamper left the company to "pursue other opportunities".[6] Previous lead designer Gregg Mayles reviews as Creative Director and Mark Betteridge replaces as Studio Director at the company, replacing the brothers on a permanent basis.
Now Rare is primarily focused on Microsoft's Xbox Kinect peripheral, releasing the sports mingame collection Kinect Sports as one of the device's flagship launch titles in November 2010. On January 2, 2007, Rare founders Chris and Tim Stamper left the company to "pursue other opportunities".[6] Previous lead designer Gregg Mayles reviews as Creative Director. Mark Betteridge became Studio Director at the company, but was later replaced himself by Scott Henson from Microsoft Games Studios in 2010.


== Media-shy nature ==
== Media-shy nature ==
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