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Difference between revisions of "Health bar"

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The '''health bar'''<ref>''Banjo-Kazooie: Grunty's Revenge'' manual, page 8.</ref> is a meter that displays [[Banjo]] and [[Kazooie]]'s current amount of health. Its units are represented by [[Honeycomb]]s. The health bar appears in the first three games, ''[[Banjo-Kazooie]]'', ''[[Banjo-Tooie]]'', and ''[[Banjo-Kazooie: Grunty's Revenge]]''. Darkened honeycombs in the health bar represent missing units of health. Banjo and Kazooie lose health by either taking damage from either an enemy or obstacle. In the [[Nintendo 64]] games, this is also caused by falling from a height. If Banjo and Kazooie collect a Honeycomb, a unit of their health is restored. If the duo collect an [[Extra Honeycomb Piece]], another honeycomb is added to their health bar. If Banjo and Kazooie lose all of their honeycombs, they lose a life.
The '''health bar'''<ref>''Banjo-Kazooie: Grunty's Revenge'' manual, page 8.</ref> is a meter that displays [[Banjo]] and [[Kazooie]]'s current amount of health, and its units are represented by [[Honeycomb]]s. The health bar appears in the first three games, ''[[Banjo-Kazooie]]'', ''[[Banjo-Tooie]]'', and ''[[Banjo-Kazooie: Grunty's Revenge]]''. In the [[Nintendo 64]] games, Banjo and Kazooie start their adventure with five honeycombs.
 
Darkened honeycombs in the health bar represent missing units of health. Banjo and Kazooie lose health by either taking damage from either an enemy or obstacle. In the Nintendo 64 games, this is also caused by falling from a height. This usually results in them losing one unit of health, although stronger enemies or higher falls can cause them to lose more health. If Banjo and Kazooie collect a Honeycomb, a unit of their health is restored (unless the health bar is full). If Banjo and Kazooie lose every Honeycomb in their health bar, they lose a life. The duo collect [[Extra Honeycomb Piece]]s along the way, and each of them add another Honeycomb to the health bar.


In ''Banjo-Kazooie'', an icon of Banjo's and Kazooie's faces are next to the health bar; the emotion they give depends on the amount of health they have. If the health bar is full, Banjo and Kazooie are shown to be happy, but if it is low, Banjo and Kazooie are shown to be angry or wearisome.
In ''Banjo-Kazooie'', an icon of Banjo's and Kazooie's faces are next to the health bar; the emotion they give depends on the amount of health they have. If the health bar is full, Banjo and Kazooie are shown to be happy, but if it is low, Banjo and Kazooie are shown to be angry or wearisome.


In ''Banjo-Tooie'', the number of units in a health bar is different for every [[transformation]]. Like Banjo and Kazooie, [[Mumbo Jumbo]]'s health bar is also represented by Honeycombs. Both Banjo and Kazooie have less health while they are [[split-up]].   
In ''Banjo-Tooie'', the number of health bar units is different for every [[transformation]]. Like Banjo and Kazooie, [[Mumbo Jumbo]]'s health bar is also represented by Honeycombs. Both Banjo and Kazooie have less health while they are [[split-up]].   


==References==
==References==

Revision as of 22:14, July 30, 2020

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The health bar[1] is a meter that displays Banjo and Kazooie's current amount of health, and its units are represented by Honeycombs. The health bar appears in the first three games, Banjo-Kazooie, Banjo-Tooie, and Banjo-Kazooie: Grunty's Revenge. In the Nintendo 64 games, Banjo and Kazooie start their adventure with five honeycombs.

Darkened honeycombs in the health bar represent missing units of health. Banjo and Kazooie lose health by either taking damage from either an enemy or obstacle. In the Nintendo 64 games, this is also caused by falling from a height. This usually results in them losing one unit of health, although stronger enemies or higher falls can cause them to lose more health. If Banjo and Kazooie collect a Honeycomb, a unit of their health is restored (unless the health bar is full). If Banjo and Kazooie lose every Honeycomb in their health bar, they lose a life. The duo collect Extra Honeycomb Pieces along the way, and each of them add another Honeycomb to the health bar.

In Banjo-Kazooie, an icon of Banjo's and Kazooie's faces are next to the health bar; the emotion they give depends on the amount of health they have. If the health bar is full, Banjo and Kazooie are shown to be happy, but if it is low, Banjo and Kazooie are shown to be angry or wearisome.

In Banjo-Tooie, the number of health bar units is different for every transformation. Like Banjo and Kazooie, Mumbo Jumbo's health bar is also represented by Honeycombs. Both Banjo and Kazooie have less health while they are split-up.

References

  1. Banjo-Kazooie: Grunty's Revenge manual, page 8.