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Difference between revisions of "Glowbo"

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{{Cleanup|Wikia}}
{{Infobox item
{{Infobox item
|image=[[File:Glowbo B-T screenshot.jpg|200px]]
|image=[[File:Glowbo B-T screenshot.jpg|200px]]
|game=''[[Banjo-Tooie]]<br>[[Banjo-Pilot]]<br>[[Banjo-Kazooie: Nuts & Bolts]]''
|game=''[[Banjo-Tooie]]<br>[[Banjo-Pilot]]<br>[[Banjo-Kazooie: Nuts & Bolts]]''
|use=Give to [[Mumbo Jumbo]], trade for [[Humba Wumba]]'s transformations (''B-T'')<br>Return to [[Jinjo]] (''N&B'')
|use='''''Banjo-Tooie:'''''<br>Give to [[Mumbo Jumbo]]<br>Trade for [[Humba Wumba]]'s transformations<br>'''''Nuts & Bolts:'''''<br>Return to a [[Jinjo]]
|icon=[[File:BT XBLA Glowbo icon.png|''Banjo-Tooie'' (Xbox Live Arcade)]]}}
|icon=[[File:BT XBLA Glowbo icon.png|''Banjo-Tooie'' (Xbox Live Arcade)]]}}
{{Quote|You've caught a Glowbo! They're supposed to have magical powers...|[[Jamjars]], [[Banjo-Tooie]]}}
{{Quote|You've caught a Glowbo! They're supposed to have magical powers...|[[Jamjars]], [[Banjo-Tooie]]}}
'''Glowbos''' are small, pink magical creatures, introduced in ''[[Banjo-Tooie]]'' as collectibles.
'''Glowbos''' are small, pink magical creatures that appear in ''[[Banjo-Tooie]]''. They are a source of magical energy that is used by both [[Humba Wumba]] and [[Mumbo Jumbo]]. As such, Glowbos are the replacement of [[Mumbo Token]]s from ''[[Banjo-Kazooie]]''. There are two Glowbos in every level, one for each shaman to use.


In ''Banjo-Tooie'', they give [[Humba Wumba]] and [[Mumbo Jumbo]] their powers. The Glowbos serve to replace the [[Mumbo Token]]s that were used in ''[[Banjo-Kazooie]]''. There are two Glowbos per world, one for each shaman. Luckily, the Glowbos can usually be found close to [[Wumba's Wigwam]] or [[Mumbo's Skull]]. There is also one [[Mega-Glowbo]] hidden in [[Hailfire Peaks]] that can only be accessed via [[Glitter Gulch Mine]]. Giving the Mega Glowbo to Humba Wumba in her wigwam outside the [[Witchyworld]] entrance allows [[Kazooie]] to transform into [[Dragon Kazooie]].
In each world, one of the Glowbos must be taken to [[Wumba's Wigwam]]. When Banjo enters inside with a Glowbo, he throws it into a small pool, and by entering it, Humba Wumba can transform Banjo into another creature or object for that world. Entering it again returns Banjo to normal. There is a [[Mega-Glowbo]], and giving it to Humba Wumba allows Kazooie to become a [[Dragon Kazooie|dragon]]. The other Glowbo must be taken to [[Mumbo's Skull]] and be used as energy for Mumbo's wand, allowing him to use a [[spell]] somewhere in that world.


Glowbos can also be found on certain tracks in ''[[Banjo-Pilot]]''. If shot with the standard gun, a series of boost rings will appear but each one must be hit for the next one to appear (going up to 4). Also, an even rarer Glowbo is the Green Glowbo, which, when shot, produces a yellow super boost ring that makes you go all around the track automatically.
In ''[[Banjo-Pilot]]'', Glowbos are found on most tracks. If the racer shoots at them, a boost appears. By flying through it, the next boost appears and so forth; up to four boosts can appear. There is a lesser common green variant, and firing at it creates a yellow boost, which the racer can fly through to automatically be taken almost an entire lap around the track.


In ''[[Banjo-Kazooie: Nuts & Bolts]]'', a [[Jinjo]] says they were walking on the volcano in [[Nutty Acres]], when he "accidentally" kicked a Glowbo into a pool and asks [[Banjo]] to retrieve it. Unlike the Glowbos in ''Banjo-Tooie'', this Glowbo does not move.
In ''[[Banjo-Kazooie: Nuts & Bolts]]'', a [[Jinjo]] says they were walking on the volcano in [[Nutty Acres]], when he "accidentally" kicked a Glowbo into a pool and asks Banjo to retrieve it. Unlike its two previous appearances, the Glowbo in ''Nuts & Bolts'' does not move.
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{{Items}}
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{{N&B}}
{{N&B}}
[[Category:Items]]
[[Category:Items]]
[[Category:Items in Banjo-Tooie]]
[[Category:Characters]]
[[Category:Characters]]
[[Category:Characters in Banjo-Tooie]]
[[Category:Characters in Banjo-Tooie]]
[[Category:Items in Banjo-Tooie]]
[[Category:Characters in Banjo-Pilot]]
[[Category:Characters in Banjo-Pilot]]

Revision as of 23:38, August 11, 2020

“You've caught a Glowbo! They're supposed to have magical powers...”
Jamjars, Banjo-Tooie

Glowbos are small, pink magical creatures that appear in Banjo-Tooie. They are a source of magical energy that is used by both Humba Wumba and Mumbo Jumbo. As such, Glowbos are the replacement of Mumbo Tokens from Banjo-Kazooie. There are two Glowbos in every level, one for each shaman to use.

In each world, one of the Glowbos must be taken to Wumba's Wigwam. When Banjo enters inside with a Glowbo, he throws it into a small pool, and by entering it, Humba Wumba can transform Banjo into another creature or object for that world. Entering it again returns Banjo to normal. There is a Mega-Glowbo, and giving it to Humba Wumba allows Kazooie to become a dragon. The other Glowbo must be taken to Mumbo's Skull and be used as energy for Mumbo's wand, allowing him to use a spell somewhere in that world.

In Banjo-Pilot, Glowbos are found on most tracks. If the racer shoots at them, a boost appears. By flying through it, the next boost appears and so forth; up to four boosts can appear. There is a lesser common green variant, and firing at it creates a yellow boost, which the racer can fly through to automatically be taken almost an entire lap around the track.

In Banjo-Kazooie: Nuts & Bolts, a Jinjo says they were walking on the volcano in Nutty Acres, when he "accidentally" kicked a Glowbo into a pool and asks Banjo to retrieve it. Unlike its two previous appearances, the Glowbo in Nuts & Bolts does not move.