Difference between revisions of "List of Banjo-Kazooie glitches"

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This glitch only works in the [[Banjo-Kazooie (Xbox Live Arcade)|Xbox Live Arcade]] version. It involves the Bottles' Bonus game to cause some of the games [[Musical Note]]s to be impossible to collect.  The game has since been patched to remove the glitch.
This glitch only works in the [[Banjo-Kazooie (Xbox Live Arcade)|Xbox Live Arcade]] version. It involves the Bottles' Bonus game to cause some of the games [[Musical Note]]s to be impossible to collect.  The game has since been patched to remove the glitch.


To make this glitch take effect, one simply had to play through and beat the Bottles' Bonus games in Banjo's house (by entering Banjo's house and hitting Y to look at the picture of Bottles) but it must have been done before the player entered [[Mad Monster Mansion]] for the first time.  If done correctly, 4 notes from Mad Monster Mansion, 4 Notes from [[Rusty Bucket Bay]] and 4 Notes from [[Click Clock Wood]] will have disappeared and become impossible to collect, thus making it impossible to collect all 900 notes in the game.
To make this glitch take effect, one simply had to play through and beat the Bottles' Bonus games in Banjo's House (by entering Banjo's House and hitting Y to look at the picture of Bottles) but it must have been done before the player entered [[Mad Monster Mansion]] for the first time.  If done correctly, 4 notes from Mad Monster Mansion, 4 Notes from [[Rusty Bucket Bay]] and 4 Notes from [[Click Clock Wood]] will have disappeared and become impossible to collect, thus making it impossible to collect all 900 notes in the game.


The reason this glitch occurs comes from a new feature in the Xbox Live Arcade Version of the game.  In the original Banjo-Kazooie, dying or leaving a level and coming back would result in the Musical Notes being reset as though the player had never collected them.  The Notes collected in any given level are recorded as collected via a "high-score" system with 100 being the highest one can obtain.  For the game's sequel, [[Banjo-Tooie]] this was changed so that when the Musical Notes are collected, they remain collected even when the level is re-entered later.  When Banjo-Kazooie was ported to the Xbox Live Arcade, the developers made this feature standard for both games, meaning now collected notes remain collected no matter what.  When adding this feature however, the developers didn't take into account the Bottles' Bonus mini-games.  The puzzles in the Bottles' Bonus feature video of [[Banjo]] playing through portions of levels, including Mad Monster Mansion, Rusty Bucket Bay and Click Clock Wood.  These videos aren't pre-recorded however, and are generated as live computer-controlled demos using the game's engine.  Because of this, the game considers the computer Banjo in the videos as the player, and thus when he collects the Notes in the videos, the game believes they have already been collected and removes them from the game.  Worse still, the computer's collected Notes do not count towards the player's actual total.  Meaning, essentially, they are gone.
The reason this glitch occurs comes from a new feature in the Xbox Live Arcade Version of the game.  In the original Banjo-Kazooie, dying or leaving a level and coming back would result in the Musical Notes being reset as though the player had never collected them.  The Notes collected in any given level are recorded as collected via a "high-score" system with 100 being the highest one can obtain.  For the game's sequel, [[Banjo-Tooie]] this was changed so that when the Musical Notes are collected, they remain collected even when the level is re-entered later.  When Banjo-Kazooie was ported to the Xbox Live Arcade, the developers made this feature standard for both games, meaning now collected notes remain collected no matter what.  When adding this feature however, the developers didn't take into account the Bottles' Bonus mini-games.  The puzzles in the Bottles' Bonus feature video of [[Banjo]] playing through portions of levels, including Mad Monster Mansion, Rusty Bucket Bay and Click Clock Wood.  These videos aren't pre-recorded however, and are generated as live computer-controlled demos using the game's engine.  Because of this, the game considers the computer Banjo in the videos as the player, and thus when he collects the Notes in the videos, the game believes they have already been collected and removes them from the game.  Worse still, the computer's collected Notes do not count towards the player's actual total.  Meaning, essentially, they are gone.