Difference between revisions of "Gruntilda"

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After taking enough damage, she uses a homing spell. Kazooie can protect Banjo from this by using the Golden Feathers. After, she starts to hover in place and throw fireballs. In a rare moment, she displays some intelligence when doing this, because if the player tries to run away from the fireballs before she fires, Gruntilda will throw them into the player's path. After throwing four fireballs, she will take a short pause (the pause shortens everytime she moves from one part of the tower to the next), leaving her vulnerable to three [[Eggs]].
After taking enough damage, she uses a homing spell. Kazooie can protect Banjo from this by using the Golden Feathers. After, she starts to hover in place and throw fireballs. In a rare moment, she displays some intelligence when doing this, because if the player tries to run away from the fireballs before she fires, Gruntilda will throw them into the player's path. After throwing four fireballs, she will take a short pause (the pause shortens everytime she moves from one part of the tower to the next), leaving her vulnerable to three [[Eggs]].


After repeating this process four times, she uses another homing spell. Which once again will be destroyed if Kazooie uses a Golden Feather. Then, Gruntilda flies high into the air to avoid being shot at, but fortunately [[Bottles]] comes to the duo's aid and creates a [[Flight Pad]] for them to use. Banjo and Kazooie can hit Gruntilda at any time with the [[Beak Bomb]], but it's best to attack her when she's not moving (again, the time she's not moving will shorten every time she's hit). Try not to attack her from above, otherwise you risk falling off the tower to your doom. Everytime she's hit, she'll throw fireballs at you (one after the first hit, two after the second, three after the third, and four after the fourth).
After repeating this process four times, she uses another homing spell, which once again will be destroyed if Kazooie uses a Golden Feather. Then, Gruntilda flies high into the air to avoid being shot at, but fortunately [[Bottles]] comes to the duo's aid and creates a [[Flight Pad]] for them to use. Banjo and Kazooie can hit Gruntilda at any time with the [[Beak Bomb]], but it's best to attack her when she's not moving (again, the time she's not moving will shorten every time she's hit). Try not to attack her from above, otherwise you risk falling off the tower to your doom. Everytime she's hit, she'll throw fireballs at you (one after the first hit, two after the second, three after the third, and four after the fourth).


After taking another four hits, Gruntilda will create a force field around that Banjo and Kazooie cannot break through. At this point the [[Jinjo]]s realize the two of them are in need of their help and intervene by creating four statues around the area. After four eggs are shot into the statues, a Jinjo will fly into the air like a missile and break through Gruntilda's barrier. The witch, however, doesn't remain idle during this time and will continue to attack the pair with fireballs. Unfortunately, Banjo and Kazooie cannot take cover behind the Jinjo statues as Gruntilda's attacks fly through them.
After taking another four hits, Gruntilda will create a force field around that Banjo and Kazooie cannot break through. At this point the [[Jinjo]]s realize the two of them are in need of their help and intervene by creating four statues around the area. After four eggs are shot into the statues, a Jinjo will fly into the air like a missile and break through Gruntilda's barrier. The witch, however, doesn't remain idle during this time and will continue to attack the pair with fireballs. Unfortunately, Banjo and Kazooie cannot take cover behind the Jinjo statues as Gruntilda's attacks fly through them.
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