Difference between revisions of "Gruntilda"

137 bytes added ,  20:24, July 23, 2011
Line 18: Line 18:
Despite her comical nature, Gruntilda proved herself to be Banjo and Kazooie's strongest enemy. She spends most of the fight riding her broomstick. During the first phase, she flies down fast and tries to impale Banjo and Kazooie with the teeth on her broom. However, her broom starts to slow down after a few passes, leaving her vulnerable to the [[Rat-a-tat Rap]]. After every successful attack from the player, Gruntilda will attack with an easily dodged fireball.
Despite her comical nature, Gruntilda proved herself to be Banjo and Kazooie's strongest enemy. She spends most of the fight riding her broomstick. During the first phase, she flies down fast and tries to impale Banjo and Kazooie with the teeth on her broom. However, her broom starts to slow down after a few passes, leaving her vulnerable to the [[Rat-a-tat Rap]]. After every successful attack from the player, Gruntilda will attack with an easily dodged fireball.


After taking enough damage, she starts to hover in place and throw fireballs. In a rare moment, she displays some intelligence when doing this, because if the player tries to run away from the fireballs before she fires, Gruntilda will throw them into the player's path. After throwing four fireballs, she will take a short pause, leaving her vulnerable to [[Eggs]].
After taking enough damage, she does a homing spell. Destroy it with a golden feather. After, she starts to hover in place and throw fireballs. In a rare moment, she displays some intelligence when doing this, because if the player tries to run away from the fireballs before she fires, Gruntilda will throw them into the player's path. After throwing four fireballs, she will take a short pause, leaving her vulnerable to [[Eggs]].


After repeating this process four times, Gruntilda flies high into the air to avoid being shot at, but fortunately [[Bottles]] comes to the duo's aid and creates a [[Flight Pad]] for them to use. Banjo and Kazooie can hit Gruntilda at any time with the [[Beak Bomb]], but it's best to attack her when she's not moving. Try not to attack her from above, otherwise you risk falling off the tower to your doom...
After repeating this process four times, she does another homing spell. Once again, use a golden feather. Then, Gruntilda flies high into the air to avoid being shot at, but fortunately [[Bottles]] comes to the duo's aid and creates a [[Flight Pad]] for them to use. Banjo and Kazooie can hit Gruntilda at any time with the [[Beak Bomb]], but it's best to attack her when she's not moving. Try not to attack her from above, otherwise you risk falling off the tower to your doom...


After taking another four hits, Gruntilda will create a force field around that Banjo and Kazooie cannot break through. At this point the [[Jinjo]]s realize the two of them need their help and intervene by creating four statues around the area. After a number of eggs are shot into the statues, a Jinjo will fly into the air like a missile and break through Gruntilda's barrier. The witch, however, doesn't remain idle during this time and will continue to attack the pair with fireballs. Unfortunately, Banjo and Kazooie cannot take cover behind the Jinjo statues as Gruntilda's attacks fly through them.
After taking another four hits, Gruntilda will create a force field around that Banjo and Kazooie cannot break through. At this point the [[Jinjo]]s realize the two of them need their help and intervene by creating four statues around the area. After a number of eggs are shot into the statues, a Jinjo will fly into the air like a missile and break through Gruntilda's barrier. The witch, however, doesn't remain idle during this time and will continue to attack the pair with fireballs. Unfortunately, Banjo and Kazooie cannot take cover behind the Jinjo statues as Gruntilda's attacks fly through them.
Anonymous user