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List of Banjo-Pilot pre-release and unused content

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Revision as of 05:44, October 7, 2020 by Metalex123 (talk | contribs) (Moved the Banjo-Pilot Voxel stuff here, plus added a bit on DKP info too. Will change "Banjo-Pilot Voxel" to be a redirect to here.)
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This is a list of pre-release and unused content from Banjo-Pilot.

Early builds[edit]

Diddy Kong Pilot[edit]

Banjo-Pilot first started its development as a sequel to Diddy Kong Racing, called Diddy Kong Pilot, a racing game featuring characters from the Donkey Kong franchise. The game had two different early builds before becoming Banjo-Pilot, which were made in 2001 and in 2003.

Voxel prototype[edit]

The title screen for the voxel prototype.

The 2004 build of Banjo-Pilot is significantly different than the final released version. The primary difference is that the game's race courses are rendered using a voxel engine, producing 3D graphics on a strictly 2D system. At the time of the game's demos, this was considered very impressive. However, the addition of elements such as items and course obstacles proved too much for the GBA hardware, causing unacceptable amounts of lag. The game's final release hence used the more traditional Mode 7 technique of rendering a racecourse.

Some other differences include this build lacking a Quick Race options or the ability to shoot bullets. The Options menu has two other options removed in the final build; Multiplayer Weapons and Reverse Controls. Also, the "Erase Save Data" option has been removed. This build also includes a corrupted debug menu.

Minor differences include Bottles' voice being slightly more low pitched and his song more low pitched. Cheato's pages cost less as well, possibly for testing purposes. Along all that, all of the option names are all put into one box at the bottom of the screen.