Difference between revisions of "Rare Ltd."

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'''Rare, Ltd.''' (formerly known as '''Rareware''') is the video game company that created the [[Banjo-Kazooie series]]. They also created lots of other series, such as ''Perfect Dark'', ''Conker'', ''Viva Piñata'', etc. They were once second party to Nintendo, but in 2002, Rare was sold to Mircosoft and became First party.
'''Rare, Ltd.''' (formerly known as '''Rareware''') is the video game company that created the [[Banjo-Kazooie series]]. They also created lots of other series, such as ''Perfect Dark'', ''Conker'', ''Viva Piñata'', etc. They were once second party to Nintendo, but in 2002, Rare was sold to Mircosoft and became First party.


Rare is located in Twycross, Leicestershire, UK. It has developed many games for Nintendo's gaming consoles, including Battletoads, Donkey Kong Country (and its sequels), Killer Instinct, Banjo-Kazooie, Banjo-Tooie, Blast Corps, GoldenEye 007, Perfect Dark, Conker's Bad Fur Day, Diddy Kong Racing, Donkey Kong 64, Jet Force Gemini, Star Fox Adventures, Diddy Kong Racing DS, and most recently, Viva Piñata: Pocket Paradise.
Rare is located in Twycross, Leicestershire, UK. It has developed many games for Nintendo's gaming consoles, including Battletoads, Donkey Kong Country (and its sequels), Killer Instinct, [[Banjo-Kazooie]], [[Banjo-Tooie]], Blast Corps, GoldenEye 007, Perfect Dark, Conker's Bad Fur Day, Diddy Kong Racing, Donkey Kong 64, Jet Force Gemini, Star Fox Adventures, Diddy Kong Racing DS, and most recently, Viva Piñata: Pocket Paradise.
One of Rare's most critically acclaimed and popular series was the Donkey Kong Country series on the Super Nintendo Entertainment System, due to its use of pre-framed 3D graphics on a largely 2D console. Rare then released several critically acclaimed platform games for the Nintendo 64, such as Banjo-Kazooie, Donkey Kong 64, Banjo Tooie and Conker's Bad Fur Day.
One of Rare's most critically acclaimed and popular series was the Donkey Kong Country series on the Super Nintendo Entertainment System, due to its use of pre-framed 3D graphics on a largely 2D console. Rare then released several critically acclaimed platform games for the Nintendo 64, such as Banjo-Kazooie, Donkey Kong 64, Banjo Tooie and Conker's Bad Fur Day.
[edit]Staff departures
 
==Staff departures==
 
Key members of the GoldenEye development team left Rare soon after beginning work on Perfect Dark. Head of software Martin Hollis was the first to leave in 1998, working at Nintendo of America on the GameCube, and in 2000 he started his own company, Zoonami. Other members, such as David Doak, left soon after Hollis and formed Free Radical Design.
Key members of the GoldenEye development team left Rare soon after beginning work on Perfect Dark. Head of software Martin Hollis was the first to leave in 1998, working at Nintendo of America on the GameCube, and in 2000 he started his own company, Zoonami. Other members, such as David Doak, left soon after Hollis and formed Free Radical Design.


