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Honeycomb

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Revision as of 22:12, July 30, 2020 by Results May Vary (talk | contribs) (splitting info on health bar. some rewrite although could still use with some more info)
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“Mmmm... I'm sticky tasty honey energy!”
A Honeycomb, Banjo-Kazooie

Honeycombs are items that individually represent the units for Banjo and Kazooie's health bar in the first three Banjo-Kazooie games. If the duo are low on health, they can collect a Honeycomb to restore a unit of their health. If Banjo and Kazooie's life bar is full, the Honeycomb has no effect. Honeycombs can usually be found by either defeating an enemy, destroying a Beehive, or in random areas. Stronger enemies usually release more honeycombs. Banjo and Kazooie lose a honeycomb if they are hit by either an enemy or obstacle or if they fall from a height, sometimes even more, depending on the height of the fall. Extra Honeycomb Pieces can be collected to add another Honeycomb to the health bar.

In Banjo-Tooie, Honeycombs also represent Mumbo Jumbo's health. The game also introduces two variants, the Random Stop Honeycomb and the Skill Stop Honeycomb, both of which also appear in Banjo-Kazooie: Grunty's Revenge. Some enemies do not drop Honeycombs when defeated. Honeycombs disappear a few seconds after being dropped.

In Grunty's Revenge, another honeycomb variant was introduced, the Double Honeycomb.

In Banjo-Pilot, Honeycombs are the means of obtaining an item. The item received by the racer is usually based on the place they are in.

In Banjo-Kazooie: Nuts & Bolts Honeycombs are fetch items in the Lord of Games' "Six of the Best" challenge of Spiral Mountain.

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