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Difference between revisions of "In-Fusio"

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==History==
==History==
Originally founded in 1998 by Gilles Raymond, In-Fusio was an early developer in the mobile market, with their first title being ''{{wp|James Bond in video games#Mobile and smartphone games|007 Ice Racer}}'' in 2003. They would eventually grow to be the largest mobile developer in Europe during their peak, releasing 25 games in 2003 and 26 games in 2004. The company's portfolio includes licensed applications based on Microsoft's ''{{wp|Halo (franchise)|Halo}}'' franchise and games based on ''{{wp|Age of Empires}}'', ''{{wp|Midtown Madness}}'', ''{{wp|Zoo Tycoon}}'', ''{{wp|Neopets}}'', ''{{wp|Die Hard (video game)|Die Hard}}'', ''{{wp|List of Terminator video games#Mobile game|The Terminator}}'', ''{{wp|Etch A Sketch}}'' and ''{{wp|Golden Tee}}'', alongside other original titles such as ''[https://www.mobygames.com/game/shado-fighter Shado Fighter]''.<ref>[https://www.insightpartners.com/portfolio/in-fusio In-Fusio | Investment | Insight Partners]</ref> They would also make downgraded ports of [[Game Boy Advance]] titles, including several Rare Ltd. games. Microsoft allowed this because they had no equivalent in the mobile market and wanted to test the waters to see if mobile games were viable at the time.  
Originally founded in 1998 by Gilles Raymond, In-Fusio was an early developer in the mobile market, with their first title being ''{{wp|James Bond in video games#Mobile and smartphone games|007 Ice Racer}}'' in 2003. They would eventually grow to be the largest mobile developer in Europe during their peak, releasing 25 games in 2003 and 26 games in 2004. The company's portfolio includes licensed applications based on Microsoft's ''{{wp|Halo (franchise)|Halo}}'' franchise and games based on ''{{wp|Age of Empires}}'', ''{{wp|Midtown Madness}}'', ''{{wp|Zoo Tycoon}}'', ''{{wp|Neopets}}'', ''{{wp|Die Hard (video game)|Die Hard}}'', ''{{wp|List of Terminator video games#Mobile game|The Terminator}}'', ''{{wp|Etch A Sketch}}'', ''{{wp|Golden Tee}}'' and others, alongside other original titles such as ''[https://www.mobygames.com/game/shado-fighter Shado Fighter]''.<ref>[https://www.insightpartners.com/portfolio/in-fusio In-Fusio | Investment | Insight Partners]</ref> They would also make downgraded ports of [[Game Boy Advance]] titles, including several Rare Ltd. games. Microsoft allowed this because they had no equivalent in the mobile market and wanted to test the waters to see if mobile games were viable at the time.  


In-Fusio would eventually run into financial trouble, with the mobile market growing to the point of major studios taking notice. No longer wanting to outsource development of their games, these studios would establish in house developers dedicated to mobile games. This meant less and less contracts for studios like In-Fusio, and the studio's parent company, Zenops, would go into compulsory liquidation on July 29, 2009 when it could no longer sustain itself.
In-Fusio would eventually run into financial trouble, with the mobile market growing to the point of major studios taking notice. No longer wanting to outsource development of their games, these studios would establish in house developers dedicated to mobile games. This meant less and less contracts for studios like In-Fusio, and the studio's parent company, Zenops, would go into compulsory liquidation on July 29, 2009 when it could no longer sustain itself.

Revision as of 12:26, May 14, 2021

The logo used by In-Fusio.

In-Fusio was a French video game developer and publisher that specialized in mobile games. They published Banjo-Kazooie: Grunty's Revenge Mobile and developed Banjo-Kazooie: Grunty's Revenge Missions on behalf of Rare Ltd. and Microsoft.

History

Originally founded in 1998 by Gilles Raymond, In-Fusio was an early developer in the mobile market, with their first title being 007 Ice Racer in 2003. They would eventually grow to be the largest mobile developer in Europe during their peak, releasing 25 games in 2003 and 26 games in 2004. The company's portfolio includes licensed applications based on Microsoft's Halo franchise and games based on Age of Empires, Midtown Madness, Zoo Tycoon, Neopets, Die Hard, The Terminator, Etch A Sketch, Golden Tee and others, alongside other original titles such as Shado Fighter.[1] They would also make downgraded ports of Game Boy Advance titles, including several Rare Ltd. games. Microsoft allowed this because they had no equivalent in the mobile market and wanted to test the waters to see if mobile games were viable at the time.

In-Fusio would eventually run into financial trouble, with the mobile market growing to the point of major studios taking notice. No longer wanting to outsource development of their games, these studios would establish in house developers dedicated to mobile games. This meant less and less contracts for studios like In-Fusio, and the studio's parent company, Zenops, would go into compulsory liquidation on July 29, 2009 when it could no longer sustain itself.

References