However, prior to both of these events, Rare had already publicly lost staff from other teams. In 1997 a small number of employees (Oliver Davies, Oliver Norton, Steve Patrick, Jeff Stafford, Christopher Gage, and Adrian Smith) left and formed a new studio to be known as Eighth Wonder. They were signed with Sony Computer Entertainment Europe (who made sure this defection was well publicised in the games press) and were all set to develop a new PlayStation game. There were high hopes that this would produce an amazing game; provisionally titled "Popcorn". EDGE magazine even profiled the project, showing a game that looked like a 3D version of Bomberman. However, despite being shown by SCEE at the 1998 ECTS,[4] the game was never released. Eighth Wonder are believed to have experienced a number of internal problems and, by 1999, the studio no longer existed.
However, prior to both of these events, Rare had already publicly lost staff from other teams. In 1997 a small number of employees (Oliver Davies, Oliver Norton, Steve Patrick, Jeff Stafford, Christopher Gage, and Adrian Smith) left and formed a new studio to be known as Eighth Wonder. They were signed with Sony Computer Entertainment Europe (who made sure this defection was well publicised in the games press) and were all set to develop a new PlayStation game. There were high hopes that this would produce an amazing game; provisionally titled "Popcorn". EDGE magazine even profiled the project, showing a game that looked like a 3D version of Bomberman. However, despite being shown by SCEE at the 1998 ECTS, the game was never released. Eighth Wonder are believed to have experienced a number of internal problems and, by 1999, the studio no longer existed.
[edit]Microsoft era
===Microsoft era===
Up from the end of 2000, people from Activision and Microsoft visited Rare. In November 2001, Microsoft trademarked It's Mr. Pants, a game that was released three years later. In September 2002, the Stamper brothers sold their 51% interest in Rare to Microsoft; following this, Nintendo sold their 49% stake in the company as well. Microsoft paid a total of $377 million for the company. Because of this, Rare is now a first-party developer for Microsoft's Xbox and its successors. This left Donkey Kong Racing, which was due to be released for the Nintendo GameCube, unreleased. The trademarks of the characters from the games that Rare made for Nintendo consoles (such as Conker of Conker's Bad Fur Day and Banjo of the Banjo-Kazooie series) were retained by Rare (apart from intellectual properties originally developed by Nintendo, including Donkey Kong and Star Fox). Despite the acquisition, Rare still developed games for Game Boy Advance, and now develops for the Nintendo DS, as Microsoft is currently not participating in the hand-held video game console market. Rare has never developed for Sony platforms.
Up from the end of 2000, people from Activision and Microsoft visited Rare. In November 2001, Microsoft trademarked It's Mr. Pants, a game that was released three years later. In September 2002, the Stamper brothers sold their 51% interest in Rare to Microsoft; following this, Nintendo sold their 49% stake in the company as well. Microsoft paid a total of $377 million for the company. Because of this, Rare is now a first-party developer for Microsoft's Xbox and its successors. This left Donkey Kong Racing, which was due to be released for the Nintendo GameCube, unreleased. The trademarks of the characters from the games that Rare made for Nintendo consoles (such as Conker of Conker's Bad Fur Day and Banjo of the Banjo-Kazooie series) were retained by Rare (apart from intellectual properties originally developed by Nintendo, including Donkey Kong and Star Fox). Despite the acquisition, Rare still developed games for Game Boy Advance, and now develops for the Nintendo DS, as Microsoft is currently not participating in the hand-held video game console market. Rare has never developed for Sony platforms.
In 2002, Star Fox Adventures became the only Rare game released on the Nintendo GameCube with an average Metacritic score of 82/100. Rare's first Xbox game, Grabbed by the Ghoulies, was a beat 'em up action game.
In 2002, Star Fox Adventures became the only Rare game released on the Nintendo GameCube with an average Metacritic score of 82/100. Rare's first Xbox game, Grabbed by the Ghoulies, was a beat 'em up action game.
In August 2003, Rare and Microsoft made a deal with THQ for Rare to publish games for the Game Boy Advance, which, as of December 2004, have included Sabre Wulf, a game based on its Ultimate character, Banjo-Kazooie: Grunty's Revenge, a "midquel" to the two Nintendo 64 games, and It's Mr. Pants!, a puzzle game that was originally developed as "Donkey Kong: Coconut Crackers", and featured the company's unofficial mascot. January 2005 saw the completion of this deal, with the release of Banjo Pilot (which, before being acquired by Microsoft, was in development as "Diddy Kong Pilot"). Rare also ported and extended the Donkey Kong Country series, which was published by Nintendo.
In August 2003, Rare and Microsoft made a deal with THQ for Rare to publish games for the Game Boy Advance, which, as of December 2004, have included Sabre Wulf, a game based on its Ultimate character, [[Banjo-Kazooie: Grunty's Revenge]], a "midquel" to the two Nintendo 64 games, and It's Mr. Pants!, a puzzle game that was originally developed as "Donkey Kong: Coconut Crackers", and featured the company's unofficial mascot. January 2005 saw the completion of this deal, with the release of [[Banjo Pilot]] (which, before being acquired by Microsoft, was in development as ''Diddy Kong Pilot"). Rare also ported and extended the Donkey Kong Country series, which was published by Nintendo.
At E3 in May 2004, Microsoft's Ken Lobb stated that Rare had obtained Nintendo DS development kits and was working on two games for the Nintendo DS.[5] Shortly after, Microsoft issued a statement saying that the company and its studios had no plans for Nintendo DS development. However, on 8 July 2005, Rare posted job openings for Nintendo DS development on its official website, and stated that it was "creating key DS titles". The first of these games is Diddy Kong Racing DS, an online-capable port of Diddy Kong Racing.
At E3 in May 2004, Microsoft's Ken Lobb stated that Rare had obtained Nintendo DS development kits and was working on two games for the Nintendo DS.[5] Shortly after, Microsoft issued a statement saying that the company and its studios had no plans for Nintendo DS development. However, on 8 July 2005, Rare posted job openings for Nintendo DS development on its official website, and stated that it was "creating key DS titles". The first of these games is Diddy Kong Racing DS, an online-capable port of [[Diddy Kong Racing]].
In 2005, Rare released Conker: Live and Reloaded, a remake of the N64's Conker's Bad Fur Day with updated graphics and sound to suit the Xbox and a reworked multiplayer option. Previously due to be known as Conker: Live and Uncut. The game has an average Metacritic score of 78/100.
In 2005, Rare released Conker: Live and Reloaded, a remake of the N64's Conker's Bad Fur Day with updated graphics and sound to suit the Xbox and a reworked multiplayer option. Previously due to be known as Conker: Live and Uncut. The game has an average Metacritic score of 78/100.
Rare made something of a resurgence when Microsoft's Xbox 360 console was released in late 2005. Two of the Xbox 360's launch games were developed by Rare, Kameo and Perfect Dark Zero, with Viva Piñata released the next year. Their latest game, Banjo-Kazooie: Nuts and Bolts, was released in November 2008.
Rare made something of a resurgence when Microsoft's Xbox 360 console was released in late 2005. Two of the Xbox 360's launch games were developed by Rare, Kameo and Perfect Dark Zero, with Viva Piñata released the next year. Their latest game, Banjo-Kazooie: Nuts and Bolts, was released in November 2008.
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