Be sure to read our policy on citing sources before editing!
Difference between revisions of "Honeycomb"
Metalex123 (talk | contribs) m (→Trivia: Added nav template, also tried rephrasing the trivia.) |
(splitting info on health bar. some rewrite although could still use with some more info) |
||
Line 1: | Line 1: | ||
{{Infobox item | {{Infobox item | ||
|image=[[File:Honeycomb.jpg|200px]]<br>Artwork from ''Banjo-Kazooie: Grunty's Revenge'' | |image=[[File:Honeycomb.jpg|200px]]<br>Artwork from ''Banjo-Kazooie: Grunty's Revenge'' | ||
Line 6: | Line 5: | ||
|icon=[[File:BK Honeycomb icon.png|Banjo-Kazooie]] [[File:BK XBLA Honeycomb icon.png]]}} | |icon=[[File:BK Honeycomb icon.png|Banjo-Kazooie]] [[File:BK XBLA Honeycomb icon.png]]}} | ||
{{quote|Mmmm... I'm sticky tasty honey energy!|A Honeycomb|[[Banjo-Kazooie]]}} | {{quote|Mmmm... I'm sticky tasty honey energy!|A Honeycomb|[[Banjo-Kazooie]]}} | ||
'''Honeycombs''' are items that individually represent the units for [[Banjo]] and [[Kazooie]]'s [[health bar]] in the first three ''[[Banjo-Kazooie (series)|Banjo-Kazooie]]'' games. If the duo are low on health, they can collect a Honeycomb to restore a unit of their health. If Banjo and Kazooie's life bar is full, the Honeycomb has no effect. Honeycombs can usually be found by either defeating an enemy, destroying a [[Beehive]], or in random areas. Stronger enemies usually release more honeycombs. Banjo and Kazooie lose a honeycomb if they are hit by either an enemy or obstacle or if they fall from a height, sometimes even more, depending on the height of the fall. [[Extra Honeycomb Piece]]s can be collected to add another Honeycomb to the health bar. | |||
Banjo | In ''Banjo-Tooie'', Honeycombs also represent [[Mumbo Jumbo]]'s health. The game also introduces two variants, the [[Random Stop Honeycomb]] and the [[Skill Stop Honeycomb]], both of which also appear in ''[[Banjo-Kazooie: Grunty's Revenge]]''. Some enemies do not drop Honeycombs when defeated. Honeycombs disappear a few seconds after being dropped. | ||
In | In ''Grunty's Revenge'', another honeycomb variant was introduced, the [[Double Honeycomb]]. | ||
In ''[[Banjo-Pilot]]'', Honeycombs are the means of obtaining an item. The item received by the racer is usually based on | In ''[[Banjo-Pilot]]'', Honeycombs are the means of obtaining an item. The item received by the racer is usually based on the place they are in. | ||
In ''[[Banjo-Kazooie: Nuts & Bolts]]'' Honeycombs are fetch items in the [[Lord of Games]]' "Six of the Best" challenge of [[Spiral Mountain]]. | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
BK Honeycomb art.png|Artwork from ''Banjo-Kazooie'' | BK Honeycomb art.png|Artwork from ''Banjo-Kazooie'' | ||
Honeycomb B-K.jpg|A Honeycomb in ''Banjo-Kazooie'' | Honeycomb B-K.jpg|A Honeycomb in ''Banjo-Kazooie'' | ||
GR Double Honeycomb artwork.png|Artwork of a Honeycomb and a [[Double Honeycomb]] for ''Banjo-Kazooie: Grunty's Revenge'' | |||
Honeycombs in NnB.jpg|A few Honeycombs in ''Nuts & Bolts'', from the Six of the Best challenge. | Honeycombs in NnB.jpg|A few Honeycombs in ''Nuts & Bolts'', from the Six of the Best challenge. | ||
</gallery> | </gallery> | ||
{{Items}} | {{Items}} | ||
{{BK}} | {{BK}} |
Revision as of 22:12, July 30, 2020
Artwork from Banjo-Kazooie: Grunty's Revenge | |
Game(s) | Banjo-Kazooie Banjo-Tooie Banjo-Kazooie: Grunty's Revenge Banjo-Pilot Banjo-Kazooie: Nuts & Bolts |
Usage | Replenishes Banjo and Kazooie's health |
- “Mmmm... I'm sticky tasty honey energy!”
- —A Honeycomb, Banjo-Kazooie
Honeycombs are items that individually represent the units for Banjo and Kazooie's health bar in the first three Banjo-Kazooie games. If the duo are low on health, they can collect a Honeycomb to restore a unit of their health. If Banjo and Kazooie's life bar is full, the Honeycomb has no effect. Honeycombs can usually be found by either defeating an enemy, destroying a Beehive, or in random areas. Stronger enemies usually release more honeycombs. Banjo and Kazooie lose a honeycomb if they are hit by either an enemy or obstacle or if they fall from a height, sometimes even more, depending on the height of the fall. Extra Honeycomb Pieces can be collected to add another Honeycomb to the health bar.
In Banjo-Tooie, Honeycombs also represent Mumbo Jumbo's health. The game also introduces two variants, the Random Stop Honeycomb and the Skill Stop Honeycomb, both of which also appear in Banjo-Kazooie: Grunty's Revenge. Some enemies do not drop Honeycombs when defeated. Honeycombs disappear a few seconds after being dropped.
In Grunty's Revenge, another honeycomb variant was introduced, the Double Honeycomb.
In Banjo-Pilot, Honeycombs are the means of obtaining an item. The item received by the racer is usually based on the place they are in.
In Banjo-Kazooie: Nuts & Bolts Honeycombs are fetch items in the Lord of Games' "Six of the Best" challenge of Spiral Mountain.
Gallery
- Honeycomb B-K.jpg
A Honeycomb in Banjo-Kazooie
Artwork of a Honeycomb and a Double Honeycomb for Banjo-Kazooie: Grunty's Revenge